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Old 3rd May 2012, 04:29 AM   #1
Dozey
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vacuum function

I am making a special projectile, that must "vacuum" pawn into it. I haven't found anywhere this function, maybe someone post there this. It must change pawn drawscale and fatness.
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Old 4th May 2012, 06:51 AM   #2
Dozey
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ok. So maybe another way - how to change pawn drawscale and fatness when projectile collide it?
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