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| View Poll Results: can some one please help whit the generla protection fauld | |||
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#1 |
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Registered User
Join Date: Jul. 14th, 2001
Location: amsterdam
Posts: 3
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this is my log file maybey someone can do something whit it
Log: Log file open, 07/14/01 23:23:15 Init: Name subsystem initialized Init: Detected: Microsoft Windows 98 4.10 (Build: 67766446) Init: Version: 436 Init: Compiled: Oct 24 2000 23:40:18 Init: Command line: Init: Base directory: C:\GAMES\UNREALTOURNAMENT\SYSTEM\ Init: Character set: Unicode Log: Bound to Engine.dll Log: Bound to Core.dll Log: Bound to Window.dll Init: Object subsystem initialized Init: Computer: FAFIANI2 Init: User: fafiani2 Init: Memory total: Phys=130496K Pagef=1966652K Virt=2093056K Init: Working set: 0 / 0 Init: CPU Speed=1000.023342 MHz Init: CPU Page size=4096, Processors=1 Init: CPU Detected: PentiumPro-class processor (AuthenticAMD) Init: CPU Features: CMov FPU RDTSC PAE MMX 3DNow! Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int) Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int) Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int) Init: Unreal engine initialized Log: Bound to WinDrv.dll Init: Mouse info: 0 0 0 Init: Client initialized Log: Bound to Render.dll Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: Entry Log: Bound to Fire.dll Log: Bound to IpDrv.dll Log: Game class is 'UTIntro' Log: Level is Level Entry.MyLevel Log: Bringing Level Entry.MyLevel up for play (0)... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator0 Log: Browse: CityIntro.unr?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Laur en?Voice=BotPack.VoiceFemaleTwo Log: LoadMap: CityIntro.unr?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Laur en?Voice=BotPack.VoiceFemaleTwo Log: Collecting garbage Log: Purging garbage Log: 0.0ms Unloading: Package Render Log: Garbage: objects: 16410->16407; refs: 224628 Log: Game class is 'UTIntro' Log: Level is Level CityIntro.MyLevel Log: Bringing Level CityIntro.MyLevel up for play (0)... ScriptLog: InitGame: ?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Lauren?Voice=BotP ack.VoiceFemaleTwo ScriptLog: Base Mutator is CityIntro.Mutator1 Init: Initialized moving brush tracker for Level CityIntro.MyLevel Log: Bound to UWeb.dll ScriptLog: Team 1 ScriptLog: Login: yourikill Log: Possessed PlayerPawn: TFemale2 CityIntro.TFemale0 Init: Input system initialized for WindowsViewport0 Log: Opened viewport Log: Bound to D3DDrv.dll Init: DirectDraw drivers detected: Init: display (Primary Display Driver) Init: D3D Device: Supports system memory DMA blts Init: D3D Device: No page lock required Log: D3D Device 30599K vram, 30597K free Init: Unreal Tournament Direct3D support - internal revision 1.9c Init: D3D Device: szDriver=NVDD32.DLL Init: D3D Device: szDescription=NVIDIA RIVA TNT2 Init: D3D Device: wProduct=4 Init: D3D Device: wVersion=12 Init: D3D Device: wSubVersion=1 Init: D3D Device: wBuild=522 Init: D3D Device: dwVendorId=4318 Init: D3D Device: dwDeviceId=40 Init: D3D Device: dwSubSysId=-2004348752 Init: D3D Device: dwRevision=21 Init: Best-match display mode: 640x480x16 (Error=0) Init: D3D Device: dwZbuffer depth: 16 bits. Init: D3D Driver: wMaxTextureBlendStages=8 Init: D3D Driver: wMaxSimultaneousTextures=2 Init: D3D Detected: NVidia video card Init: D3D Detected: Riva TNT2 Init: D3D Driver: Supports trilinear Init: D3D Driver: Supports specular gouraud Init: D3D Driver: Supports BLENDDIFFUSEALPHA Init: D3D Driver: Supports non-power-of-2 textures Init: D3D Driver: Supports LOD biasing Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA Init: D3D Driver: Textures (1x1)-(2048x2048), Max aspect 2048 Init: D3D Driver: Supports w-buffering Init: D3D Driver: VidMem Disposition: 63 0 Log: Bound to Galaxy.dll Init: Galaxy is using DirectSound Init: Galaxy initialized DevAudio: Galaxy SetViewport: WindowsViewport0 Init: Game engine initialized Log: Startup time: 34.431236 seconds DevMusic: Load music: Music Uttitle.Uttitle Log: Video memory fill is complete Log: D3D Driver: Preloaded 0K/34590K (1) Log: URL: Adding default option Name=yourikill Log: URL: Adding default option Class=BotPack.TFemale2 Log: URL: Adding default option team=1 Log: URL: Adding default option skin=SGirlSkins.army Log: URL: Adding default option Face=SGirlSkins.Lauren Log: URL: Adding default option Voice=BotPack.VoiceFemaleTwo Log: Browse: Index.unr?entry?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.La uren?Voice=BotPack.VoiceFemaleTwo Log: Failed; returning to Entry Init: Shut down moving brush tracker for Level CityIntro.MyLevel Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Team 1 ScriptLog: Login: yourikill Log: Possessed PlayerPawn: TFemale2 Entry.TFemale1 DevAudio: Galaxy SetViewport: WindowsViewport0 ScriptLog: Creating root window: UMenu.UMenuRootWindow DevMusic: Unregister music: Music Uttitle.Uttitle DevMusic: Load music: Music utmenu23.utmenu23 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Log: Resolving unreal.epicgames.com... Log: Resolved unreal.epicgames.com (216.27.43.133) Init: WinSock: I am 10 (10.3.1.2) ScriptLog: Received new IRC server from UpdateServer: irc.utgames.com Log: URL: Adding default option Name=yourikill Log: URL: Adding default option Class=BotPack.TFemale2 Log: URL: Adding default option team=1 Log: URL: Adding default option skin=SGirlSkins.army Log: URL: Adding default option Face=SGirlSkins.Lauren Log: URL: Adding default option Voice=BotPack.VoiceFemaleTwo Log: Browse: 213.244.174.214/Index.unr?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Lauren?V oice=BotPack.VoiceFemaleTwo Init: WinSock: Socket queue 32768 / 32768 DevNet: Game client on port 0, rate 10000 DevNet: PendingLevel received: CHALLENGE VER=436 CHALLENGE=1707344859 STATS=1 DevNet: PendingLevel received: FAILURE Server is already at capacity. Log: Pending connect to '213.244.174.214/Index.unr?Name=yourikill?Class=BotPack.TFemale2?team=1?skin=SGirlSkins.army?Face=SGirlSkins.Lauren?V oice=BotPack.VoiceFemaleTwo?Checksum=6fb101bb58cc1a7eafbb38ce983af37b' failed; Rejected by server NetComeGo: Close TcpipConnection0 07/14/01 23:24:20 Exit: WinSock shut down Log: Resolving unreal.epicgames.com... Log: Resolved unreal.epicgames.com (216.27.43.133) ScriptLog: UBrowserGSpyLink: Master Server is unreal.epicgames.com:28900 Critical: ATcpLink: estroyCritical: UObject::ConditionalDestroy Critical: (UBrowserGSpyLink Entry.UBrowserGSpyLink0) Critical: ShutupSound Critical: ULevel: estroyActorCritical: (UBrowserGSpyLink Entry.UBrowserGSpyLink0) Critical: UObject::ProcessEvent Critical: (UBrowserGSpyLink Entry.UBrowserGSpyLink0, Function UBrowser.UBrowserGSpyLink.FoundSecretState.Tick) Critical: AActor::Tick Critical: AInternetLink::Tick Critical: ATcpLink::Tick Critical: TickAllActors Critical: ULevel::Tick Critical: (NetMode=0) Critical: TickLevel Critical: UGameEngine::Tick Critical: UpdateWorld Critical: MainLoop Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UGalaxyAudioSubsystem::ShutdownAfterError Exit: UD3DRenderDevice::ShutdownAfterError Exit: Exiting. Uninitialized: Name subsystem shut down Uninitialized: Log file closed, 07/14/01 23:24:51 |
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