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Old 16th Aug 2012, 11:19 AM   #1
Harlock
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Harlock Reviews "Spec-Ops: The Line"

I borrowed this game from a buddy, and I am glad that I did. I will start by saying that if you are looking for a MP experience, look elsewhere, this game does NOT have it. If you are looking for a SP military Campaign like none you have played before, this is the game for you.

Spec-Ops: The Line is a 3rd person shooter by Yager and 2K games using the UE3 engine. You play as Captain Martin Walker, voiced by Nolan North (Nathan Drake), leader of a Delta Force team sent into a post-catastrophe Dubai to look for decorated officer Colonel Konrad, voiced by Bruce Boxleitner (Tron, Babylon 5) and to rescue any survivors of a sand storm that wiped the city from the Earth.

The game starts like most 3rd person tactical shooters, with cover and having to issue orders to your squad-mates, and you having to shoot and kill faceless enemies in a linear "hallway" while you make it to the city. Once there, things change. **** gets dark. Lead writer for Spec-Ops: the Line, Walt Williams, has said that his inspiration for the game came from Joseph Conrad's novella Heart of Darkness. As I played through the game, I could see the similarities to Francis Ford Coppola's Apocalypse Now. The game's Colonel Konrad is very much Brando's Colonel Walter E. Kurtz.

There are some pretty annoying gameplay issues. The cover system is a bit wonky, and you will die at it's hands more than once. On the PS3, frame-rate, pop-in, and clipping are sometimes an issue. Don't let this discourage you! This is a GREAT game. The character development is phenomenal. You will be asked to do things in this game, that other shooters take with a grain of salt, that have will dire consequence to your characters psyche and teams moral. There are no winners or patriotism in this story. Campaign should run you about six hours, but once you finish, you'll want a second play-through.

Bottom Line: For SP alone, PLAY THIS GAME.
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Old 16th Aug 2012, 12:09 PM   #2
dragonfliet
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Quote:
Originally Posted by Harlock View Post
Lead writer for Spec-Ops: the Line, Walt Williams, has said that his inspiration for the game came from Joseph Conrad's novella Heart of Darkness. As I played through the game, I could see the similarities to Francis Ford Coppola's Apocalypse Now. The game's Colonel Konrad is very much Brando's Colonel Walter E. Kurtz.
I'm not...sure how this is meant. Are you aware of the fact that Apocalypse Now is also inspired by Heart of Darkness? Or were you merely drawing a comparison to the three things together?
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WW1 I think it was more like "Hey allies! We'll lend you a hand" and Europe was like, "Pfff, whatever. Okay, like stand over there and do stuff", and America was all like, "Oh really!? You mean it! Oh Boy!", and after awhile the European allies were like, "Hey they're actually not bad. Fair play to the Yanks" and the French Allies were like, "Oh wee wee, they held their own", and the Americans were like, "Hey, what did you say France?" and France was all like, "Nothing. Go **** yourself."
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Old 16th Aug 2012, 12:26 PM   #3
Harlock
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Originally Posted by dragonfliet View Post
I'm not...sure how this is meant. Are you aware of the fact that Apocalypse Now is also inspired by Heart of Darkness? Or were you merely drawing a comparison to the three things together?
All three things tied together.
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