![]() |
|
|
#1 |
|
vacuum function
I am making a special projectile, that must "vacuum" pawn into it. I haven't found anywhere this function, maybe someone post there this. It must change pawn drawscale and fatness.
__________________
http://dozeyunreal.webs.com New upcoming mission pack for Unreal with lot of new stuff. |
|
|
|
|
|
|
#2 |
|
ok. So maybe another way - how to change pawn drawscale and fatness when projectile collide it?
__________________
http://dozeyunreal.webs.com New upcoming mission pack for Unreal with lot of new stuff. |
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|