News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > Games > Unreal Series > Unreal

Reply
 
Thread Tools Display Modes
Old 17th May 2012, 07:37 PM   #1
Leo(T.C.K.)
Registered User
 
Leo(T.C.K.)'s Avatar
 
Join Date: May. 14th, 2006
Posts: 3,952
Illhaven continued by Kew

Tim "Kew" Jervis has returned to Unreal and has introduced his new Illhaven sequel/rework pack after being 12 years absent in the Unreal/UT community.

http://www.unrealsp.org/forums/viewt...=2507&start=15

Hurray!

And yes it is 100 percent real. I have no idea why people doubt this or come across as rude regarding this. It certainly will be released soon from the looks of it, unlike the other announced packs as it's mostly complete.

I believe it would be news worthy for BU main page as well.
Leo(T.C.K.) is offline   Reply With Quote
Old 18th May 2012, 06:54 AM   #2
Exus Tecius
like diamonds in the sky
 
Exus Tecius's Avatar
 
Join Date: Sep. 24th, 2003
Posts: 1,839
wow.guys (neo,leo) let me know if 3 runs this and i am up to play this with you
Exus Tecius is offline   Reply With Quote
Old 18th May 2012, 07:12 AM   #3
Raynor.Z
Ad Nocendum Potentes Sumus
 
Raynor.Z's Avatar
 
Join Date: Feb. 1st, 2006
Posts: 1,414
Now this is interesting. I really liked original one and will surely try this out.
__________________

For those willing to build a mountain of bodies
and climb to the top.
In environments that stun.
Against A.I. that kills.
For those willing to stake their lives
in the pursuit of victory...
we salute you.
Raynor.Z is offline   Reply With Quote
Old 18th May 2012, 07:58 AM   #4
UBerserker
old EPIC GAMES
 
Join Date: Jan. 20th, 2008
Posts: 4,781
Illhaven owns
__________________
UnrealSP.org Staff Member
Quote:
[09:52:48] <Specineff> Area man gains z axis, becomes volume man, won't stop yelling
UBerserker is offline   Reply With Quote
Old 18th May 2012, 08:57 AM   #5
NeoNite
Breadlike...
 
NeoNite's Avatar
 
Join Date: Dec. 10th, 2000
Posts: 18,605
Had this been 2002, yes, I would have shown interest and probably been still somewhat in awe with the looks of these type of maps. But ten years later, hmmm... I can't feel any excitement about this.

I've just grown tired of Unreal's typical dark and ugly texture sets. They used to look really appealing, but that was a long time ago imho.

Although, it may play just fine. I remember the original Illhaven (and the updated UT coop version) to be a memorable add-on. Really sucked you in.
__________________

The trees that whisper in the evening
Carried away by a moonlight shadow
Sing a song of sorrow and grieving
Carried away by a moonlight shadow
All she saw was a silhouette of a gun
Far away on the other side.
He was shot six times by a man on the run
And she couldn't find how to push through
NeoNite is offline   Reply With Quote
Old 18th May 2012, 09:17 AM   #6
UBerserker
old EPIC GAMES
 
Join Date: Jan. 20th, 2008
Posts: 4,781
Quote:
Originally Posted by NeoNite View Post
ugly texture sets.
Totally disagreeing with this
__________________
UnrealSP.org Staff Member
Quote:
[09:52:48] <Specineff> Area man gains z axis, becomes volume man, won't stop yelling
UBerserker is offline   Reply With Quote
Old 18th May 2012, 01:55 PM   #7
Leo(T.C.K.)
Registered User
 
Leo(T.C.K.)'s Avatar
 
Join Date: May. 14th, 2006
Posts: 3,952
Did you guys ever try the Wheel of Time version of Illhaven Harbor(the first map)? The WoT textures really improved the looks imo and there were new areas to visit as well.

Not to mention that Kew worked on some of the Wheel of Time original maps (he was in the credits of the game), I enjoyed the game a lot.

The Unreal textures are not that detailed, but still I don't think it looks that dated either way.

Also remember that Illhaven maps were originally released separately but later compiled into an entire pack. Many people forget that, that's also why there are sudden shifts in connections I would say.

Illhaven started out in Fantasy Quake mod though and I just played through these maps as well (two maps basically as you start in the Illhaven town), they are very different from Unreal version although reminescent. Very good in Quake engine though, don't remember last time seeing such detailed medieval towns in Quake.

Last edited by Leo(T.C.K.); 18th May 2012 at 06:13 PM.
Leo(T.C.K.) is offline   Reply With Quote
Old 20th May 2012, 04:56 AM   #8
Freddie
Registered User
 
Join Date: Mar. 21st, 2008
Location: Arlington, Virginia
Posts: 173
I'd be interested in playing this game. I guess a player could use the high-end S3TC textures by Diehard to improve the visuals. I have those textures installed, and so do many others. Heck, bring it on.

Freddie

Last edited by Freddie; 20th May 2012 at 04:57 AM. Reason: Correct typo
Freddie is offline   Reply With Quote
Old 30th May 2012, 03:29 PM   #9
Kew
Registered User
 
Join Date: May. 30th, 2012
Posts: 3
Just thought I would say hello. Thanks for the supportive comments. Kew
Kew is offline   Reply With Quote
Old 30th May 2012, 06:13 PM   #10
Firefly
United Kingdom is not a country.
 
Firefly's Avatar
 
Join Date: Feb. 20th, 2000
Location: Bucks, England - Nowhere near Europe
Posts: 4,860
Neonite the heathen
Firefly is offline   Reply With Quote
Old 30th May 2012, 09:55 PM   #11
gopostal
Registered User
 
Join Date: Jan. 19th, 2006
Posts: 593
Looking forward to this. I'll have it on my coop server as soon as it's released for you guys to play.
gopostal is offline   Reply With Quote
Old 31st May 2012, 10:49 AM   #12
NeoNite
Breadlike...
 
NeoNite's Avatar
 
Join Date: Dec. 10th, 2000
Posts: 18,605
Well of course I'm a heathen. Always been.

Guess I meant saying that certain maps completely lost their appeal to me. No matter with hi res textures or not. Nyleve just to be a real breathtaking map, but nowadays it's become the opposite.

Still, Unreal's gameplay keeps delivering and some maps have that seemingly everlasting great atmosphere.
__________________

The trees that whisper in the evening
Carried away by a moonlight shadow
Sing a song of sorrow and grieving
Carried away by a moonlight shadow
All she saw was a silhouette of a gun
Far away on the other side.
He was shot six times by a man on the run
And she couldn't find how to push through
NeoNite is offline   Reply With Quote
Old 31st May 2012, 03:49 PM   #13
Psychomorph
 
Psychomorph's Avatar
 
Join Date: Apr. 21st, 2003
Location: Europe
Posts: 2,198
Heathen.


Edit: AAHHH, want join 3's!!!

Last edited by Psychomorph; 31st May 2012 at 03:53 PM.
Psychomorph is offline   Reply With Quote
Old 31st May 2012, 04:11 PM   #14
NeoNite
Breadlike...
 
NeoNite's Avatar
 
Join Date: Dec. 10th, 2000
Posts: 18,605
Yeah we're playing/testing the maps now.
__________________

The trees that whisper in the evening
Carried away by a moonlight shadow
Sing a song of sorrow and grieving
Carried away by a moonlight shadow
All she saw was a silhouette of a gun
Far away on the other side.
He was shot six times by a man on the run
And she couldn't find how to push through

Last edited by NeoNite; 31st May 2012 at 04:57 PM.
NeoNite is offline   Reply With Quote
Old 31st May 2012, 04:34 PM   #15
Psychomorph
 
Psychomorph's Avatar
 
Join Date: Apr. 21st, 2003
Location: Europe
Posts: 2,198
Can I?
Psychomorph is offline   Reply With Quote
Old 31st May 2012, 06:08 PM   #16
Kew
Registered User
 
Join Date: May. 30th, 2012
Posts: 3
As I announced on Unrealsp.org, The Illhaven 2012 beta pack will be released tomorrow June 01. Please remember this pack reworks, to a limited extent, the original series and includes several new maps.

Last edited by Kew; 31st May 2012 at 06:29 PM. Reason: typo
Kew is offline   Reply With Quote
Old 1st Jun 2012, 02:20 AM   #17
Leo(T.C.K.)
Registered User
 
Leo(T.C.K.)'s Avatar
 
Join Date: May. 14th, 2006
Posts: 3,952
They are unchanged since the last test version now, because no other bugs were found during 3's help with testing last night (I had to leave because I was tired and NeoNite got invited too)
(but 3 helped me find some bugs before I would not notice, it's always better to test it in two or so in coop), by the way the killing in illhaven farewell when you get the items in the chapel, that is intentional since those items are cursed, it's not a bsp hole, but a triggered death, for those who don't pay attention to messages one of them say to not touch the items by that evil monk, including the lone armor in his room too.

Remember there was only a day for this testing after all.

Here's the release:

http://forums.beyondunreal.com/showthread.php?t=198465

Direct link for download:

Illhaven_2012.rar

And yes I was asked to release it before. So don't worry anyone, this isn't unauthorized release.

If I may quote Kew:

Quote:
You have my ok to get this on a server tomorrow (June 01) for everyone
to access and let me know the link. You can do that anytime you want tomorrow.
I will put the link on unrealsp after which I am going to spend my time in BU.

Last edited by Leo(T.C.K.); 1st Jun 2012 at 04:30 AM.
Leo(T.C.K.) is offline   Reply With Quote
Old 1st Jun 2012, 04:49 AM   #18
UBerserker
old EPIC GAMES
 
Join Date: Jan. 20th, 2008
Posts: 4,781
Will be playing!
__________________
UnrealSP.org Staff Member
Quote:
[09:52:48] <Specineff> Area man gains z axis, becomes volume man, won't stop yelling
UBerserker is offline   Reply With Quote
Old 1st Jun 2012, 01:22 PM   #19
Leo(T.C.K.)
Registered User
 
Leo(T.C.K.)'s Avatar
 
Join Date: May. 14th, 2006
Posts: 3,952
I will release hotfix for illhaven_104, I made a huge mistake when rebuilding the map in order to fix one HOM but it seems some bsp errors appeared in the cellar that I didn't notice, it was the only map I tinkered with bsp wise and it seems I shouldn't have done that.

Sorry everyone.
Leo(T.C.K.) is offline   Reply With Quote
Old 1st Jun 2012, 01:49 PM   #20
NeoNite
Breadlike...
 
NeoNite's Avatar
 
Join Date: Dec. 10th, 2000
Posts: 18,605
About the hub map. Just a thought. Wouldn't it have been more interesting replacing those illhaven signs with the mapnames instead? And add a small description in the book below.

Seems a little confusing now.
__________________

The trees that whisper in the evening
Carried away by a moonlight shadow
Sing a song of sorrow and grieving
Carried away by a moonlight shadow
All she saw was a silhouette of a gun
Far away on the other side.
He was shot six times by a man on the run
And she couldn't find how to push through
NeoNite is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:29 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer