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#1 |
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Registered User
Join Date: Nov. 29th, 1999
Location: boise,id,usa
Posts: 71
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I noticed a weird thing a couple of times with UnrealEd (UT Version) I would do some work on a map, save it several times, and when I went inside the map to play it, it was no different (Like i would add a light, some brushes, etc. but they would not be visible, like it hadnt saved the map since i changed it) this has now happened two or three times, the last time it happened i had loaded a bunch of texture sets into unrealed to find a pariculat texture, the map looks changed in unrealed, but would not save properly, anyone else?
Lestat "And now for something completely different" Monty Python |
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#2 |
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Registered User
Join Date: Mar. 16th, 2000
Posts: 3
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I am having what could be a simaler problem.
Every time I save a utx file it appears to go out proper but when I check the file its broken (its not really utx). This of course could be user error and hoping somebody out there can help me get my skins to work. Let me know if u here anything thx, gs |
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#3 |
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Registered User
Join Date: Mar. 7th, 2000
Location: Sherman, Tx USA
Posts: 7
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Lestat,
might sound stupid, but are you rebuilding geometry and BSP before playing the level? That might account for changes not being updated. |
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