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I've got a screen map to work, with a custom texture too! wahey!
slight problem with the tiling so far though. (I'm being dense )Quote:
The master screen actor's Width & Height set to the total width of height of all the screens in the set, ie the pixel size of the entire mosaic. So for two tiles side by side, total mosaic size 512x256, the master screen is set to 512x256 and the slave has TileLeft=256. Or: all textures used in the mosaic must be the same size, and the master's Width & height is set to this size. ie. in my example, the master is set to 256x256. [edit] to summarize: does the master screen hold information on the size of the entire mosaic, or on the size of a mosaic tile? |
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