News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > Games > Unreal Tournament Series > Original Unreal Tournament

Reply
 
Thread Tools Display Modes
Old 16th Jan 2011, 01:20 PM   #241
DeusIX
Engineer
 
DeusIX's Avatar
 
Join Date: Mar. 22nd, 2009
Location: Winland
Posts: 161
The character select screen and character models are very nice on PS2, I wish the same could be said about the framerate.
__________________
My project (emulator frontend & game launcher):
ixbar3000
DeusIX is offline   Reply With Quote
Old 16th Jan 2011, 01:59 PM   #242
UBerserker
old EPIC GAMES
 
Join Date: Jan. 20th, 2008
Posts: 4,797
The characters use all Skeletal models in the PS2 version (not the DreamCast one). Skaarj Hybrids looked awesome, especially their exclusive boss (Dominator).
__________________
UnrealSP.org Staff Member
Quote:
[09:52:48] <Specineff> Area man gains z axis, becomes volume man, won't stop yelling
UBerserker is offline   Reply With Quote
Old 18th Jan 2011, 11:37 PM   #243
GF-REX
Registered User
 
GF-REX's Avatar
 
Join Date: Jan. 31st, 2008
Location: Kansas, USA
Posts: 47
Quote:
Originally Posted by UBerserker View Post
Also, yeah, there's no talkbox, and no taunt system at all.
Yeah, there wasn't a system for using the taunts, but you could get around that. You just needed a keyboard and had to know the bind command to manually bind them. (Example: set input F speech 2 11) I remember having to manually type in my binds at the start of matches.

I actually did enjoy the HUD on the Dreamcast version. I just always preferred health bars to numbers
__________________
GF-REX is offline   Reply With Quote
Old 9th Feb 2011, 11:33 PM   #244
2_SeeK_U
uni.... meh...
 
2_SeeK_U's Avatar
 
Join Date: Dec. 19th, 2001
Location: Wollongong, Australia
Posts: 540
Could it be possible that the .DAT files on the dreamcast are a combination of the unr and utx (possible uax) files? The added difference, could be that the dreamcast used a texture format known as PVR which was a lossless image format (evident when comparing all the .PVR files on the UT Dreamcast cd, as they are all the same size).
__________________


2_SeeK_U is offline   Reply With Quote
Old 30th Jun 2011, 08:16 PM   #245
TheIronKnuckle
What the hell is this "ballin" thing?
 
TheIronKnuckle's Avatar
 
Join Date: Feb. 15th, 2008
Location: Behind you holding a knife to your back
Posts: 1,117
Did we ever get a version of sepulchre? and what happened to wander?
__________________
< This guy is wondering how the story in UT3 had anything to do with a tournament.
< this guy says "What story? STFU mutherfrukeres, this game is crap! wasting my 50 buxxors epic suxxors my coxxors!!!lol!!!1one"
< this guy is 1337 and has his reasons for playing UT1 instead of 2kx/3, which as everyone knows, is the best ut game ever
< and this guy is a console n00b, enjoying his "Designed for PS360" copy of UT3. He lives in pure bliss
TheIronKnuckle is offline   Reply With Quote
Old 3rd Jul 2011, 03:28 AM   #246
Delacroix
Successor of Almarion
 
Delacroix's Avatar
 
Join Date: Jan. 12th, 2006
Location: Warsaw, PL
Posts: 775
Wander's services (or anyone else's) are no longer required. A public alpha of FCBP, Milestone 6 is approaching, with all the console maps included. Originals, not ports.
__________________
UnrealSP.Org: The premier Unreal single player site
Delacroix is offline   Reply With Quote
Old 3rd Jul 2011, 03:55 AM   #247
TheIronKnuckle
What the hell is this "ballin" thing?
 
TheIronKnuckle's Avatar
 
Join Date: Feb. 15th, 2008
Location: Behind you holding a knife to your back
Posts: 1,117
holy **** since when how did they get extracted omgomgomgomg

is that the dreamcast maps AND the PS2 maps? dowant.
__________________
< This guy is wondering how the story in UT3 had anything to do with a tournament.
< this guy says "What story? STFU mutherfrukeres, this game is crap! wasting my 50 buxxors epic suxxors my coxxors!!!lol!!!1one"
< this guy is 1337 and has his reasons for playing UT1 instead of 2kx/3, which as everyone knows, is the best ut game ever
< and this guy is a console n00b, enjoying his "Designed for PS360" copy of UT3. He lives in pure bliss
TheIronKnuckle is offline   Reply With Quote
Old 4th Jul 2011, 12:14 AM   #248
Hermskii
www.Hermskii.com
 
Hermskii's Avatar
 
Join Date: Apr. 13th, 2003
Location: Houston
Posts: 851
I have read about the last 5 pages of this topic and I'm curious as to whether at some point there will be links to the finished collection of Dreamcast maps and the other PS2 versions? I see a few downloads for a few DM and CTF maps but that is it so far based on the last few pages. Sorta late for me but I'll check now and hope the first post of this topic has been edited to reflect not only the original post but and update in regards to the first post within it. Crosses fingers!
Hermskii is offline   Reply With Quote
Old 18th Aug 2012, 05:15 AM   #249
TheIronKnuckle
What the hell is this "ballin" thing?
 
TheIronKnuckle's Avatar
 
Join Date: Feb. 15th, 2008
Location: Behind you holding a knife to your back
Posts: 1,117
Bumping. Would love to have an update on this
__________________
< This guy is wondering how the story in UT3 had anything to do with a tournament.
< this guy says "What story? STFU mutherfrukeres, this game is crap! wasting my 50 buxxors epic suxxors my coxxors!!!lol!!!1one"
< this guy is 1337 and has his reasons for playing UT1 instead of 2kx/3, which as everyone knows, is the best ut game ever
< and this guy is a console n00b, enjoying his "Designed for PS360" copy of UT3. He lives in pure bliss
TheIronKnuckle is offline   Reply With Quote
Old 19th Aug 2012, 10:23 AM   #250
SkaarjMaster
enemy of time
 
SkaarjMaster's Avatar
 
Join Date: Sep. 1st, 2000
Location: Tampa, FL
Posts: 4,675
Lightbulb

Wait, I thought I posted something in this thread yesterday; ok, maybe not....anyway.

Probably not any updates. I just downloaded the consolebonuspack thing and searched for downloads of the other maps either already posted in this thread or online (but it's been a while since I tried). Good Luck!
__________________

Insite Reviews: right here in the web archive
SkaarjMaster is offline   Reply With Quote
Old 7th Feb 2013, 03:30 AM   #251
DeusIX
Engineer
 
DeusIX's Avatar
 
Join Date: Mar. 22nd, 2009
Location: Winland
Posts: 161
I made few videos of the PS2 exclusive maps. I plan to do similar walkabouts on every (exclusive) map, even those DC versions.

http://www.youtube.com/watch?v=9_5w2...gDONPM8NIfTc8F

Some of these are indeed in the 'console pack', but now we have some actual feed on the maps.
__________________
My project (emulator frontend & game launcher):
ixbar3000
DeusIX is offline   Reply With Quote
Old 7th Feb 2013, 06:38 AM   #252
Leo(T.C.K.)
Registered User
 
Leo(T.C.K.)'s Avatar
 
Join Date: May. 14th, 2006
Posts: 4,013
A while ago I received all the PS2 exclusive maps in their original format (more like, we), untouched. Not the DC maps though, but still. And two maps that were cut from PS2 as well and no I don't mean the davidm stuff that he didn't submit until the deadline.
Are you interested in them?

Last edited by Leo(T.C.K.); 7th Feb 2013 at 02:20 PM.
Leo(T.C.K.) is offline   Reply With Quote
Old 7th Feb 2013, 06:54 AM   #253
DeusIX
Engineer
 
DeusIX's Avatar
 
Join Date: Mar. 22nd, 2009
Location: Winland
Posts: 161
Interested, yes, very.
I try to get all of the official & semi-official stuff into my UT install.
__________________
My project (emulator frontend & game launcher):
ixbar3000
DeusIX is offline   Reply With Quote
Old 7th Feb 2013, 09:13 AM   #254
Leo(T.C.K.)
Registered User
 
Leo(T.C.K.)'s Avatar
 
Join Date: May. 14th, 2006
Posts: 4,013
I'm not sure if a certain someone agrees with me posting it like this, but here it is originalPS2maps.rar
Some of the maps I included that differed from normal maps in filesize, although not sure about cityintro, that one might diff just because it's non goty and I never played the non goty version.
Some maps had to be hexedited/etc like the Niven, because it included references to the unreali/unrealshare classes which were for some reason in that version in botpack and also replaced the unreal weps with the ut variants there, but I believe it wa just niven like this.
You might rename the other maps to not conflict with the remake maps made by warmaster etc, because they are great maps on their own and he had to do it by hand, also one of the exclusive PS2 maps is missing not sure why i didn't have it with this, the Sundial ctf map.
Leo(T.C.K.) is offline   Reply With Quote
Old 7th Feb 2013, 01:11 PM   #255
SkaarjMaster
enemy of time
 
SkaarjMaster's Avatar
 
Join Date: Sep. 1st, 2000
Location: Tampa, FL
Posts: 4,675
Thumbs up cool

A few questions:
1. So, the Niven in this pack is the one you edited so it will work fine now?

2. As far as renaming, do you have to do that in the editor and resave or just rename the unr file? Obviously, I have now revealed that I am not a mapper, just in case anyone had any doubt.

Yes, it looks like CTF-Sundial is missing and 5 others (probably DC maps though). The 3 DOM maps do have their DM counterparts now or maybe they already were released, but whatever (wonder what it would take to convert the DMs to DOMs?).....so here are the missing maps (assuming all the ones in that link work that is, anyone test them yet for sure?):

CTF-Sundial
DM-Megaplex
DM-StationControl
DOM-Coagulate
DOM-Hood
DOM-Osiris

Thanks for the link. I'll try and test these out this month, but don't let that stop anyone else from trying them.
__________________

Insite Reviews: right here in the web archive
SkaarjMaster is offline   Reply With Quote
Old 7th Feb 2013, 01:34 PM   #256
Leo(T.C.K.)
Registered User
 
Leo(T.C.K.)'s Avatar
 
Join Date: May. 14th, 2006
Posts: 4,013
Quote:
Originally Posted by SkaarjMaster View Post
A few questions:
1. So, the Niven in this pack is the one you edited so it will work fine now?

2. As far as renaming, do you have to do that in the editor and resave or just rename the unr file? Obviously, I have now revealed that I am not a mapper, just in case anyone had any doubt.

Yes, it looks like CTF-Sundial is missing and 5 others (probably DC maps though). The 3 DOM maps do have their DM counterparts now or maybe they already were released, but whatever (wonder what it would take to convert the DMs to DOMs?).....so here are the missing maps (assuming all the ones in that link work that is, anyone test them yet for sure?):

CTF-Sundial
DM-Megaplex
DM-StationControl
DOM-Coagulate
DOM-Hood
DOM-Osiris

Thanks for the link. I'll try and test these out this month, but don't let that stop anyone else from trying them.
The DOM maps are there, if you open DM-Osiris under domination, there are even domination points present. I believe they made these maps for both gametypes and just switched them around for the console versions, not even needing to rename them, because you don't see actual filenames in ps2.
Renaming i meant just renaming he filename, because it could conflict with existing maps.
Yes the Niven is the one I edited. It has very little differences to retail so it might not have been worth the trouble doing it etc, but still..
Leo(T.C.K.) is offline   Reply With Quote
Old 7th Feb 2013, 01:57 PM   #257
Leo(T.C.K.)
Registered User
 
Leo(T.C.K.)'s Avatar
 
Join Date: May. 14th, 2006
Posts: 4,013
Or not, not DM-Osiris, doesn't have domination points atm. But I know some of these maps were both ways, weird. Might have been also the one on the DC disc that someone released before, that was still in the .unr format. DOM_HOOD_DC was it.

The DM-Hood from this definitely has Domimation points as well, even though the name is DM-Hood the default gametype is DOM.
EDIT2: DM-Coagulate has domination points as well if you open it under domination, so those are settled, only Osiris doesn't have them but they can be easily readded.

Last edited by Leo(T.C.K.); 7th Feb 2013 at 02:07 PM.
Leo(T.C.K.) is offline   Reply With Quote
Old 7th Feb 2013, 02:52 PM   #258
DeusIX
Engineer
 
DeusIX's Avatar
 
Join Date: Mar. 22nd, 2009
Location: Winland
Posts: 161
I've made videos of the following DC maps (not uploaded yet).
DM-Underlord
DM-Singularity
DM-Babylon
DM-StationControl

I also tested the maps and they are awesome! Item placement is a bit off at some of them and DM-sorayama is missing the bottom floor! But most are (near) perfect, DM-Loathing for one.

(while testing, I stumbled on my own Rune & Deus Ex map conversions )
__________________
My project (emulator frontend & game launcher):
ixbar3000
DeusIX is offline   Reply With Quote
Old 7th Feb 2013, 03:16 PM   #259
Leo(T.C.K.)
Registered User
 
Leo(T.C.K.)'s Avatar
 
Join Date: May. 14th, 2006
Posts: 4,013
Quote:
Originally Posted by DeusIX View Post
I've made videos of the following DC maps (not uploaded yet).
DM-Underlord
DM-Singularity
DM-Babylon
DM-StationControl

I also tested the maps and they are awesome! Item placement is a bit off at some of them and DM-sorayama is missing the bottom floor! But most are (near) perfect, DM-Loathing for one.

(while testing, I stumbled on my own Rune & Deus Ex map conversions )
The maps are completely unchanged from originals, it might be that the DC version of sorayama is different etc or a beta, but otherwise those maps are not conversions. You can even see the map authors are the original ones from Epic.
Leo(T.C.K.) is offline   Reply With Quote
Old 7th Feb 2013, 03:41 PM   #260
DeusIX
Engineer
 
DeusIX's Avatar
 
Join Date: Mar. 22nd, 2009
Location: Winland
Posts: 161
hmm... interesting, well there are some oddities:

This is from DM-Sorayama (PS2): http://youtu.be/2LQDIBMZD4c?t=1m6s
See the hole (~1m 6sec). In the version that you provided there is no hole to the bottom floor, but a flak cannon. also, there's no author credit/preview picture, but a black screen.
DC version also has the hole.

DM-Babylon (only on DC) is also different. While the geometry/textures are perfect there are atleast four health vials missing next to the central column.
__________________
My project (emulator frontend & game launcher):
ixbar3000
DeusIX is offline   Reply With Quote
Reply

Tags
awsomeness revived, champions and legends, console maps, dreamcast maps, master at work, ps2 maps

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:42 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer