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#21 |
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illhaven_104fix.rar
Update for those who downloaded the whole pack. I am currently reuploading the whole pack with this map fix included. EDIT: Uploaded the updated whole pack. Last edited by Leo(T.C.K.); 1st Jun 2012 at 02:00 PM. |
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#22 |
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Registered User
Join Date: Mar. 21st, 2008
Location: Arlington, Virginia
Posts: 172
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Leo or Anyone,
I have an earlier Illhaven (Illhaven_Saga.zip) installed. What do I have to do when installing this current version? That is, remove the earlier version? Install over the top? Or? Thanks, Freddie |
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#23 |
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No need to remove anything, these maps have all new filenames.
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#24 |
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Thanks Kew (and Leo for support). New Illheaven turned out well.
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#25 |
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Registered User
Join Date: Mar. 21st, 2008
Location: Arlington, Virginia
Posts: 172
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Hey Leo,
Thanks, I downloaded and installed the new Illhaven. I've played some maps, and I can say that Kew did a nice job. He's definitely thinking again, a dangerous undertaking. Even so, this looks good, despite that fact. Freddie |
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#26 |
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wait, what? "Thinking" is dangerous?
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Last edited by Leo(T.C.K.); 2nd Jun 2012 at 12:25 PM. |
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#27 |
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neo you ass.you too 3.i know you read this.you guys tested it without me
Last edited by Exus Tecius; 3rd Jun 2012 at 01:41 AM. |
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#28 |
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Registered User
Join Date: Mar. 21st, 2008
Location: Arlington, Virginia
Posts: 172
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In this new Illhaven, the Command Console doesn't open when I press the tilde key. It opens when I press that key in the original Illhaven. Is this something others have noticed, or is it just me?
Freddie |
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#29 |
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I didn't even know. I just happened to play that time and got that invite.
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#30 |
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Registered User
Join Date: Mar. 21st, 2008
Location: Arlington, Virginia
Posts: 172
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I finished playing all he maps. Very nice! I liked the map called MOOR the best. That map proves Kew thinking is dangerous. I fell into a couple holes, like pits, while playing that map. That's not very nice, Kew. I'm going to play that map again, and this time I know those pits are there. You won't fool me again, Kew. Ha! Fun!
Freddie Edit: Oh, and I actually read the readme file. Ha, I noticed that I had to intall the texture file UT from Unreal Tournament to play the MOOR map. I bet you thought I wouldn't notice. He he. Last edited by Freddie; 3rd Jun 2012 at 04:05 PM. |
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#31 |
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That makes no sense. Console works alright for me, on multiple versions..
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#32 |
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Registered User
Join Date: Mar. 21st, 2008
Location: Arlington, Virginia
Posts: 172
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I was afraid you'd say that, Leo. That situation doesn't make any sense to me either, since I can use the Command Console in my other Unreal games. I wonder what the problem is in this situation?
Freddie |
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#33 |
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Try checking your keybinds, maybe it got erased somehow? Depends on what version of Unreal you're using though and what console, if you're using anything umenu based, the system is a bit different, the recongition of the keys. It's possible the key definition got erased somehow.
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#34 |
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Registered User
Join Date: Mar. 21st, 2008
Location: Arlington, Virginia
Posts: 172
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Well, Leo, I have no key binding set for the tilde key. Even so, command console opens in other Unreal maps, like in regular Unreal 1. I thought the tilde key is default for opening the command console. I'm using Patch 227h.
Hey, in Advanced Options, I'll try binding the tilde key to open the console. Can you tell me what the proper coding is for this? Thanks, Freddie |
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#35 | ||
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Quote:
Well yes tilde is by default for console even without binding, but do you use the umenu console? You know the uwindows stylelike UT. There might be a problem with that or something. But anyways since this is unlikely related to the maps itself, perhaps report it to someone of oldunreal to find out the cause for you, I don't know. This doesn't happen to me or anyone else I know. The usual command for console(the old style one) to show is CONSOLE SHOW, but UMenu uses key specific system like IK_ESC, IK_TILDE or whatever. And it seems these commands don't work even post 224 versions: Quote:
Last edited by Leo(T.C.K.); 4th Jun 2012 at 09:18 AM. |
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#36 |
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Registered User
Join Date: Mar. 21st, 2008
Location: Arlington, Virginia
Posts: 172
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Leo, you did it again. I'm using the console that Patch 227h provides, which is the UT style. In regular Unreal, I opened the Advanced Options > Raw Key Bindings. For the Tilde key, I typed Console Show, as you suggested.
After doing that, I launched Illhaven (new one) and pressed the Tilde key. Holy cow, the console opened. Yup, you did it again. Here's a little pat on the back: pat, pat. Thanks much, Freddie |
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#37 |
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hello?wait a min guys.Leo is MY friend.MY.ok?
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#38 |
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No, you fools. Leo is my friend, got it? LOL.
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Alien Breed 3D Anniversary Project could use some help. |
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#39 |
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__________________
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#40 |
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Kew told me to upload this, it is the final release of Illhaven:
Illhaven_2012final.rar also for the server admins at UT, the updated/new files: illhavenupdateuzs.rar EDIT: And yet another fix, this time rather critical, the 115 cratered UT players at one spot due to different physics, it was Bsp bug but normally not noticable in Unreal, unless you jumped around at the place. illhavenfinalhotfix.rar Also updated previous archives. EDIT: another update, trigger fix, is last thing though. Last edited by Leo(T.C.K.); 22nd Jun 2012 at 01:33 PM. |
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