![]() |
|
|
#21 |
|
Difficulty was on normal. Granted it is the first Act after all. I am sure as the game progresses even normal might get a tad rough.
|
|
|
|
|
|
|
#22 | |||
|
Quote:
![]() Edit: Nevermind, you mentioned the two weapon sets thing so I guess you have played Diablo 2, but your difficulty comment made it seem like you hadn't. I don't really miss the 2 sets thing since it was basically just used to buff your stats in Diablo 2. Also you can customize your skill slot placement by check marking "elective skills" or something in the options menu. The always online thing is their new style of DRM, but it doesn't cause any problems and actually has a use. Diablo and Diablo 2 ended up being played primarily online, especially after first playthroughs, so why not just give people the ability to use your 'offline' character online so they don't have to remake one? With Diablo games, the difficulty has always worked as you have to beat Normal mode before you get to replay the game in Nightmare, then finally Hell. Normal is level 1-30, Nightmare like 30-60 and Hell 60+. Yeah, it definitely gets harder starting from Nightmare, but it's lame that you have to beat the game once to get to a challenge. Quote:
![]() Two more complaints: -Dungeons and outdoor areas are really linear and really short, I can't even tell if they were randomized despite playing through the beta 3 times. -The skills show NO information at all about damage, range, radius, and stuff, how the hell am I supposed to know what anything does?! This is one major area where you can tell one purpose of the overall game design is to be carebear-ified or casualized for WoW players. ![]() Adding on to previous complaints: -No leveling up skills, just unlocking new ones. No more upping certain statistics either. Every person has the exact same skills as everyone else, being a cookie cutter character is so lame in an RPG. ![]() Overall, I think they are taking all the things from MOBAs that wouldn't work in Diablo and ignoring all the things in MOBAs that would be good for Diablo.
__________________
Last edited by SleepyHe4d; 21st Apr 2012 at 11:43 PM. |
||||
|
|
|
|
|
#23 |
|
Played a bit so far, will be playing more this evening when the servers are back up. So far gotten to part of the first Cathedral floor. It definitely looks pretty, with some clever stuff going on as far as players/enemies versus environment looks are concerned.
It feels like it should be the tutorial area, and it seems fine so far. Hoping the skill trees and skill selection are a bit more varied/open with the full game, always liked that about Titan Quest. That, and double set weapons you can switch between. We'll see what happens I guess. |
|
|
|
|
|
|
#24 |
|
Essentially, I didn't miss out on anything worthwhile.
GG Blizzard.
__________________
|
|
|
|
|
|
|
#25 | ||||||
|
Quote:
![]() Quote:
Quote:
Quote:
Quote:
WoW skill: Fireball Level 85 9% of base mana 40 yd range 2.5 sec cast Hurls a fiery ball that causes 981 to 1251 Fire damage. Quote:
I don't see what you are talking about here at all.
__________________
![]() Code:
__ , _ __ ,
| | / \_/ \_|/ \_/ \_/ \_
\_/|/\__/ \/ |__/ \__/ \/
/| /|
\| \|
|
|||||||
|
|
|
|
|
#26 | |||
|
Quote:
![]() Srsly though, despite the possibility of frustration with this type of situation, I've never ran into any sort of problems with stuff like this. Also Starcraft 2 had an "Offline mode", so I'm sure D3 will have one too, but imo it would be a waste of effort to play it when you'd want to level up or find stuff online for Co-op possibilities. Quote:
MOBA's = games like League of Legends or DotA. Action RPG's are starting to borrow some elements from these games because they are getting so popular and also because it just simply makes for better gameplay. Things like the 4 skill hotbar with the 4 hotkeys for using skills is from MOBA's. That's a good thing that fits in Diablo. On the other hand, only unlocking new skills, instead of leveling up the ones you want, is a bad thing. Hell, even in MOBAs you can level up the skills you want, but you're stuck with the 4 you have. Also they make up for it by having like 80 different champions, or "classes" as it would be in Diablo 3.
__________________
Last edited by SleepyHe4d; 23rd Apr 2012 at 04:22 PM. |
||||
|
|
|
|
|
#27 |
|
I spend an awful lot of time travelling (as much as two whole months a year). During nearly all that time, I'm relying on some sort of public internet. Usually I find DRM schemes prevent me from playing my games.
Just because you live in a well connected area and never leave it, doesn't mean everyone else does. Large parts of the UK are still connected by very limited internet services. |
|
|
|
|
|
|
#28 | |
|
Quote:
|
||
|
|
|
|
|
#29 | |||
|
Quote:
“There’s two basic problems with us doing that,” said Wilson. “One is players default immediately to that. So, they basically unintentionally opt out of all the cooperative experience, all the trading experience, and the core of Diablo is a circle-trading game. So for us we’ve always viewed it as an online game – the game’s not really being played right if it’s not online, so when we have that specific question of why are we allowing it? Because that’s the best experience, why would you want it any other way?” http://www.pcgamer.com/2011/08/22/di...9s-not-online/ Enjoy your circle-trading game! Quote:
Quote:
That's what I am saying, I don't see any MOBA characteristics in Diablo 3. MOBAs tend to have many characters each having a small set of unique skills. Action RPGs tend to have fewer characters with a wider set of skills available to them. They're also completely different because the entire point of MOBAs is to fight other players and control the flow of computer-run monsters. ARPGs tend to be about fighting armies of monsters, and sometimes you can also kill players. Anyway, that's a lot of words about **** that doesn't matter at all. I'm going to go drink myself to an early grave.
__________________
![]() Code:
__ , _ __ ,
| | / \_/ \_|/ \_/ \_/ \_
\_/|/\__/ \/ |__/ \__/ \/
/| /|
\| \|
|
||||
|
|
|
|
|
#30 | |||
|
I'm trolling cause I didn't know that there was no offline mode even though there was one in SC2? ._.
Sorry I was wrong man. The internet really needs to get rid of that term though. ![]() Haha, well it's not like it changes the game, it's just a bummer for people who will have issues with it. Oh well, it's both Blizzards and the players' loss. ActiBlizzard ftl! Quote:
I can give examples but there's no point in going offtopic, it'll just show you that I don't like WoW and think it's shallow. ![]() Quote:
I didn't really think the comment through too much when I made it, I literally just thought, "I don't like how D3 has a smaller skill selection and choices and how the monsters are really mindless, expendable and easy; Oh hey, that's kind of like LoL," *writes comment about taking things from MOBA's that don't fit in D3* ![]() Also, I realize a lot of my complaints are how D2 was, but dang I expected a lot of evolution 10 years later, even D2 made a ton of improvements/innovations on D1. D3 just seems to be keeping the same game and then simplifying the experience.
__________________
Last edited by SleepyHe4d; 23rd Apr 2012 at 09:20 PM. |
||||
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|