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Old 23rd Apr 2005, 02:51 PM   #1
hal
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DM-Echo Released


Joe Swinback emailed us to let us know that he's released a new UT2004 map titled DM-Echo for Unreal Tournament 2004.

The map features clean lines like his previous work, and you definitely won't be able to say that there is too much ammo in the map. You'll have to work for it. The level preview screen suggests 2 to 4 players, though 2 might be just right.
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Old 23rd Apr 2005, 03:15 PM   #2
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Beautiful screenshot. I don't recall a map using those textures before. I'll definitely try it out.
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Old 23rd Apr 2005, 03:37 PM   #3
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Small review:

It has very repetitive textures, and mostly ambient lighting. The layout is fun I suppose, lots of z-axis fighting.

I have no idea why the author left out the jump pad sounds. Apparently it's because of "gameplay reasons", also there are no emitters at the base of the pads.

The thing that I really don't like is the inclusion of two 50a pickups, instead of the usual 100a and 50a. So it isn't very hard to gain control of this map, since there isn't really much to control to be honest.

Framerates were good, but that's expected of map that is mainly made of bsp. More detail wouldn't have hurt much.

So, all in all it's an easily forgetable map that could have been much better. Beta testing would have helped a lot, as a lot of the problems could have been ironed out before release.

I give it a 5/10.
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Old 23rd Apr 2005, 04:33 PM   #4
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yeah, hes got bsp alinement issues. when u look up u see a small string on white everywhere all over his bsp. really forgetable map. delete. sorry
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Old 23rd Apr 2005, 05:16 PM   #5
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looks like a nice simple map, the way i like it!
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Old 24th Apr 2005, 07:52 PM   #6
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Nice-looking map with some cool Z-axis play plagued by quite a few problems. The BSP is in dire need of a rebuild and the blindingly-white sky needs to be dealt with. Might I suggest a nighttime scene like DM-CBP2-Archipelago? If the weapons were rearranged and a 100a included, this could be a nice little duel map, but right now there are too many problems. The jumppads NEED to have sound on them because 1v1 is all about prediction, and having zero audio clues in your map is a BAD idea.

Maybe I'll rebuild the map and rearrange the stuff for -36 and I to duel on...
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Old 16th Aug 2012, 02:35 PM   #7
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fun match for 2-3 or even 4 players; good layout and flow and z-axis, but needs some added sounds
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Old 16th Aug 2012, 04:06 PM   #8
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Um, this was seven years ago (a serious necrobump for the News & Articles section):

May I help you out with the two links:
http://www.unrealplayground.com/foru...o=file&id=4381
http://www.mapraider.com/maps/?fileid=3008
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Old 16th Aug 2012, 05:08 PM   #9
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Um, this was seven years ago.....
Yeah; I just had a holy crap moment.
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Old 16th Aug 2012, 05:28 PM   #10
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Quote:
Originally Posted by Manticore View Post
Yeah; I just had a holy crap moment.
Solid chunks I presume.
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Old 16th Aug 2012, 05:55 PM   #11
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young guys help the old guys c'mon Tux, you should know me by now (besides, it was the only forum thread I could find)
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