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#61 |
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With a burning spear and a horse of air to the wilderness I wander. - from 'Tom O'Bedlam's Song' (Anonymous) |
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#62 |
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Registered Puppet
Join Date: Sep. 13th, 2003
Location: Tiny Toy Town of Terror
Posts: 120
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Chances are, if next gen consoles stay underpowered, greater focus will be put on PC to push the envelope.
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#63 | |
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And visually only several games of this generation are truely awesome, the rest of the world are just abusing normal maps, post process, bulky random details...
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My homepage for UT and Custom maps |
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#64 | |
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Registered User
Join Date: Jun. 12th, 2010
Posts: 182
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People seem to be getting so worked up about the latest bokeh depth of field filter, ssao or skin shader. But the games that really do it for me are the ones where you can see the artists hands in every pixel, rather than a tiled photograph ran trough crazybump and called it a day. Not to say those effects are all bad, I just think drooling over rendering tech while the artwork is the same old recycled hollywood pseudo-militairy junk is kind of misguided. And in the end I strongly believe the artwork should be there to serve the gameplay rather than to immerse the player in some film like experience, sadly that school of thought isn't very populair these days. Niklas Jansson writes a lot about videogame art and design on his webpage, he has a distinct oldskool attitude, I happen to agree with most of his points. Worth reading if you have some time to kill. http://androidarts.com/spaceships/spaceship_design.htm |
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#65 | |
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For shame.
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#66 |
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Linked article says UnrealScript gets shelved starting with UE4.
Modding is done in C++ or UE4 Kismet. "For those wishing to customize further, programmers can click on a property and edit the C++ code directly, with no rebuild time required." Oookay. Source via @iFlak: http://gameindustry.about.com/od/tre...First-Look.htm
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When all else fails, post on forums with fellow zombies. |
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#67 |
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I have looked at the news and i have pee on my pants.
![]() Unreal Script is removed. Code directly on C++.!!! (teh book i just bought on amazon has been launched to the trash ). I think this deserves its own new. OMFG, i am like, OMFGDDDD!!, this is going to change all the way for all the udk makers does its works....Im like...It iz good, nao we dont have to learn one more scripting lanmguaje, and just focus on a well known languaje, and lots of programmers will be able to use what they have learned for yeasrs,, but in the other hand....OMG EPIC BETRAYED US, and also....i cannot stop thinking, "WHAT IS EL MUERTE GOING TO SAAAAY" ... please, someone bring me some tea...
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my spanish vtms about making custom content for unreal engine 3: http://vimeo.com/channels/r1esg0 Last edited by r1esG0; 22nd May 2012 at 04:03 PM. |
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#68 |
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Now that's THE engine we need to make mods/maps for another Unreal/UT!
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My homepage for UT and Custom maps |
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#69 |
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It's coming, very soon...
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For those willing to build a mountain of bodies
and climb to the top. In environments that stun. Against A.I. that kills. For those willing to stake their lives in the pursuit of victory... we salute you. |
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#70 |
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it's out on the net !
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#71 | |
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tricoro
Join Date: Jan. 20th, 2008
Posts: 4,749
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Also
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UnrealSP.org Staff Member Sky Town Reduxx Xidia Gold Unreal Beta Guide g59 Quote:
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#72 |
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The year 2014 was thrown out there, but not with much context. It was a pretty ****ty interview on SpikeTV last night.
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74 68 65 20 66 75 63 6b 20 79 6f 75 20 6c 6f 6f 6b 69 6e 67 20 61 74 3f |
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#73 |
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My strength and brutality are legendary. For those of you willing to build a mountain of bodies and climb to the top, we salute you! |
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#74 |
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Hi everyone! long time without cheking some stuff around here but im glad to be back hehe im so happy for the news of the new unreal engine! This is could be a possibility of a new Unreal Tournament game or an adventure game of it?
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#75 | ||
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Quote:
Quote:
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With a burning spear and a horse of air to the wilderness I wander. - from 'Tom O'Bedlam's Song' (Anonymous) |
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#76 |
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Compiling stuff realtime while ingame? Besides that sure wasn't THAT fast, the compile time especially becasue he just changed a jump value.
But I can imagine funny **** happening if the script was changed much more (but let's hope not). I don't think this is a good idea at all. And the Kismet looks as ****ty as I predicted, when he showed how many lines are crossing in the solar system room, ugh...the HORROR The actual presentation looks cool but not sure about the editor/technicality of it... Last edited by Leo(T.C.K.); 8th Jun 2012 at 11:15 AM. |
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#77 |
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What if we could change all those values in-game in the console, no restart required?
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With a burning spear and a horse of air to the wilderness I wander. - from 'Tom O'Bedlam's Song' (Anonymous) |
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#78 | |
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But he was able to recompile script ingame. If it would not just be simple value, I would really like to see if it would transform so smooth and dynamicaly too, I have my doubt. Then again maybe not. But still, I don't see the time improvement over uscript. And C++ only is still a bad choice on itself imo. Maybe faster execution, but faster compile time? This seems unlikely. Maybe someone twisted someone words again before, about the compile ****. But don't mind me, I seem to be in minority with this... Last edited by Leo(T.C.K.); 8th Jun 2012 at 11:36 AM. |
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#79 |
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Why does that even surprise you?
Depending on how the engine is built, compiling C++ is lightning fast. Unlike Java/UScript, you don't have to pass it to any kind of byte code translator at compile time, or run time. It can be natively compiled and loaded/run on the fly. I would love to see this on Linux for once
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#80 | ||
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Quote:
Quote:
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