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#1 |
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custom character issue
Hello. I am again frustrated with my custom model.
I am using a male skeleton for my model and successfully binded it with the model. The parts are moving with the model. I am using Maya 2010. But I selected the "MAIN" joint and assigned the WHOLE model to that one joint. Is that right or wrong. When I import it to UnrealEd and use the default male biped animations, nothing happens. Any help please! |
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#2 |
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Don't worry, I fixed it. I just needed the correct names for every joint.
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| Tags |
| ut2k4 animation unrealed exporting skeleton |
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