|21st Jan 2001, 04:41 PM||#1|
Join Date: Jan. 21st, 2001
Before I elaborate on my problem, here are my specs:
AMD Thunderbird 700mhz w/ Abit KT7(Via4in1 drivers)
Western Digital 8.4 Hd
Viper 770 Nonultra w/ Detonator 6.31 drivers
SBLive! w/ Liveware 3.0
Windows 98 SE Desktop 800x600
Unreal Tournament G.O.T.Y(includes bonus packs) v4.36
I had been experiencing clipping trouble in 16-bit while
close to the walls(weapons would penetrate them, looked
very strange) so I decided to search the web regarding
clipping UT problems. Apparently, most sites recommend
using 32-bit color. I switched my desktop to 32-bit color,
and then tried to switch color depth in UT to 32-bit color.
The screen blinked and came back to the menu asking if I wanted to keep the video setting. I noticed
that some letters were missing, the menu was slightly
garbled, and my mouse was no longer visible. While in
16-bit color, UT works fine but the clipping issues exist.
Does anybody have any idea how to fix this?
I really don't care about running in 32-bit color
as long as the clipping issues are resolved.
Thanks for any replies,
|21st Jan 2001, 11:48 PM||#2|
Go here http://unreal.epicgames.com/
click old news at the bottom, there's a dll file for v436 that you can try.
Win XP Pro SP1 (DX 9.0b)
ASUS A7N8X-E Deluxe
AMD Athlon xp 2400+(333 fsb), SLK-800U,TT SmartFan 2
1GB PC3200 Ram
ATI 9800 Pro (Cat 4.3), Creative Audigy 2
WD800JB - 8 mb cache
Lite-On CD/RW 48x12x48x, Lite-On DVD 16x