Here you can view your subscribed threads, work with private messages and edit your profile and preferences Registration is free! Calendar Find other members Frequently Asked Questions Search Home

Go Back   BeyondUnreal Forums > Mods > Infiltration > New Version Suggestions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 3rd Jun 2001, 12:08 PM   #1
R-Force
(IF)
 
Join Date: Nov. 21st, 2000
Location: Canada, Quebec, Terrebonne
Posts: 1,060
The bulk system / speed

Everyone knows it is flawed, but few could give a ideas to fix it. Here my idea : Set the formula around the average bulk.

Here an exemple : Say the average bulk is around 25 (i think a rifle and a sidearm with a convenient load or ammos should be around this. Your speed should be "standard". Having less bulk should slightly improve your max stamina and speed, but with less and less effect as you remove bulk. Having more should have little effect at first, but increase expodentially as you get more bulk.

Here my reasoning : Say our average soldier is around 200 pound. 20 to 30 pounds of equipments would barely slow him, just add a bit of momentum. Removing this weight would not make him much lightweight, he's still a 200 pound guy. Adding 20 pound would not affect him much either, but adding more and more will eventually make him slower and slower as the weight get closer to his own.

But the bulk is also about how large and combersome the equipment is. A M16 in your hands would not slow you much as you can move it to not affect your momentum. In fact you can even use it to improve it. But the equipment on your backpack would always affect you, and probably would not be tightly packed all the time, especially if you reach for them often...

So my thinking is : 25 bulk should be average. Less should have little effect on your speed and stamina, more should have little effect at first, but increase expodentially. Having 35 should not be very cumbersome, but 45 should begin to be a lot...

And another twist : one AR should be ok, 2 AR should be twice the bulk of both combined. Why? Because on AR in your hands si not combersome, but one in your hands and one on your shoulders begin to be bulky...

The aim of this would be to make players use a common sense loadout, not a very lightweight one or a very heavy one...

Any comments, ideas?
R-Force is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:55 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer