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[beta]DM-Brave
Name: DM-Brave
Version: Beta 8b Compatibility: PC patch 2.0, no titan pack requiered Game type: Deatmatch Number of players: 4-8 Description: too lazy... See pics below Screenshots: ![]() ![]() Credits: later Notes: The ocean sheet will be rework, rocks around the map will be replace by terrain, some textures will be redo too. Download beta 8b: DOWNLOAD gamefront Any suggestions concerning the gameplay and/or design are welcome
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#2 |
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No replies yet, tsktsk
![]() I just had a look at it. The grate changing color is a nice touch. However, I kind of associated it with the shield belt more than the UDamage because it turned a brighter yellow. Not sure if that would work really well with the rest of the environment but what if you'd have the texture blend from yellow to UDamage purple and back? Apart from that I just think the bricks should be smaller. Some pollen particles in the air would be cool and the environment outside the playable area is a bit bland (though I guess you're probably just not there yet?). The entire place has a nice UT-ish feeling to it, though. Like those old 1on1 levels. Looking good
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#3 |
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Registered User
Join Date: Jun. 12th, 2010
Posts: 182
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It plays really nicely, and I like the ambience, nice change from the drab look of the stock maps. I agree with Nelson about the grate color though, it's certainly a nice touch however!
Texture scaling seems off on the floors and walls. When in 3rd person it becomes evident that those are some pretty huge wooden planks and cobblestones, UT2K4 style ;P Somewhat related, I think the map might read slightly better if the floors are brighter colored than the walls -- the idea being that even without lighting a map should still read well enough. |
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#5 | |
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#6 |
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Maybe a compromise of occasional purple energy that crackles over them from time to time and leaves them glowing yellow/orange. You could retain the fitting glow then but still make it clear (in a really cool way, imo) that this is caused by that purple powerup we've all come to love and fear.
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#7 | |
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#8 |
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I'm giving this one a shot today.
I'll leave you a PM on my thoughts while playing the map, though I'm sure I'll enjoy it and not have much to say.
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#9 |
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THX Vaskadar to have take the time, I have read your PM and this is my answers :
So, concerning the height of the fog who don't match water height, it will be fix for final of course. About the among of weapons, I like have and provide to other players the choice in a map. However, I try to offset this by putting less health. About Powerups, I cannot imaging a DM map without the UDamage (except on a 1on1 map). But as for the Invis, yep it's probably too much but it was to give a reward to those who try to venture under water (thing who I'm sure will not occur often !)
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#11 |
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Some more vegetation on the lower floors would be a nice touch.
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#12 |
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donde esta el map?
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#13 |
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OK, so I finally decided to go back and try the newer maps (full and beta releases) before continuing with UT2004 maps, but it's kinda hard when the links don't work. Any working links for this beta8b?
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