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Old 30th May 2001, 12:06 PM   #1
krate
Newbie for life
 
Join Date: May. 23rd, 2001
Location: Silicon Valley
Posts: 108
Question How do inf guns work?

I have my meshs and my code for my new gun, and I can make stuff work in Unreal, but the gun system in Inf is far more complicated. Can anyone give me some pointers? I have printed out over a hundred pages of code, and I still can't see how they work exactly.
Specifically:

How can I summon my new gun into Inf? I can summon into Unreal.

How can I place Inf guns on a map?

I found a mutator file that Inf uses to replace all the Unreal guns with Inf guns. Is this used in the current implementation of Inf, or is this an Inf lite thing?

Which scripts contain gun info? I have found little bits of gun code all over the place, with gun-specific stuff wired into all sorts of files. I wish there was some sort of general overview of how guns go in.

I think I would like to add my new gun as a mutator. Has anyone tried to do this for Inf before? Is there any example code I can use as a starting point?

Thanks for any help!
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