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#21 |
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Registered User
Join Date: Jan. 25th, 2008
Posts: 9
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#22 | |
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IGN is calling this "Unreal 4 Engine". They have been calling the engine the wrong name since 2001 when UE2 was announced, probably intentionally as a clickbait to capture anyone who happens to be searching for "Unreal 4" on Google. Stupid amateurs.
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#23 |
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Just checked IGN and it's "Unreal Engine 4" now on the homepage. Well, at least IGN pay attention to it. But on Gamespot, you can't find the videos. I did a quick search and all I can find are some user posts in the forums.
So sometimes they are more than stupid. But so what, I never care about GS videos coz I have GT to like. And the demo is running on a GTX680 which means after one year or two the platform for UE4 will be cheap enough for many TRUE FPS FANS! But UE4 is supposed to be developed for next-gen consoles, right? So why worry about if your PC can run it smoothly anyway? The consoles are always better choices for gamers who don't want to spend too much.
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#24 |
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That's the point of the realtime GI/reflection/... For most common environments, one or two main light sources, and done! Just like in photography, usually one or two main lights with some thoughtful shadows and angles, are pretty enough for amazing pictures.
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#25 | |
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#26 |
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Awesome sauce...
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'Friendly Fire: Just A Finger Slippin' Good Shot!' mozidesign.com twitter: @mozidesigner |
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#27 |
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very pretty. so with that techdemo, does that mean we get an ut4 with every lightning reduced to "barely visible", color reduced to "grey & black", & cray-exclusive specs ? why is there no showcase of how awesome and fantastic the gamespy integration is ?
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#28 |
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This demo has nothing to do with UT4. It basically shows you how easy the building of lighting, but that does not indicate the lighting will be barely visible, or not, neither about the color. These are things to be concerned by level artists, not the engine.
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#29 | |
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#30 |
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Ah yes, hehe. I must was not sober this morning.
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| no tags, omg epig unreal engined 4 us, unreal 4 engine |
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