News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Mods > UnWheel > General

Reply
 
Thread Tools Display Modes
Old 23rd Oct 2011, 02:57 PM   #21
tegleg
Registered User
 
tegleg's Avatar
 
Join Date: Sep. 26th, 2010
Location: http://www.tegleg.co.uk
Posts: 12
hello everyone
were still working on the full game

wonder if i could be so bold as to ask for a little feedback on the demo please?

any problems?
any suggestions?
bots too fast/too slow? (just messing with them now, might have made them too fast lol)

@bigshow
Velocity
tegleg is offline   Reply With Quote
Old 7th Dec 2011, 08:39 AM   #22
ProjectX
Nicholas 'ProjectX' Udell - UnWheel Maps
 
ProjectX's Avatar
 
Join Date: Jan. 9th, 2004
Location: Right behind you.
Posts: 1,223
I enjoyed it, but I found the cars cornered a little too easily, any chance we can have a button that whips the back out? Obviously it doesn't make sense to do it in an f1 car, but in some of the more rally-bound cars it would be quite cool.
ProjectX is offline   Reply With Quote
Old 7th Dec 2011, 01:26 PM   #23
tegleg
Registered User
 
tegleg's Avatar
 
Join Date: Sep. 26th, 2010
Location: http://www.tegleg.co.uk
Posts: 12
thanks ProjectX
guess you have been playing saints row 3 to ask for that button lol.

for the full version we have a lot of road and off road cars that slide around very nicely.
you even score points for drifting
tegleg is offline   Reply With Quote
Old 29th Feb 2012, 04:13 AM   #24
ProjectX
Nicholas 'ProjectX' Udell - UnWheel Maps
 
ProjectX's Avatar
 
Join Date: Jan. 9th, 2004
Location: Right behind you.
Posts: 1,223
Quote:
Originally Posted by tegleg View Post
thanks ProjectX
guess you have been playing saints row 3 to ask for that button lol.

for the full version we have a lot of road and off road cars that slide around very nicely.
you even score points for drifting
I've not actually tried saints row 3 yet, but it's on my list. I just remember in the old Unwheel you could tap the space bar (with mouse cornering on) and just watch as the car glided gracefully around a corner sideways. It was always very satisfying to perfectly clip around a corner like that.

How is development going?

Recently I've tried my hand at a few simple Skyrim mods, as well as attempted to make my own game engine in C#. THAT was a mistake!
ProjectX is offline   Reply With Quote
Old 1st Mar 2012, 07:33 AM   #25
stevenhorton
Not of this World
 
stevenhorton's Avatar
 
Join Date: Jan. 9th, 2004
Location: Central USA
Posts: 688
Hello ProjectX, I haven't done much lately. I have again run up against problems I don't have the knowledge to solve:P

Steven
__________________
My maps and Static meshes
stevenhorton is offline   Reply With Quote
Old 15th Apr 2012, 05:18 AM   #26
gcclinux
Registered User
 
Join Date: Apr. 15th, 2012
Posts: 1
Please help

I've installed UT2004 + winpa5tch3369 i then installed unwheel_r5.exe but when i go to community in UT2004 select unwheel mod (Activate) screen starts.

Then screen goes black, when I click on esc + reconnect I get the following error:

Can't find file for package 'UnWheelGUI'

Please help someone as I really use to love playing this game years ago and I want to play it again.

Many Thanks
gcclinux is offline   Reply With Quote
Old 15th Apr 2012, 03:11 PM   #27
stevenhorton
Not of this World
 
stevenhorton's Avatar
 
Join Date: Jan. 9th, 2004
Location: Central USA
Posts: 688
Hello gcclinux, I have no idea if this will help, but I have attached the missing file. It goes here; \UT2004\UnWheel\System.

Steven
Attached Files
File Type: zip UnWheelGUI.zip (7.4 KB, 6 views)
__________________
My maps and Static meshes
stevenhorton is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:58 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer