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Old 19th Apr 2006, 11:17 AM   #21
Hazel.H
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There's some nice textures here http://www.mayang.com/textures
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Old 19th Apr 2006, 11:45 AM   #22
_Lynx
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Yeah, Slain's textures fit the theme.
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Old 19th Apr 2006, 12:59 PM   #23
The_Head
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Quote:
Originally Posted by Hazel
There's some nice textures here http://www.mayang.com/textures
Awesome, wil have some fun with those, just need to learn how to make textures tile well.
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[21:14] <The_Head> i feel dirty
[21:14] <RevBillyG> O_o
[21:14] <The_Head> *shudders at the thought*
[21:14] <RevBillyG> its fine as long as you clean up afterwards
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Old 19th Apr 2006, 05:18 PM   #24
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Here's a quick play around in the editor building up my interpretation of _Lynx's sketch, with a bit more added.
Switchs either end as you had probs guessed, the hills either side of the middle could house the jails. Also putting large anti portals in them will greatly help optimising.
and Here is a screenshot.
http://img.photobucket.com/albums/v6...icho-hello.jpg
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Quote:
[21:14] <The_Head> i feel dirty
[21:14] <RevBillyG> O_o
[21:14] <The_Head> *shudders at the thought*
[21:14] <RevBillyG> its fine as long as you clean up afterwards

Last edited by The_Head; 19th Apr 2006 at 05:20 PM.
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Old 19th Apr 2006, 06:04 PM   #25
G.Lecter
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Someone released last year in UnrealPlayground a map whose screenshot was very similar to that one... It was the 1st day of April...

Lynx's layout idea reminds me JB-RimeValley a lot. I've got in mind another layout + placement that would work quite well IMO, rather different from any other vJB map , and it would require 2 mayan pyramids in the middle, which would fit with the theme. I'll try to draw it one of these days.
So is this one the map that is going to be made as a cooperative work? I'd like to work on it, too. Especially on the layout and scaling...

Here's a super cool ONS map using a lot of mayan stuff, I don't remember if it has custom textures or not, but it looks awesome... Definitely one to keep in mind as a base.
http://www.unrealplayground.com/maps...=Kakmo#dlprobs
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Old 19th Apr 2006, 07:46 PM   #26
_Lynx
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Lecter, Maya and Incas are two clightly differnt cultures. Not sure if they used pyramds
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Old 19th Apr 2006, 08:23 PM   #27
Hans Oberlander
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Easy PS filter for tiling, works flawlessly.

http://www.btinternet.com/~cateran/simple/
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Old 19th Apr 2006, 09:49 PM   #28
Ice Dragoon
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isnt machu pichu that city on a moutaintop?
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Old 19th Apr 2006, 10:12 PM   #29
neilthecellist
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The Wiki page linked in the first post should answer a lot of things regarding the location.
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Old 20th Apr 2006, 06:10 AM   #30
The_Head
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Quote:
Originally Posted by The_Head
Anyone checked this out yet?
Whats the scale like? Presume this whole area to be the playable part of the map.
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Quote:
[21:14] <The_Head> i feel dirty
[21:14] <RevBillyG> O_o
[21:14] <The_Head> *shudders at the thought*
[21:14] <RevBillyG> its fine as long as you clean up afterwards
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Old 20th Apr 2006, 07:14 AM   #31
_Lynx
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Well, I thought of the map to be constructed mostly of BSP and Static Meshes and use Terrain only for surroundings. Current BU POTD (http://www.beyondunreal.com/daedalus..._image_id=3938) is close to how I see the map.
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Old 20th Apr 2006, 07:18 AM   #32
The_Head
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I presume you mean Beyond Unreal potd not jailbreak
I just used terrain to make a basic layout, the majority of it would eventually be replaced with terrain. Just the order I *try* and map in, basic layout first. Many of you saw how bad my alpha of Agitation was where it was all over the place with a nice looking room :s

Anyone else got any comments, put anything together in the editor, etc?
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Quote:
[21:14] <The_Head> i feel dirty
[21:14] <RevBillyG> O_o
[21:14] <The_Head> *shudders at the thought*
[21:14] <RevBillyG> its fine as long as you clean up afterwards
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Old 29th Apr 2012, 07:52 PM   #33
TheIronKnuckle
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cool story bro, tell it again
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< this guy is 1337 and has his reasons for playing UT1 instead of 2kx/3, which as everyone knows, is the best ut game ever
< and this guy is a console n00b, enjoying his "Designed for PS360" copy of UT3. He lives in pure bliss
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