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Old 23rd Oct 2009, 05:03 PM   #1601
togmkn
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Man, I bought L4D in November of last year, and JUST played it for the first time last night. Was fun -- hoping people still play it after the sequel comes out.
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Old 23rd Oct 2009, 05:42 PM   #1602
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Oh we will. You can count on that.
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Old 14th Nov 2009, 12:07 PM   #1603
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Anyone try out the Team Versus yet?

I hadn't even realized they'd finally added that till yesterday.

Once it finally found us another team to play, we had a pretty great game.

No ragers for the first time i can remember in ages, too.
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Old 28th Nov 2009, 11:54 AM   #1604
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$7.49 today only.

http://store.steampowered.com/app/500/
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Old 28th Nov 2009, 12:16 PM   #1605
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Thanks man.

5.74€. So it seems that Valve are not the ones screwing the gamers. I guess it's up to each publisher
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Old 28th Nov 2009, 12:22 PM   #1606
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Yes, publishers set their own regional prices.
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Old 28th Nov 2009, 01:11 PM   #1607
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Blegh, vought L4D a few weeks back for nearly 50 euros and now they're offering it for a tenth of that. D:
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Old 28th Nov 2009, 02:44 PM   #1608
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That should be the price paid for L4D 2 I suppose.

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Blegh, vought L4D a few weeks back for nearly 50 euros and now they're offering it for a tenth of that. D:

Well, sure as hell didn't suggested you in the thread you made about it.
Especially since L4D2 was about to be released.
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Old 28th Nov 2009, 02:49 PM   #1609
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That should be the price paid for L4D 2 I suppose.
Have you bought L4D2??
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Old 6th Dec 2009, 06:14 PM   #1610
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Fun game

Quick question: is it me or the framerate dips when you have the flashlight on?
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Old 6th Dec 2009, 10:19 PM   #1611
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I personally haven't had that issue with the flashlight, nor do I know anyone else that has.

I assume you've got the latest video card drivers correct?
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Old 6th Dec 2009, 11:05 PM   #1612
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I need to play with shader effects on medium and overclock to get good fps.

I have no clue why the screenshot came out on B/W, but it's easy to spot where I turn the flashlight off and on. Should such a simple thing lower the fps from 45 to 30?

Quote:
Originally Posted by Jackal
I assume you've got the latest video card drivers correct?
Not really. I had them, tested UT3, L4D, Stalker and uninstalled. I keep trying new driver releases but always end up reverting to the golden 174.74
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Old 6th Dec 2009, 11:11 PM   #1613
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Nah, that's completely normal. Ever since Source was updated to "The Orange Box Engine" and especially the improvements that came with L4D, the engine went through same major lighting overhauls. The flashlight is much more taxing on system, at least compared to the flashlight before.

Most people probably are just able to keep over 60fps with it on or don't notice the loss. If you have vertical sync off, drops in fps in source aren't nearly as bad as other games :cough: call of duty :cough:
If you're below 60fps (the GPU is under heavy load), the amount fps you lose with the flashlight really depends on whats in front of you and how many particles, objects and shadows come into play. Normally you lose about 10 fps with it on and you're under 60 to begin with. Once you're above 150 or so it makes a much more drastic difference because of the CPU limitation, but doesn't really matter since it's over 60 or your probable refresh rate.

Hence why you don't see all four players casting the same flashlight detail
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Old 6th Dec 2009, 11:28 PM   #1614
Benfica
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Nice explanation, thanks

I get those fps at 1280x1024 no-AA, low settings. ffs, I have 80+ on UT3 at 1600x1200 max.

Edit: ok, the game is an hog. http://www.pcgameshardware.com/aid,6...eview/Reviews/

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Old 7th Dec 2009, 02:54 PM   #1615
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Released almost a few months ago:

Dead before dawn - public beta

Anyone tried it?
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Old 7th Dec 2009, 03:41 PM   #1616
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Quote:
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Released almost a few months ago:

Dead before dawn - public beta

Anyone tried it?
Nope and probably won't till the bugs are ironed out. Supposedly because of the huge as balls size of some of the levels the game will crash after the first level. Judging from alot of comments this wasn't tested what so ever.
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Old 14th Jun 2012, 11:03 PM   #1617
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Fartomancer bump.

I'm a hammer noob making a campaign for L4D2, it's nothing too fancy and currently very beta-ish (finale not done yet), bots are also functional (though WIP-ish..) But feel free to try it. If you didn't know, VPK (Valve packs) are toddler-easy to install, just drop the file in steamapps/common/left 4 dead 2/left4dead2/addons

This image was resized using the screenshot tag.  Click to view the full version

This image was resized using the screenshot tag.  Click to view the full version

This image was resized using the screenshot tag.  Click to view the full version

DOWNLOAD

Best experienced playing with a friend, excluding the bots from the group.

I am currently fixing anything not dying when they fall down among other things (a bug spawns you in checkpoint room after dying). Let me know if you are experiencing HOM's.
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Old 14th Jun 2012, 11:58 PM   #1618
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I must say... the thought of playing Left 4 Dead in a HOLP map is intriguing.
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Old 15th Jun 2012, 12:05 AM   #1619
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I must say... the thought of playing Left 4 Dead in a HOLP map is intriguing.
From my experience, it is the best creation time+visual/fun ratio.

Out of all the campaigns I've tried in a download spree, the best experience I've had was a "Orange" campaign. I was surprised, perhaps it is because of my UT roots?
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Old 15th Jun 2012, 07:56 AM   #1620
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Quote:
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I must say... the thought of playing Left 4 Dead in a HOLP map is intriguing.
yeah looks cool from the screen shots
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