NewsUnrealEdFilesModsFragBULiandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > Games > Unreal Series > Unreal

Reply
 
Thread Tools Display Modes
Old 28th May 2012, 10:47 AM   #1
Kerr Avon
Registered User
 
Join Date: Jan. 22nd, 2008
Posts: 188
Should I play Unreal Gold or Unreal: 1st Generation

I've not played Unreal properly before (I gave it a go, but didn't get far, as I have so many games in my backlog), but I want to give it a proper go. But I've seen the Unreal Tournament mod 1st Generation ( http://www.moddb.com/mods/unreal-tou...1st-generation ), which says:

"Unreal Tournament: 1st Generation is a Standalone Expansion Pack for Unreal Tournament, it includes Unreal and Unreal's Expansion Pack, this allows for new weapons like the Grenade Launcher, CAR and Rocket Launcher from Unreal: Return to Na Pali, UT1G does not require Unreal Tournament to run, no installation required either as it is a standalone, it is mod friendly, online capabilities to play against players on Unreal and Unreal Tournament, this mod features: All maps from Unreal, All Unreal Tournament Character models, Unreal and Unreal Tournament weapons, Singleplayer capability, Multiplayer capability, WORM mutator to allow you to choose either Unreal or Unreal Tournament Weapons. Good news to all Unreal fans of Nali Weapons, this mod is compatible with Nali Weapons 3." [copied and pasted from the moddb.com page]

Anyway, as a (more or less) newcomer to Unreal, should I play the original game (I have the Unreal Gold pack), or UT + the 1st Generation mod? Logically, I'd imagine I should play Unreal Gold, as it's the original game*, and I can always try the 1st Generation mod later, to see how they differ, but is the 1st Generation significantly better in any way that means I should play that instead of Unreal Gold? What differences are there between Unreal Gold, and 1st Generation?



* Is Unreal Gold different from the original release of Unreal (aside from the addition of the expansion pack?
Kerr Avon is offline   Reply With Quote
Old 28th May 2012, 11:05 AM   #2
Delacroix
Successor of Almarion
 
Delacroix's Avatar
 
Join Date: Jan. 12th, 2006
Location: Warsaw, PL
Posts: 775
Definitely Unreal Gold. UT has some modifications to Unreal's AI that make monster behavior just a tad different. Tiny details that change the experience.

* Unreal Gold = Unreal + RTNP + UT's UnrealWindows interface.
__________________
UnrealSP.Org: The premier Unreal single player site
Delacroix is offline   Reply With Quote
Old 28th May 2012, 11:21 AM   #3
UBerserker
old EPIC GAMES
 
Join Date: Jan. 20th, 2008
Posts: 4,794
AI differences? I didn't notice any. Oh well I can beat enemies down no matter what so lol

Between those two get Unreal Gold. I don't even know what that 1st generation thing is.
__________________
UnrealSP.org Staff Member
Quote:
[09:52:48] <Specineff> Area man gains z axis, becomes volume man, won't stop yelling
UBerserker is offline   Reply With Quote
Old 28th May 2012, 12:50 PM   #4
Raynor.Z
Ad Nocendum Potentes Sumus
 
Raynor.Z's Avatar
 
Join Date: Feb. 1st, 2006
Posts: 1,438
Quote:
Originally Posted by Delacroix View Post
...
UT has some modifications to Unreal's AI that make monster behavior just a tad different. Tiny details that change the experience.
...
Just out of curiosity, can you give some examples?
__________________

For those willing to build a mountain of bodies
and climb to the top.
In environments that stun.
Against A.I. that kills.
For those willing to stake their lives
in the pursuit of victory...
we salute you.
Raynor.Z is offline   Reply With Quote
Old 28th May 2012, 06:49 PM   #5
Sir_Brizz
More Than Just Mad Skill
 
Sir_Brizz's Avatar
 
Join Date: Feb. 3rd, 2000
Location: >:3
Posts: 25,629
Basically it doesn't cheat as much in dodging but cheats more in shooting.
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65

Liandri Archives - A veritable smorgasbord of information about the Unreal series
If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon.
Sir_Brizz is offline   Reply With Quote
Old 28th May 2012, 07:04 PM   #6
Psychomorph
 
 
Psychomorph's Avatar
 
Join Date: Apr. 21st, 2003
Location: Europe
Posts: 2,213
Quote:
Originally Posted by Delacroix View Post
* Unreal Gold = Unreal + RTNP + UT's UnrealWindows interface.
This menu? Does it give you as many menu options as UT and more than original Unreal menu?

Last edited by Psychomorph; 28th May 2012 at 07:05 PM.
Psychomorph is offline   Reply With Quote
Old 28th May 2012, 09:02 PM   #7
gopostal
Registered User
 
Join Date: Jan. 19th, 2006
Posts: 628
Damn you guys for making me miss NaPali...

I tossed my coop server back up: 66.55.137.218:7777

It's coop with my custom controller built off the back of ccoop (full credits go to those guys, I just added some toys). Mapvote is enabled if you want to zap over to a particular pack/map. There are bound to be some odd bugs but it's a good server to explore on. You have some commands you can enter via console:
mutate guns
mutate trans
mutate light
mutate dark
mutate open
mutate close

Explore and have fun if you want to revisit.
gopostal is offline   Reply With Quote
Old 28th May 2012, 09:35 PM   #8
leilei
Betas suck!
 
leilei's Avatar
 
Join Date: Jan. 20th, 2008
Posts: 463
Unreal but only the old 20# builds with the wimpy sounds and the dispersion particles.
__________________

leilei is offline   Reply With Quote
Old 28th May 2012, 11:23 PM   #9
Psychomorph
 
 
Psychomorph's Avatar
 
Join Date: Apr. 21st, 2003
Location: Europe
Posts: 2,213
Quote:
Originally Posted by leilei View Post
Unreal but only the old 20# builds with the wimpy sounds and the dispersion particles.
Also run it in software mode, for oldschoolness.

Quote:
Originally Posted by gopostal View Post
I tossed my coop server back up: 66.55.137.218:7777
I'll give it a try.
Psychomorph is offline   Reply With Quote
Old 29th May 2012, 07:45 PM   #10
dinwitty
DeRegistered User
 
dinwitty's Avatar
 
Join Date: Nov. 10th, 1999
Location: midwest,USA
Posts: 831
If you can play the original 200 build version, (original release) that has the reverb on. 227 patch might bring all that back. If no other do Unreal Gold, don't play the UT mods, experience the game as meant.

Give us any updates on your progress and if your stuck feel free to ask here.
__________________
Home page in limbo, stay tuned.
dinwitty is offline   Reply With Quote
Old 29th May 2012, 07:58 PM   #11
pcube
Registered User
 
Join Date: Jun. 22nd, 2011
Posts: 6
U1 or UGold are both great, but if in the future you want to play online Gold will probably work more to your favor. Unreal1 version 226f has horrendous networking code from what I understand. 227 is also a good option. I use 227 as a client and don't have many issues with it.

Edit: DEFINITELY play the original Unreal over the UT-with-Unreal-content option. Unreal in UT just doesn't feel the same, especially with OldSkool (which is hack hell).

Last edited by pcube; 29th May 2012 at 07:59 PM.
pcube is offline   Reply With Quote
Old 29th May 2012, 10:32 PM   #12
Sir_Brizz
More Than Just Mad Skill
 
Sir_Brizz's Avatar
 
Join Date: Feb. 3rd, 2000
Location: >:3
Posts: 25,629
224v sir. The only true version of Unreal.
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65

Liandri Archives - A veritable smorgasbord of information about the Unreal series
If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon.
Sir_Brizz is offline   Reply With Quote
Old 29th May 2012, 11:30 PM   #13
[]KAOS[]Casey
227 dev
 
Join Date: May. 17th, 2009
Location: California
Posts: 28
Quote:
Originally Posted by Sir_Brizz View Post
224v sir. The only true version of Unreal.
Explain yourself.

224v has unoptimized netcode, LOD mesh for Moon1: a sphere{which results in numerous crashes depending on what mods are being used}, and broken case(switch) statements.

Am I missing something?
[]KAOS[]Casey is offline   Reply With Quote
Old 30th May 2012, 12:16 AM   #14
Sir_Brizz
More Than Just Mad Skill
 
Sir_Brizz's Avatar
 
Join Date: Feb. 3rd, 2000
Location: >:3
Posts: 25,629
Quote:
Originally Posted by []KAOS[]Casey View Post
Explain yourself.

224v has unoptimized netcode, LOD mesh for Moon1: a sphere{which results in numerous crashes depending on what mods are being used}, and broken case(switch) statements.

Am I missing something?
Wat. 224v had the best netcode.... except for 227 probably. But anyway I'm mostly just joking. Surely the best way is to experience v200 the way it was meant to be played.
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65

Liandri Archives - A veritable smorgasbord of information about the Unreal series
If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon.
Sir_Brizz is offline   Reply With Quote
Old 30th May 2012, 12:22 AM   #15
[]KAOS[]Casey
227 dev
 
Join Date: May. 17th, 2009
Location: California
Posts: 28
225f+ has NetUpdateFrequency which can be used to lower bandwith usage and increase update rate of particularly valuable actors such as PlayerPawn/Bot or Projectiles, and decrease the update rates of things like Barrels or lower priority things in order to give optimal gameplay for DM purposes. There's a mutator floating around somewhere that further modifies these values for minimal net traffic except where needed. This is the only visible change to my knowledge, among a slew of non visible(C++) changes that also made performance better.

The only real wtf about 200/220 is the old ass sounds. They're all generic and kind of whatever.(Some are awesome though) Makes you wonder if they just didn't have the budget for the newer ones or if there was some licensing issue.
[]KAOS[]Casey is offline   Reply With Quote
Old 30th May 2012, 12:44 AM   #16
dr.flay
Dr.Flay™
 
dr.flay's Avatar
 
Join Date: Sep. 19th, 2011
Location: Kernow, UK
Posts: 320
Whichever you use, you should make sure you check OldUnreal for updates and addons for U1.
This includes Video and Audio renderers.
http://www.oldunreal.com/downloads.html
If you are using UT99, then check my updated version of their OMP pack.
http://my.opera.com/dr-flay/blog/unreal

You can then play either one, with the newer HiRes S3TC texture relacements, for a more glorious experience.
dr.flay is offline   Reply With Quote
Old 30th May 2012, 12:38 PM   #17
StalwartUK
Registered User
 
StalwartUK's Avatar
 
Join Date: Feb. 12th, 2008
Location: England
Posts: 157
I've tried running Unreal 200 before in glide wrappers but it always throws me out with a error message.

Too bad I'd like to play through Unreal with the old hardcore sounds and other cool things like dispersion particles and overpowered amplifiers.
__________________
StalwartUK
My YouTube Channel
StalwartUK is offline   Reply With Quote
Old 30th May 2012, 11:15 PM   #18
dr.flay
Dr.Flay™
 
dr.flay's Avatar
 
Join Date: Sep. 19th, 2011
Location: Kernow, UK
Posts: 320
@StalwartUK
You can.
Get the newer renderers
dr.flay is offline   Reply With Quote
Old 31st May 2012, 08:40 AM   #19
Psychomorph
 
 
Psychomorph's Avatar
 
Join Date: Apr. 21st, 2003
Location: Europe
Posts: 2,213
Quote:
Originally Posted by gopostal View Post
I tossed my coop server back up: 66.55.137.218:7777
I tried to connect, but it's stuck at index.unr. I waited for as long as I could, but it didn't move.
Psychomorph is offline   Reply With Quote
Reply

Tags
leo_communicates_by_editing_tags, someone_mentioned_227_so_leo_goes_rabid

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:59 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer