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#1 |
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Big Clapper
Hi.
I was just wondering if anyone knows Robes (or if you are robes even better!) and if he minds that I release a modified version of his Big Clapper level? I have made some modifications to lower the poly count, plus straighten out the level a little more (for example, there were a lot of misaligned textures, etc) as well as a slight re-texturing in some areas, some breakable glass. Not to mention some alternative routes into the house, and some sniper areas outside of the house. Of course I will give him full credit for designing the actual level, but it is one of my favourite levels for pure fun factor, and I think the changes I have made will make it even funner. Mike |
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#2 |
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Registered User
Join Date: Jan. 22nd, 2000
Location: PA
Posts: 348
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lowered the polies???
That map was already pretty streamlineMap and the world maps with you. |
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#3 |
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I e-mailed Robes the same day I downloaded Big Clappers, never got an answer...
I would be very interrested in trying out the modified version, could you send it to me through ICQ or something? My UIN is 9645901. Handsome Boy Modeling School Graduate My homepage |
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#4 |
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Hehe well the way the level was designed, he used like 3 segments to create one wall... in the editor it was actually pretty ugly. It wouldn't surprise me if this was his first map.
![]() Anyways, I like the way it's coming and I'll be sure to let you all know when it's ready for playing. I also intend to add to it any features that may pop up to make it just *that* much better when 2.85 is released. |
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#5 |
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Hey, why don't you convert it to INF while you're at it? You know, add footstep sounds, maybe improve bot pathing, etc. It would make a great map for INF 2.8+.
"Any man's death diminishes me, because I am involved in mankind; and therefore never send to know for whom the bell tolls; it tolls for thee." John Donne |
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#6 |
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strange thing, he released a level and never appeared again...
-reaper was here- |
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#7 |
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consider it done.
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#8 |
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WOW, so youre saying my favorite map just got better!
Wouldent mind getting a copy meself ![]() All hail the PRF! |
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#9 |
Wow I had no idea so many people loved this map. Keep your eye on this forum, and you will know when it is done.
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#10 |
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Dont u worry......i will!
Changed name from Goat ****er. |
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#11 |
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Try and get the Authors permission, but I am sure that he/she wouldn't mind at all anyway, just a feeling...
While you are tweaking it could you give it a better sky_box, I seem to remember that needed some work. Bastard'O |
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#12 |
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Just 1 more post.
Join Date: Oct. 18th, 2000
Posts: 125
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I love that map
The only thing that I can think of that that map had problems with was the bot paths. They just seemed to end and sometimes if I get killed early on. The bots will go through their paths and then stand at their destination. Like they have no where else to go. The funny thing is sometimes you can see one bot from one team in a window on the second floor and a bot from another team in the window right below it on the first floor.
Oh so close.I'm really excited about the other modifications your planning on making. I really like that map and am looking forward to seeing it.
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#13 |
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Gwen's my hoe
Join Date: Sep. 1st, 2000
Posts: 2,044
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It got better! WOO HOO!!
<center> <font face=verdana size=1> <img src=http://www.planetunreal.com/redeemer/images/sig.gif> <a href=mailto acman@planetunreal.com>Pacman</a>I have found it! What terrified me will terrify others; and I need only describe the spectre which had haunted my midnight pillow. ~Mary Shelly |
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#14 |
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Registered User
Join Date: Nov. 4th, 2000
Posts: 12
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can't wait.
Dremoan <A HREF="http://dremoan5m.50megs.com" TARGET="_blank">http://dremoan5m.50megs.com</A> |
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