News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > Games > Unreal Series > Unreal

Reply
 
Thread Tools Display Modes
Old 1st Jun 2012, 02:54 PM   #21
Leo(T.C.K.)
Registered User
 
Leo(T.C.K.)'s Avatar
 
Join Date: May. 14th, 2006
Posts: 4,123
illhaven_104fix.rar

Update for those who downloaded the whole pack. I am currently reuploading the whole pack with this map fix included.

EDIT: Uploaded the updated whole pack.

Last edited by Leo(T.C.K.); 1st Jun 2012 at 03:00 PM.
Leo(T.C.K.) is offline   Reply With Quote
Old 2nd Jun 2012, 06:47 AM   #22
Freddie
Registered User
 
Join Date: Mar. 21st, 2008
Location: Arlington, Virginia
Posts: 173
Leo or Anyone,

I have an earlier Illhaven (Illhaven_Saga.zip) installed. What do I have to do when installing this current version?

That is, remove the earlier version? Install over the top? Or?

Thanks,

Freddie
Freddie is offline   Reply With Quote
Old 2nd Jun 2012, 08:38 AM   #23
Leo(T.C.K.)
Registered User
 
Leo(T.C.K.)'s Avatar
 
Join Date: May. 14th, 2006
Posts: 4,123
Quote:
Originally Posted by Freddie View Post
Leo or Anyone,

I have an earlier Illhaven (Illhaven_Saga.zip) installed. What do I have to do when installing this current version?

That is, remove the earlier version? Install over the top? Or?

Thanks,

Freddie
No need to remove anything, these maps have all new filenames.
Leo(T.C.K.) is offline   Reply With Quote
Old 2nd Jun 2012, 12:52 PM   #24
Psychomorph
 
Psychomorph's Avatar
 
Join Date: Apr. 21st, 2003
Location: Europe
Posts: 2,216
Thanks Kew (and Leo for support). New Illheaven turned out well.
Psychomorph is offline   Reply With Quote
Old 2nd Jun 2012, 12:58 PM   #25
Freddie
Registered User
 
Join Date: Mar. 21st, 2008
Location: Arlington, Virginia
Posts: 173
Hey Leo,

Thanks, I downloaded and installed the new Illhaven. I've played some maps, and I can say that Kew did a nice job. He's definitely thinking again, a dangerous undertaking. Even so, this looks good, despite that fact.

Freddie
Freddie is offline   Reply With Quote
Old 2nd Jun 2012, 01:18 PM   #26
Leo(T.C.K.)
Registered User
 
Leo(T.C.K.)'s Avatar
 
Join Date: May. 14th, 2006
Posts: 4,123
wait, what? "Thinking" is dangerous?


Last edited by Leo(T.C.K.); 2nd Jun 2012 at 01:25 PM.
Leo(T.C.K.) is offline   Reply With Quote
Old 3rd Jun 2012, 02:38 AM   #27
Exus Tecius
like diamonds in the sky
 
Exus Tecius's Avatar
 
Join Date: Sep. 24th, 2003
Posts: 1,839
neo you ass.you too 3.i know you read this.you guys tested it without me

Last edited by Exus Tecius; 3rd Jun 2012 at 02:41 AM.
Exus Tecius is offline   Reply With Quote
Old 3rd Jun 2012, 09:39 AM   #28
Freddie
Registered User
 
Join Date: Mar. 21st, 2008
Location: Arlington, Virginia
Posts: 173
In this new Illhaven, the Command Console doesn't open when I press the tilde key. It opens when I press that key in the original Illhaven. Is this something others have noticed, or is it just me?

Freddie
Freddie is offline   Reply With Quote
Old 3rd Jun 2012, 03:33 PM   #29
NeoNite
La douce souffrance...
 
NeoNite's Avatar
 
Join Date: Dec. 10th, 2000
Posts: 18,754
I didn't even know. I just happened to play that time and got that invite.
__________________

I find myself intrigued by your subvocal oscillations,
A singular development of cat communications
That obviates your basic hedonistic predilection
For a rhythmic stroking of your fur to demonstrate affection.
-Ode to Spot, by Data
NeoNite is offline   Reply With Quote
Old 3rd Jun 2012, 05:01 PM   #30
Freddie
Registered User
 
Join Date: Mar. 21st, 2008
Location: Arlington, Virginia
Posts: 173
I finished playing all he maps. Very nice! I liked the map called MOOR the best. That map proves Kew thinking is dangerous. I fell into a couple holes, like pits, while playing that map. That's not very nice, Kew. I'm going to play that map again, and this time I know those pits are there. You won't fool me again, Kew. Ha! Fun!

Freddie

Edit: Oh, and I actually read the readme file. Ha, I noticed that I had to intall the texture file UT from Unreal Tournament to play the MOOR map. I bet you thought I wouldn't notice. He he.

Last edited by Freddie; 3rd Jun 2012 at 05:05 PM.
Freddie is offline   Reply With Quote
Old 3rd Jun 2012, 07:33 PM   #31
Leo(T.C.K.)
Registered User
 
Leo(T.C.K.)'s Avatar
 
Join Date: May. 14th, 2006
Posts: 4,123
Quote:
Originally Posted by Freddie View Post
In this new Illhaven, the Command Console doesn't open when I press the tilde key. It opens when I press that key in the original Illhaven. Is this something others have noticed, or is it just me?

Freddie
That makes no sense. Console works alright for me, on multiple versions..
Leo(T.C.K.) is offline   Reply With Quote
Old 4th Jun 2012, 05:43 AM   #32
Freddie
Registered User
 
Join Date: Mar. 21st, 2008
Location: Arlington, Virginia
Posts: 173
I was afraid you'd say that, Leo. That situation doesn't make any sense to me either, since I can use the Command Console in my other Unreal games. I wonder what the problem is in this situation?

Freddie
Freddie is offline   Reply With Quote
Old 4th Jun 2012, 07:23 AM   #33
Leo(T.C.K.)
Registered User
 
Leo(T.C.K.)'s Avatar
 
Join Date: May. 14th, 2006
Posts: 4,123
Quote:
Originally Posted by Freddie View Post
I was afraid you'd say that, Leo. That situation doesn't make any sense to me either, since I can use the Command Console in my other Unreal games. I wonder what the problem is in this situation?

Freddie
Try checking your keybinds, maybe it got erased somehow? Depends on what version of Unreal you're using though and what console, if you're using anything umenu based, the system is a bit different, the recongition of the keys. It's possible the key definition got erased somehow.
Leo(T.C.K.) is offline   Reply With Quote
Old 4th Jun 2012, 09:13 AM   #34
Freddie
Registered User
 
Join Date: Mar. 21st, 2008
Location: Arlington, Virginia
Posts: 173
Well, Leo, I have no key binding set for the tilde key. Even so, command console opens in other Unreal maps, like in regular Unreal 1. I thought the tilde key is default for opening the command console. I'm using Patch 227h.

Hey, in Advanced Options, I'll try binding the tilde key to open the console. Can you tell me what the proper coding is for this?

Thanks,

Freddie
Freddie is offline   Reply With Quote
Old 4th Jun 2012, 10:17 AM   #35
Leo(T.C.K.)
Registered User
 
Leo(T.C.K.)'s Avatar
 
Join Date: May. 14th, 2006
Posts: 4,123
Quote:
Originally Posted by Freddie View Post
Well, Leo, I have no key binding set for the tilde key. Even so, command console opens in other Unreal maps, like in regular Unreal 1. I thought the tilde key is default for opening the command console. I'm using Patch 227h.

Hey, in Advanced Options, I'll try binding the tilde key to open the console. Can you tell me what the proper coding is for this?

Thanks,

Freddie
Even then there are multiple console/menu types to choose, tell me what your unreal.ini reads at Console=

Well yes tilde is by default for console even without binding, but do you use the umenu console? You know the uwindows stylelike UT. There might be a problem with that or something. But anyways since this is unlikely related to the maps itself, perhaps report it to someone of oldunreal to find out the cause for you, I don't know. This doesn't happen to me or anyone else I know.

The usual command for console(the old style one) to show is CONSOLE SHOW, but UMenu uses key specific system like IK_ESC, IK_TILDE or whatever.

And it seems these commands don't work even post 224 versions:

Quote:
CONSOLE FULL Make the console fullscreen
CONSOLE HIDE Hide the console.
CONSOLE SHOW Show the console.

Last edited by Leo(T.C.K.); 4th Jun 2012 at 10:18 AM.
Leo(T.C.K.) is offline   Reply With Quote
Old 4th Jun 2012, 11:50 AM   #36
Freddie
Registered User
 
Join Date: Mar. 21st, 2008
Location: Arlington, Virginia
Posts: 173
Leo, you did it again. I'm using the console that Patch 227h provides, which is the UT style. In regular Unreal, I opened the Advanced Options > Raw Key Bindings. For the Tilde key, I typed Console Show, as you suggested.

After doing that, I launched Illhaven (new one) and pressed the Tilde key. Holy cow, the console opened. Yup, you did it again. Here's a little pat on the back: pat, pat.

Thanks much,

Freddie
Freddie is offline   Reply With Quote
Old 4th Jun 2012, 02:02 PM   #37
Exus Tecius
like diamonds in the sky
 
Exus Tecius's Avatar
 
Join Date: Sep. 24th, 2003
Posts: 1,839
hello?wait a min guys.Leo is MY friend.MY.ok?

Exus Tecius is offline   Reply With Quote
Old 4th Jun 2012, 03:10 PM   #38
Delacroix
Successor of Almarion
 
Delacroix's Avatar
 
Join Date: Jan. 12th, 2006
Location: Warsaw, PL
Posts: 782
No, you fools. Leo is my friend, got it? LOL.
__________________
UnrealSP.Org: The premier Unreal single player site
Delacroix is offline   Reply With Quote
Old 4th Jun 2012, 03:15 PM   #39
NeoNite
La douce souffrance...
 
NeoNite's Avatar
 
Join Date: Dec. 10th, 2000
Posts: 18,754
NO LEO IS MY FRIEND IT'S THE CRUNCHIEST EVER SORT OF

This image was resized using the screenshot tag.  Click to view the full version
__________________

I find myself intrigued by your subvocal oscillations,
A singular development of cat communications
That obviates your basic hedonistic predilection
For a rhythmic stroking of your fur to demonstrate affection.
-Ode to Spot, by Data
NeoNite is offline   Reply With Quote
Old 21st Jun 2012, 03:31 PM   #40
Leo(T.C.K.)
Registered User
 
Leo(T.C.K.)'s Avatar
 
Join Date: May. 14th, 2006
Posts: 4,123
Kew told me to upload this, it is the final release of Illhaven:

Illhaven_2012final.rar

also for the server admins at UT, the updated/new files: illhavenupdateuzs.rar

EDIT:
And yet another fix, this time rather critical, the 115 cratered UT players at one spot due to different physics, it was Bsp bug but normally not noticable in Unreal, unless you jumped around at the place. illhavenfinalhotfix.rar

Also updated previous archives.
EDIT: another update, trigger fix, is last thing though.

Last edited by Leo(T.C.K.); 22nd Jun 2012 at 02:33 PM.
Leo(T.C.K.) is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:06 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer