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Old 21st Jan 2001, 03:41 PM   #1
spedicini
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Join Date: Jan. 21st, 2001
Posts: 1
Question

Before I elaborate on my problem, here are my specs:
AMD Thunderbird 700mhz w/ Abit KT7(Via4in1 drivers)
Western Digital 8.4 Hd
Viper 770 Nonultra w/ Detonator 6.31 drivers
SBLive! w/ Liveware 3.0
Windows 98 SE Desktop 800x600
Unreal Tournament G.O.T.Y(includes bonus packs) v4.36

I had been experiencing clipping trouble in 16-bit while
close to the walls(weapons would penetrate them, looked
very strange) so I decided to search the web regarding
clipping UT problems. Apparently, most sites recommend
using 32-bit color. I switched my desktop to 32-bit color,
and then tried to switch color depth in UT to 32-bit color.
The screen blinked and came back to the menu asking if I wanted to keep the video setting. I noticed
that some letters were missing, the menu was slightly
garbled, and my mouse was no longer visible. While in
16-bit color, UT works fine but the clipping issues exist.

Does anybody have any idea how to fix this?
I really don't care about running in 32-bit color
as long as the clipping issues are resolved.

Thanks for any replies,
Shaun Pedicini.
spedicini@hotmail.com
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Old 21st Jan 2001, 10:48 PM   #2
Crager
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Join Date: Apr. 30th, 2000
Location: NY
Posts: 846
Go here http://unreal.epicgames.com/
click old news at the bottom, there's a dll file for v436 that you can try.
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Win XP Pro SP1 (DX 9.0b)
ASUS A7N8X-E Deluxe
AMD Athlon xp 2400+(333 fsb), SLK-800U,TT SmartFan 2
1GB PC3200 Ram
ATI 9800 Pro (Cat 4.3), Creative Audigy 2
WD800JB - 8 mb cache
Lite-On CD/RW 48x12x48x, Lite-On DVD 16x
Antec TrueBlue480

http://www.teamimmortal.org/index.php
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