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#21 |
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Fairly hyped by BL2, just wish that Gaemstop didn't get the additional pre-order bonus over Amazon/Bestbuy
About the only reason I'm aiming to preorder from BB is I have $55 in gift cards for it, otherwise I'd snag from Amazon cuz they have BL2 for $50 |
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#22 | ||
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Quote:
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Last edited by FuLLBLeeD; 7th May 2012 at 03:17 PM. |
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#23 | |
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Registered User
Join Date: Jan. 22nd, 2008
Posts: 166
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Quote:
I do, though, wish it was more RPG based, like System Shock 2 was (SS2 was made by some of the same people as Bioshock). Even I, who loves FPS games above all other types, think that Bioshock's very well thought out and realised game world deserved more than just a (relatively) simplistic FPS set of gameplay rules. If it had have had the depth of gameplay that SS2 had, then the game would have been extended by your having to create your own items and weapons intelligently (instead of just carrying a few random items when you click on an inventing machine, and selecting what you want the machine to invent), which would have been more in keeping with Bioshock's atmosphere (look at the gun turrets, which are made out of typewriters and chairs, for example, the residents of Rapture had learned to create weapons to protect themselves), the game could have been much longer as you'd have had to search the areas and recover old ground, as in System Shock 2, instead of just basically getting to the end of each level, which is the objective in most FPS games. |
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#24 | |
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Registered User
Join Date: Jan. 22nd, 2008
Posts: 166
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Timesplitters 2 was much better, with a proper single player campaign (i.e. it had levels designed purely for single player, it didn't use multiplayer levels for single player), co-op mode, challenges, lots of options for multiplayer, and a stack of unlockables. Timesplitters 3 is probably my favourite game of the last console generation; it has a much better single player campaign than TS2, a better mapmaker, and 150 different characters you could play as or against in multiplayer, most of whom needed to be unlocked. In all three games, you could play against bots in all multiplayer modes, even on the maps you'd made yourself. The mapmaker was very easy to use, though of course is massively limited when compared to the mapmakers you get with games like Unreal Tournament and Half-Life (it's swings and roundabouts - the Timsplitters mapmakers are very easy to use, but have relatively few options, it's very quick to make and test your maps, whereas on a PC game like UT or Quake 3, the mapmakers (called editors, usually) are far more complex but can create a map *exactly* how you want it to be, as long as you have sufficient skill and time to create the map). TS2 and 3 are classics, I don't much like TS1, but some people did really like it, and maybe still do. I probably prefer TS3 to any FPS made after it, even Bioshock or Singularity. |
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#25 | |
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tricoro
Join Date: Jan. 20th, 2008
Posts: 4,726
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Bioshock sucked ass
Felt like an eternity and it was just the same crap over and over again. And it was easy too. Thanks god there are people like Croteam who knows how to make good FPS games. The team behind Hard Reset isn't bad at all too but the expansion for that game was a lazy job.
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UnrealSP.org Staff Member Sky Town Reduxx Xidia Gold Unreal Beta Guide g59 Quote:
Last edited by UBerserker; 16th May 2012 at 10:20 AM. |
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