saving custom textures...
-How can I store my textures in the level?
-Open the Texture browser and click Import in the File menu. Select the textures you want to import and click the OK button. This is the standard procedure for importing textures into any package.
Here comes the difference: type Mylevel for the package name. This will import the textures into the level file itself. You will need to save the LEVEL instead of the mylevel package. Be careful: only the used (referenced) textures will be saved so if you don’t apply a certain texture to any surface then it will be discarded. This method can be used for all package types. (Code, sounds, music, textures)
ok, on the above.... if i have custom textures... and i want to use them in my map.. if i do what the above says, then I will not need a .utx file of my custom textures????
I created a utx file for my textures and was wondering which is easiest for the players...
Visual SUN Studios
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