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#1 |
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[BETA] VCTF-Retro][
Beta 2 is now available!
Screenshots: ![]() Compatibility: Patch 2.0 / Titan pack. Note that you shouldn't need titan to run it, but it may be a problem if you don't have it since the map was cooked using titan. Let me know. Changelist:
If you have any issues with this beta, please do post them. Also note that the map is really bright, you will probably have to change your brightness, sorry for the annoyance this may have caused. Download - MediaFire My Website C:\Documents and Settings\*User*\My docs\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps NOTE: If the directory doesn't exist, you'll have to create it manually.
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Last edited by Kantham; 27th Mar 2009 at 02:09 PM. |
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#2 |
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Looks like a map with potencial
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#3 |
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white white white white
I certainly hope the map is not that white when it's finished.
Aside from the bright glare, I enjoyed the map. My only real critique on gameplay is that I found the flag room to not be that obvious to find. Some indicators (arrows, a sign that says "FLAG ROOM", extra saturated red/blue, etc.) would greatly help. I really like the multiple paths set-up. |
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#4 |
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Why? What's wrong with the white theme?
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#5 |
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white's fine but...
It burns my eyes, and seems very very bland in certain areas (roofs comes to mind)
![]() Although I got an on-screen message saying that the lighting needs to be rebuilt, so my guess is that I'm seeing the map without all the lighting effect hence much brighter than it should be. |
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#6 |
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I just checked and the lightning is build, and yes, there's a message showing "Lightning needs to be rebuild" I have no clue why it's still there.
I'm guessing that your brightness settings are higher than the default, resulting white being flashy on your screen. Can you post a screenshot of the roofs from your end?
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#7 |
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#8 | |
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tricoro
Join Date: Jan. 20th, 2008
Posts: 4,724
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The map is overall as great as I expected. Good work once again.
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UnrealSP.org Staff Member Sky Town Reduxx Xidia Gold Unreal Beta Guide g59 Quote:
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#9 |
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Yeah, the game is so dark, that it just doesn't match... Oh well.
I suppose I should make it darker?
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#10 | |
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it may just be me
Quote:
![]() But aside from that I like the map. A lot. |
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#11 |
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I'll see what I could add for the roofs. Anything else?
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#12 |
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On the pictures,your map looks good,nice theme and design,but I get kinda a cold feeling by your map,dunno why,but that doesn't really matter.Anyway,I make a note of your map and when I got my new system,I'm gonna test it by myself.
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#13 |
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i rebuild the light in the editor and it looks like this now.
![]() ![]() ![]() in my opinion it looks good and you can see the diff between bases good enuff. just the first shot in the tunnel..yeah alittle 2 shiny. other then that its all good.
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#14 |
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Fun map, some of the space is unnecesary and can simply lead to undesirable wondering, however some open space is very pleasant for vehicles. I played the map soley for the purpose of road kill, man I love the manta. Over all, not my favorite map layout, but good placement for what is there.
I would also like to second the motion that flag location needs to be more apparent.
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#15 |
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Beta 2 is now here: Updated first post.
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#16 |
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Action screenshots ftw
Looks better with comparison. |
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#17 |
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#18 |
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Thanks. Anyone tried it yet? Other than fixing the elevator, add some details for the final version, I have no clue what to do, and if people are experiencing problems running this.
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#19 |
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Looks good! I like your whitish style. It differs from other maps. Have some holidays now and will give it a try.
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#20 |
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Just heard from Kantham if anyone is interested:
http://www.mediafire.com/?2vg6gzwwi9gs8pg He says here's a zip file download, but he's not sure if it entirely works. So, I would say use at your own risk.
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