![]() |
|
|
#1 |
|
Registered User
Join Date: Nov. 29th, 1999
Location: boise,id,usa
Posts: 71
|
I noticed a weird thing a couple of times with UnrealEd (UT Version) I would do some work on a map, save it several times, and when I went inside the map to play it, it was no different (Like i would add a light, some brushes, etc. but they would not be visible, like it hadnt saved the map since i changed it) this has now happened two or three times, the last time it happened i had loaded a bunch of texture sets into unrealed to find a pariculat texture, the map looks changed in unrealed, but would not save properly, anyone else?
Lestat "And now for something completely different" Monty Python |
|
|
|
| Thread Tools | |
| Display Modes | |
|
|