|3rd Apr 2012, 08:56 PM||#1|
Join Date: Apr. 3rd, 2012
Infiltration 3.0 deploying to UDK
Just to make things clear, this project has no association whatsoever with the original Infiltration or Sentry Studios.
UDK BASED GAME LICENSE
Infiltration 3.0 Documents
Squad Leader *The role of commanding Team Leader how to approach an objective*
Team Leader *The role of leader in performing an objective*
Rifleman *The role of using Carbine\Rifle based weaponry, including the standard issue AT-4*
Automatic Rifleman *The role of using suppressive based light machine guns for combat*
Machinegunner *The role of using suppressive based heavy machine guns for combat*
AT Soldier *The role of using surface based missiles for destroying tanks and light armored personnel*
AA Soldier *The role of using surface to air missiles for destroying tanks and light armored personnel*
Specialist *The role of using ied's and explosive devices, along with ropes and specialized grenades*
Marksman *The role of using long range, scopes and bolt action rifles*
Sniper Role *The role of using heavy bolt action rifles, for extreme long range reconnaissance*
Spotter Role *The role of using specialized equipment for finding range, wind, grain, elevation and lead*
Mech Commander Role
Range Finder Role
-Officers\Command- Deployed in Headquarters
Commander *Deploys objectives for Squad Leaders and Mech Commanders to complete, and manages funds*
Air Traffic Officer *Manages use of air-relative traffic*
Light\Heavy Armor Officer *Manages use of light\heavy armored traffic*
-Description: Classic operations from the original Infiltration 2.9 CE, but with updated and more realistic features using JSOC, TASK FORCE, and other Special Operation based units as well as Law Enforcement. It is Specialized Warfare, and essentially allows players to go the whole nine yards by using any weapon or inventory to any means necessary; without limitation to complete a mission. The Special Forces always have the initiative...
-Description: Battlefield based game play, organized for large military use. Two or more major Military's or Militia versus each other in a simulation based fight. Weaponry and gear, or even ordinance is limited to real life standard issue; but still flexible to players wants and needs. Players will have the ability to chose slots for different roles in squads. The main objective is to capture each checkpoint by using FOB's and annihilating the opposing commander after killing off all opposing supplies.
- Astonishing Graphics Engine
- Physics and Ragdolls
- Penetration and Object Destruction
- Realistic Body Armor systems (Bullets or shrapnel will most likely 'only' knock a player down when moving or sitting still, in addition to using the impact theater)
- Head angle control
- Basic & Advanced User Controls (Basic gives easy access for control; Advanced gives the use of more features like changing shooting and moving stances)
- Large and flexible control for Player and Team Inventory
- Online and Offline support
- Large pool of different military factions and insurgencies
- A couple new interfaces for Speech, and AI Control... including a Canvas for hand signals
- Smooth and remastered animations
- Impact Theater (To be specific, your player will look where the bullet hits 'if' it hits you; including armor)
- Realistic dismemberment and blood (Boolean Operator which lets you disable for less graphic use)
- Flow graphs for AI (Gives Cinematic-like gameplay for Spec Op missions)
(Some are coming this week)
*04-06-2012* "The game will be accessible for any use, including the law enforcement agencies. It wont be 100% like INF 2.9; but at the same time keeping its features. The game will be completely updated for simulation, and to combine some of the most popular games together for the greatest match of gameplay available today. Using the Unreal Engine 3.9 technologies, the abilities are quite superior. I am Dark Star, the lead designer of INF III. And I am totally capable of creating the next generation version of Infiltration. I am making Models, Textures, Sound Effects, Destructible Environments, Authentic Effects and Simulation based military action. I hope the project brings joy to people, and there are still people who care for the original game. Because it is one of the first and best military shooters made in history, and to some considered the first simulator as well."
Last edited by Crowze; 23rd Apr 2012 at 01:51 PM. Reason: Disclaimer
|6th May 2012, 11:02 PM||#2|
Join Date: Jun. 12th, 2001
Sorry dude, but leeching off other peoples work, even if it's just the name, is just low. If you are gonna something, make it your own.
|7th May 2012, 05:44 AM||#3|
You know what else is low? Perpetuating the division (like I just did just now).
The dude is paying homage. Anyway, cool. If you do go with a different title, I was going to suggest **** like Warfare, Wargames, Grunts, Grunts&Mechs, Ground Trunk BUT.. I noticed a game feature on your list that would make for a cool sounding name: Impact Theater
|13th May 2012, 04:43 PM||#4|
Considering INF is going nowhere in the last 6 YEARS, I say GO FOR IT.
I have never seen a country that makes war against its own people. - Jettero Heller
|15th May 2012, 03:13 AM||#5|
Untrue. I'm bringing INF to new heights, literally.
|15th May 2012, 06:42 PM||#7|
You don't understand the reference yet.