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#1841 |
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That's very emo.
And Mclogenog, get into L4D mapping! People actually plays that game.
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#1844 | |
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You are highly misinformed. View/Download count on Campaigns/Survival maps. Such count does not compete with UT3.
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#1845 |
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Not a big deal, but the gray blocks seem too big
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#1846 |
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Woah! That's looking great. Really love the lighting here, just be sure to bump up the lightmap res on those trims with shadow edges for the final build!
You might also make a slightly brighter or darker variant of the wall stone material, and mix that in to highlight important areas.
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#1847 | |
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#1849 | |
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@UTNOVA: It looks like an oldskool UT map that actually exists somewhere. With plants growing in, lighting all nice and realistic... Very cool!
I agree about the color of the water though. Quote:
I like the "prettier lighting" in DM-Dethen, btw. Little subdued compared to the lighting in your other maps but it looks good! ![]() -------------- Here's a screenshot of the forest level I'm working on for Killing Floor. ![]() and here is a video showing off the river in a slightly more recent version where the atmosphere it closer to what I want in the final: Sorry the quality isn't better. The source video is super crisp but on youtube you can barely make out details in the water.
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#1850 |
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Looks like it could be a lot of fun!
I hope MuskratCastle gets whitelisted soon. That's a superb map, along with Cave.
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#1851 | ||
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Yes the trim textures will be rework before final ![]() The wall stone material is actually on work too. Glad you like the map Sjosz, I have set the color of the water pool as a "recall" of the ocean color that surrounds the map and to obtain a kind of "tropical" ambient. But probably lower a bit the color will not affect the overall visual ![]() To see what I speak about : ![]() Quote:
THX xMurphyx
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Portfolio Last edited by UTNOVA; 11th Jul 2012 at 06:03 AM. |
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#1852 | |
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Registered User
Join Date: Apr. 11th, 2006
Posts: 695
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Quote:
@UTNova - I really like that shade of blue myself. Makes me thirsty it looks so good.
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#1853 | |
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And I do like the blue water - it's really UT-ish ^^ |
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#1854 | |
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![]() /me pushes Sjosz and Nelson into a snail crevasse
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---------------------------------------------------- Oliver 'Raz' LinkeDin ---------------------------------------------------- ![]() --- They spun a web for me ---I've been warned |
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#1856 |
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Actually, with the context of the skybox, that water actually looks fine. That first shot I based my statement on was hiding the skybox context.
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#1858 |
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I like that little trip to the Caribbean on that map. Perhaps a cruise and a bruise (or a splatter in this case) should be pretty good. Can't wait for the final product!
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Hobbyist SoftImage Artist and UDK Level Designer |
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#1859 | |
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Quote:
THX WedgeBob !A little question, Bots are totally stuck on water pool, I have tested with or without pathnodes on water, no real different. Is it something to set or do to make bots easy on water ??
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#1860 |
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Suggestion? Cover it up with a grate.
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