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Old 27th Jan 2012, 01:01 PM   #1
Trynant
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Super Monday Night Combat

Currently this game is in closed invitational period. If you sign up for it you'll get an invite within a week.

Basically it's MNC gone free-to-play with new characters and some gameplay tweaks. I'm excited.
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Old 27th Jan 2012, 04:05 PM   #2
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Uses matchmaking, tho there's no stats tracking so the matching is completely random right now
Requires a bit more teamwork than MNC did so you can't solo it as much as before
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Old 6th Feb 2012, 08:27 PM   #3
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I played about 6 rounds or so the other day. Really enjoyed it. Sent an invite to my bro and a buddy.
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Old 6th Feb 2012, 11:01 PM   #4
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Got two invites for this. If you want one, ask me on steam.

Fun game!
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Old 7th Feb 2012, 02:56 AM   #5
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I''ve been playing a bit... but it's a bit annoying and there are already people calling others noobs.

still, I'm in.
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Old 7th Feb 2012, 06:47 AM   #6
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Quote:
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there are already people calling others noobs.
Are you really surprised? Tho it's probably random asshats that have been in the beta for a month or so
The "SMNC Vets" that have played since or near the start aren't usually such jackasses

Also, there's a Mumble server set up for people to join in on: http://www.uberent.com/forums/viewto...p?f=39&t=11985
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Old 7th Feb 2012, 07:18 AM   #7
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I remember playing MNC and in every match there'd be people yelling at me for "hacking" because I shot them with the sniper rifle.

That was really the only thing I enjoyed about the game.
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Old 7th Feb 2012, 07:37 AM   #8
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You'd probably get more hackusations now as most of the truly good Snipers have moved on to SMNC
****, I barely worry about Snipers anymore. I've come across maybe 3 players that when they go Sniper I consider them a threat, and I play Gunner a lot
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Old 28th Apr 2012, 07:25 PM   #9
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Anyone playing this? Look me up
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Old 29th Apr 2012, 03:39 AM   #10
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Bought Leo earlier tonight. First match with him didn't result in a good KDR (3/6), but I led my team in botkills and I helped push bots like mad using the Code-X, especially the Jackbot
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Old 29th Apr 2012, 08:18 AM   #11
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I need to get back in this game....
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Old 4th May 2012, 01:45 AM   #12
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Update 4 just landed
http://www.uberent.com/forums/viewto...p?f=44&t=22691

Discussion thread(warning: lots of bitching and moaning): http://www.uberent.com/forums/viewto...p?f=44&t=22691

Quote:
Free Pro Rotation: Assassin, Cheston, Karl, Megabeth, Leo, Veteran.

It's the Rule Changes 4 mark and it's going to hit the fan!

We got a big one for you this week. We're introducing our Training Camp! That's right, a whole map dedicated to exploring all the different aspects of Super Monday Night Combat. This includes checking out any of the Pros, even ones you don't own and are not currently free. No queuing, no waiting, you just jump in and try stuff out!

As always, feel free to leave us feedback at http://www.uberent.com/forums! If you have issues please email support@uberent.com.

New Rules
  • Added Training Camp mode. Training Camp is found through the "Play" menu. You will just be placed in a server where you can try out all the gameplay elements of Super Monday Night Combat.
  • Added dialog in Custom Games to prevent players from breaking their lobbies after hitting Start Game.
  • Pros you cannot use are now shown grayed out in the Character Picker.
  • Increased mouse sensitivity slider range.
  • GG Stack & Chip Valvano: Character Specific call outs added.
  • GG Stack & Chip Valvano: Streak VO changes.
  • GG Stack & Chip Valvano: More Commercial VO added.
  • Added blue-yellow nameplate option for those who have troubles seeing red-green.
  • Locker Room customize menu redesigned for clarity and grouping customize slots under their associated Pros.
  • Improved wording on Play menu buttons.
  • Updated MP landing menu: separated out Super Crossfire options from Training options.
  • First Blood, Multikills, Kill Streaks, now send a message to everyone.
  • Annihilator Ready message now sent to everyone.
  • Respawn times now increase after the 30 minute mark.
  • Increased Post-Game Prize drop rate of Uniform parts.
  • Updated resolution options adding 1366x768 and 1360x768.
  • Improved descriptions for Pros.
  • Improved the camera while dead. Especially when the taunter dies while they are taunting you.
  • Juice Boxes now give 1/5 of the juice back rather than 1/4.

Bug Fixes
  • Fixed store taunts not updating correctly.
  • Fixed uniforms in the "Featured Items" area not being displayed correctly when first selected.
  • Fixed reselecting a Pro in the store not displaying the Pro's details in the bottom pane.
  • Fixed accepting an invite not always cancelling previous Match Making attempts.
  • Fixed light shaft on item pick ups sometimes lingering.
  • Fixed Play button being on some screens where it wasn't needed.
  • Fixed some older Uniforms not previewing properly in the inventory screen.
  • Fixed Chickey's egg effect from not always playing.
  • Fixed rare issue with both Moneyballs being destroyed at the exact same time.

Bundles
  • New Bundle: Triple Threat: Commando Style - On sale for the first week!
  • New Bundle: Action Heroes

Products
  • All Magnet: Range 768 -> 640
  • Massive Air: Minimum level 6 -> 1
  • Massive Air: Air Control: 1 -> 0.8

Downtown Spunky Arena
  • Continued art improvements.
  • Moved Fuji and Scrambler bot spawn buttons location closer to the player spawner.
  • Modified bot spawner collision to prevent Spark from getting stuck inside.
  • Fixed some collision issues on the Icemen's side.

Bots
  • Fuji Bots: Now, once again, drops 2 juice boxes instead of 1 juice and 1 churro.
  • Fuji Bots: Now drop an additional armor pick up.
  • Jackbot XL: Projectiles now do knockback and turn off Assault's Fly.
  • Jackbot XL: Speed 350 -> 400
  • Black Jacks: No longer appear as turrets in the overhead camera.
  • Jackbots: Post - 25 minute mark: Only spawn once 60 seconds instead of once every 40 seconds.
  • Jackbots: Post - 25 minute mark: Now swap lanes every 5 minutes.
  • Jackbots: Post - 25 minute mark: Now additionally spawn on the opposite lane when the Moneyball is down.
  • Fuji Bots: Post - 25 minute mark: Now spawn more Fujis in between Jackbot spawns.

Assassin
  • Smoke Bomb: Bot Stun Duration: 4 -> 3
  • Leap: 75% of the effect of a slow debuff is now applied to jump velocity.
  • Normalized headshot detection radius with all other Pros.

Assault
  • Assault Bomb: Headcrab bonus 250 -> 50

Captain Spark
  • New Uniform: Captain Buzz
  • New Uniform: Captain Sparkle
  • New Weapon: Sparkle Voltage Spike
  • Arc Flash: 75% of the effect of a slow debuff is now applied to Arc Flash distance.
  • Voltage Spike: Alt fire: Now only gains charges from Voltage Spike hits.
  • Voltage Spike: Alt fire: Damage: 50 -> 45
  • Voltage Spike: Fixed selecting a Pro other than Captain Spark, then switching to Captain Spark breaking his Voltage Spike alt-fire skill.
  • Normalized headshot detection radius with all other Pros.

Cheston
  • Bananas Monihan: Fixed typo in the description.

Gunner
  • Taunts: You may now choose a taunt for Dual Miniguns separate from the Minigun.
  • Deploy: Armor Pulse Time: 1 -> 0.75

Karl
  • Mr. Destructoid: Fixed a typo in his description.
  • Short Circuit: Projectile Speed: 1000/2000/2500/3072 -> 3072/3072/3072/3072

Leo
  • New Taunt: I Invented That Kick
  • Mona Laser: Range: Full Damage/Min Damage 1536/2560 -> 2560/3072
  • Venice Defense: Recall button now becomes active only after Venice Defense is fully deployed and teleport button charges.
  • Venice Defense: Recall can no longer be used after Venice Defense is destroyed.

Megabeth
  • Shoot the Moon: Cooldown: 40/27/20/15 -> 20/14/10/7.5
  • Shoot the Moon: No longer starts cooldown until skill finishes.
  • Shoot the Moon: Jump Velocity: 1024 -> 1300

Sniper
  • Trap: Upgrade level 4 no longer locks out skills for its victims.
  • Trap: Max: 1/1/2/2 -> 1/1/1/2
  • Trap: Freeze & Slow Duration: 1.5/1.5/1.5/1.5 -> 1/1/1.5/1.5
  • Trap: No longer able to be destroyed by friendly damage.
  • Trap: Fixed sometimes being partially embedded in the ground.
  • Normalized headshot detection radius with all other Pros.

Support
  • Healing: money 0.1 -> 0.05
  • Air Strike: Now does bonus damage when attached to players (Ground Zero), even under cover: 50

Veteran
  • Alt Fire Slam: Slow Duration 3 -> 1.5
  • Alt Fire Slam: Fixed slam not affecting Jackbots
  • Ka-Klaw: Targets can now use air control when grabbed, allowing them to 'struggle' against it. Air control for the target is reduced as the Ka-Klaw is upgraded.

Wascot
  • Coin Launcher: Coins now damage himself.
  • Coin Launcher: Coins are now team colored only for allied players.
  • Normalized headshot detection radius with all other Pros.
  • Shifty Shuffle: Now ends upon a successful counter-grapple.
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Old 10th May 2012, 04:35 PM   #13
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Update 5
http://www.uberent.com/forums/viewto...p?f=55&t=23414

Quote:
Free Pro Rotation: Assault, Captain Spark, Gunner, Megabeth, Support, Tank

The Rules have Changed to 5! Though the bacon is still delicious!

Steam trading is upon us! You can now trade Super MNC items through Steam. Trading comes with a brand new Team Fortress 2 crossover! Achieve Agent level 5 and earn the Gunslinger's hat for the Sniper in Team Fortress 2. Achieve Agent level 10 and earn the Engineer's uniform for Combat Girl in Super MNC. Achieve Agent level 15 and earn the Solder's uniform for Megabeth in Super MNC. Achieve Agent level 20 and earn the Assassin's helmet for the Pyro in Team Fortress 2! In combination with trading we've introduced an entire line of Chickey Cantor heads that are only found via Post-Game Prizes. These achievements are all in Super Monday Night Combat. If you are already past the Agent level, you will be awarded the achievement at the end of your next match.

As always, feel free to leave us feedback at http://www.uberent.com/forums! If you have issues please email support@uberent.com.

The current version is: 36006. If you don't have this version, please restart your game.

New Rules
  • Added Steam Trading. Information can be found here: viewtopic.php?f=55&t=23414
  • Added the ability to change chat rooms.
  • Added trading specific chat rooms.
  • Greatly reworked main menu, store and locker room UI.
  • Improved the UberNet login page with password recovery tools.
  • Added new Annihilator console art.
  • Added a time out for Training Bots so that they don't get stuck and lag the server and clients.
  • Added headshot icons to replays.
  • GG Stack and Chip Valvano: Reduced the amount of Kill Streak and Multikill announcements.
  • Reduced the amount of Kill Streak and Multikill messages.
  • Added new icons for all weapons.
  • Added indicator for all 'placed' skill items, seen by allies.
  • Added language filter to chat.

Bug Fixes
  • Fixed typo "+$" at the beginning of a Kill Streak message.
  • Fixed tracers from sometimes being the wrong color.
  • Fixed incorrect spawn time increases after the 25 minute mark.
  • Fixed friends list invite window spilling off the side of the screen.

Bundles
  • New bundle: Hippies

Products
  • All Magnet: Improved how it pulls pickups. Will not pull juice or oranges if you have full juice. Will not pull armor if you have full armor. Will not pull churros if you are at full health and full skills. Will not pull bacon if you already have it. You can still walk on these pickups to pick them up normally.

Downtown Spunky Arena
  • Continued art revisions.
  • Fixed a small ledge on the side buildings where players could unintentionally stand.

Training Camp
  • Fixed not allowing uniforms, taunts, weapons, endorsements, and products.
  • Added more instructional VO.

Assassin
  • New Uniform Head: Chickey Hat - Post-Game Prize only.
    Leap: Slows that shorten the distance now only use 25% of the slow rather than the previous 50%
    Smoke Bomb: Now interrupts enemy lock on skills.

Assault
  • New Uniform Head: Chickey Hat - Post-Game Prize only.
  • Fly: No longer protects you from grapples if you are 'close to the ground'.
  • Grenade Launcher: Full Damage Radius: 64 -> 128
  • Grenade Launcher: Damage Radius Falloff: 128 -> 256
  • Grenade Launcher: Maximum Explosive Damage: 99 -> 90
  • Grenade Launcher: Minimum Explosive Damage: 50 -> 45
  • Charge: Removed slow from upgrade level 4.

Captain Spark
  • New Uniform Head: Chickey Hat - Post-Game Prize only.
  • New Uniform: Hot Rod
  • Arc Flash: Slows that shorten the distance now only use 25% of the slow rather than the previous 50%
  • Megahurtz: Range: 2048/2048/2048/2048 -> 1792/1792/1792/1792
  • Megahurtz: Now interrupts enemy lock on skills.

Combat Girl
  • New Uniform Head: Chickey Hat - Post-Game Prize only.
  • New Uniform: Engineer - Received through achievement, Team Fortress 2 crossover item
  • Combat Healer: Heal Money: 0.025 -> 0.0375

Gunner
  • New Uniform Head: Chickey Hat - Post-Game Prize only.

Gunslinger
  • New Uniform Head: Chickey Hat - Post-Game Prize only.
  • Knee Cap: Range: 1792/2048/2304/2560 -> 2304/2304/2304/2304

Karl
  • New Uniform Head: Chickey Hat - Post-Game Prize only.
  • Bouncing Buddies: Added explosive falloff: Full Damage Radius: 128, Fall Off Damage Radius: 256, Minimum Damage: 35
  • Bouncing Buddies: Now properly team colored.

Leo
  • New Uniform Head: Chickey Hat - Post-Game Prize only.
  • Mona Laser: Damage: 70 -> 55
  • Mona Laser: Explosive Damage: 60 -> 45
  • Mona Laser: Full Damage Range/Fall Off Range: 2560/3072 -> 2048/3072
  • Balestra: Damage: 40 -> 45
  • Adoration of the AI: Cooldown: 20/14/10/7.5 -> 40/27/20/15

Megabeth
  • New Uniform Head: Chickey Hat - Post-Game Prize only.
  • New Uniform: Soldier - Received through achievement, Team Fortress 2 crossover item
  • Derby Disku: Now has a very short weapon firing lockout, like all 'throw' skills. This keeps Megabeth from accidentally shooting the ground while she throws the Disku.

Sniper
  • New Uniform Head: Chickey Hat - Post-Game Prize only.

Support
  • New Uniform Head: Chickey Hat - Post-Game Prize only.
  • Air Strike: Fixed Airstrike sometimes, rarely, doing double damage.
  • Heal/Hurt Gun: Heal Money: 0.05 -> 0.075

Tank
  • New Uniform Head: Chickey Hat - Post-Game Prize only.
  • Jet Gun: Damage: 23 -> 25
  • Rail Gun: Damage: 80 -> 85
  • Rail Gun: Reload: 2 -> 1.5
  • Rail Gun: Fire Interval: 1 -> 0.9
  • Rail Gun: Full Range: 2560 -> 2048
  • Tank Charge: Removed slow effect from upgrade level 4.
  • Product Grenade: Now interrupts enemy lock on skills.

Veteran
  • New Uniform Head: Chickey Hat - Post-Game Prize only.
  • Freight Train: Non-Grapple Push Impulse: 75000/75000/75000/100000 -> 50000/50000/50000/50000
  • Freight Train: Removed slow effect from upgrade level 4
  • Freight Train: Fixed Non-Grapple Freight Train doing more damage than intended: Damage: 100/200/250/300 -> 50/100/125/150

Wascot
  • New Uniform Head: Chickey Hat - Post-Game Prize only.
  • Party Pooper: Now interrupts enemy lock on skills.
  • Shifty Shuffle: Lifesteal Amount: 0.025/0.05/0.1/0.125 -> 0.05/0.1/0.125/0.15
  • Coin Launcher: Fixed them from timing out randomly. Will now live 5 seconds after they land on the ground.
  • Coin Launcher: New effect for same-team coins.
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Old 24th May 2012, 07:52 PM   #14
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Update 7 on it's way. Now introduces Turbocross gamemode(basically Classic MNC mode)

http://www.uberent.com/forums/viewtopic.php?p=362657

Quote:
Free Pro Rotation: Assassin, Gunner, Karl, Leo, Support, Veteran

I hear Rule Changes: 7 is on the Foxy Boxing Network.

It's time for Turbocross! Our first new game mode has arrived for all you who want to try much faster, less strategic gameplay. The Rules Have Changed! Turbocross features rebuildable turrets, faster movement, higher lethality, and no passive power improvement with level. The objective remains the same as Super Crossfire; push bots, destroy the Moneyball!

We're also introducing more fan inspired content! Mustaches are now available as flair. There is a new slot of flair that goes on Pro's heads so you can mix and match your staches with your chest flair. We'd love to see pictures of your Pro creations!

As always, feel free to leave us feedback at http://www.uberent.com/forums! If you have issues please email support@uberent.com.

The current version is: 36647. If you don't have this version, please restart your game.

New Rules
  • Added new game mode: Turbocross
  • Changed "Mute Players" menu option to "Action Menu"
  • Added reporting of players to the Action Menu.
  • Added new visual effect for health regeneration.
  • When choosing item categories in the store, the camera will now focus on the area of the Pro the item represents.
  • Flair can now be previewed in the inventory screen.
  • Reduced the volume of the game ready horn.
  • Selecting a Pro in the store now updates the item store filter.
  • Custom games now allow the creator to choose the map.
  • Added Long Shot Turrets for Turbocross
  • Added Shave Ice Turrets for Turbocross
  • Updated turret chooser UI.
  • Long Shot turrets now have shells that do not collide with the world during their ascent.
  • New effect for when skills are locked out by Scramblers.

Bug Fixes
  • Fixed store filter drop down from appearing when you return to Pro selection from the cart.
  • Fixed turrets from targeting enemy shielded turrets.
  • Fixed being able to open the skill pick menu while using the Annihilator.
  • Fixed music turning itself back on while looking through taunts.
  • Fixed turrets being rebuildable when they shouldn't be in Super Crossfire.
  • Fixed selecting a Pro in the custom class screen from resetting to default.
  • Fixed navigation bar button text from reading "PLAY NOW" if you held the mouse button down over one for a short time.
  • Fixed image size for endorsements in the Locker Room.
  • Fixed small visual overlap in the bundles screen.
  • Fixed the Annihilator ready message from sometimes showing a player's name under it.
  • Fixed the "Exit" button from sometimes displaying "Play".

Bundles
  • New Bundle: The Stache Stash

Flair
  • Added slot for head flair.
  • New head flair: My Friend Lars
  • New head flair: The Plumber
  • New head flair: Dali
  • New head flair: Captain Thompson
  • New head flair: Motorhead

Products
  • Health Inverter: Life Steal amount: 0.13 -> 0.12

Bullet Gorge Arena
  • Turbocross: Setup turrets to be level 3 Lazer Blazers in front, empty nub second, and level 3 RockIts at the Moneyball. Turrets have no shields, can be rebuilt and can be healed.

Downtown Spunky Arena
  • New unique hazard: "The Fuzz" - When used, a swarm of Fuzz bots will fly along the top of the middle wall and ring damaging anything they hit. Cost: $500 Recharge: 60 seconds.
  • Turbocross: Setup turrets to be level 3 Lazer Blazers in front, empty nub second, and level 3 RockIts at the Moneyball. Turrets have no shields, can be rebuilt and can be healed.

Gun Mountain
  • Continued art revisions.
  • Shelly Cannons now fire only on the closest lane.
  • Fixed missing overhead cameras.
  • Fixed collisions on some wall pieces that allowed weapon fire through.
  • Fixed missing name on damage taken by Shelly.
  • Turbocross: Setup turrets to be level 3 Lazer Blazers in front, empty nub second, and level 3 RockIts at the Moneyball. Turrets have no shields, can be rebuilt and can be healed.

Loco Moco Arena
  • Turbocross: Setup turrets to be level 3 Lazer Blazers in front, empty nub second, and level 3 RockIts at the Moneyball. Turrets have no shields, can be rebuilt and can be healed.

Assassin
  • No longer takes any fall damage.

Captain Spark
  • No longer takes any fall damage.
  • Voltage Spike: Alt Fire Damage: 45 -> 40

Cheston
  • Roar: New visual effect.
  • Fixed headless Cheston when using his Chickey head on the Icemen.

Combat Girl
  • Combat Healer: Alt Fire heal from drain: 3 -> 6

Gunslinger
  • Fixed disco ball dropping down during the Action Hero taunt.
  • Uniform: Valentines Day: Fixed corrupted backpack texture.
  • Knee Cap: Slow: 0.7/0.5/0.5/0.5 -> 0.75/0.75/0.75/0.75
  • Knee Cap: Lock Time: 1/0.75/0.5/0.25 -> 1.25/1/0.75/0.5

Leo
  • Updated the trail effect on Leo's wings.
  • Fixed mis-mapped poly on Leo's wing.

Sniper
  • SMG: Damage: 16 -> 18

Wascot
  • No longer takes any fall damage.
Turbocross details: http://www.uberent.com/forums/viewto...p?f=39&t=25425

Quote:
Welcome to Turbocross!

This is the second game mode for Super Monday Night Combat. Objectives remain the same as Super Crossfire, push bots and destroy the enemy Moneyball.

Why? DotA-style players tend to enjoy Super Crossfire's emphasis on strategy and team work. Turbocross is more for the shooter player who likes a faster paced game.

The Rules Have Changed:
  • Higher lethality - Health set to Super Crossfire level 15, damage even higher.
  • Rebuildable Turrets - nubs come back after 3 minutes
  • Faster Movement of Bots and Pros
  • No passive health and damage improvements as you level up
  • Pros still level up to enable skill upgrading.
  • Prebuilt turret setup per lane:
    • Front - Level 3 Lazer Blazer
    • Middle - Turret nub
    • Moneyball - Level 3 RockIt
  • No turret shields
  • More powerful Jackbots
  • "March of the Jackbots" starts at 15 minutes
  • Respawn times are initially very fast but increase as the game goes on.
  • No one hit kills, but pretty close!
  • CC and XP awards are calculated differently but in the same approximate rate as Super Crossfire
  • Products and Endorsements are still enabled.
  • Health regeneration takes a longer time to start but recovers much more quickly.
  • Juice heals you to full.

Discuss!
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Old 8th Aug 2012, 12:28 PM   #15
Trynant
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So, I recently tried this game again, but I'm really dismayed at how bad the 'free' part is in the F2P model of this game. It's basically somewhere along the lines of 60+ games to get a character, and the character is like $4. It seems with the amount you could spend on SMNC you could just as easily purchase a less '**** your wallet' MOBA of some sort (I hear Awesomenauts is good).

Shame, because the gameplay is a blast.
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Old 8th Aug 2012, 04:26 PM   #16
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Assuming you get max CC(CombatCredit) each round, ~28 games to afford "starter" Pros(4500cc)
Much faster if you spring for CC boosters
Of the boosters there's a Timed(+100%), PerWin(+100%) and PerMatch(+500%)
Stack those 3 and you get up to 1280(2560 if you hit First Win of the Day bonus)
Personally I think the Timed is most worth the money, especially if you opt to play a lot

Luckily you can hold off on buying Pros because there's always 6 that are free for the week, so you can test out just about all of them given enough time.
Sharpshooters(see: sniper types) are usually excluded to give aimbotters the finger

If you have enough patience you don't have to spend a cent ever(unless you want to trade, but the minimum is $1 so it won't cost you much)
SMNC is also probably the farthest from pay2win you can get cuz the following are pretty much the only cash items
- Pros (cc can be used as well)
- Cosmetic items (player/weapon skins, accessories, taunts, flair)
- Blitz weapons (Blitz is PvsBots, just more insane than MNC Blitz)
- Boosters (CC and XP)
- Bundles (usually Pro/Cosmetic combos at discounted price
(I'm sure I'm forgetting something)

Anything that affects gameplay is CC only


If you're impatient on getting Pros: http://store.steampowered.com/app/21..._7_suggest__13
$15 for $50 worth of stuff, including the 6 original MNC Pros, 4 Flairs and a 5-match, +500% CC booster

Also, Turbocross is roughly equivalent to classic MNC, and now even allows you to drop in/out whenever you please
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