|13th Apr 2012, 09:52 AM||#1|
custom character issue
Hello. I am again frustrated with my custom model.
I am using a male skeleton for my model and successfully binded it with the model. The parts are moving with the model.
I am using Maya 2010.
But I selected the "MAIN" joint and assigned the WHOLE model to that one joint. Is that right or wrong.
When I import it to UnrealEd and use the default male biped animations, nothing happens.
Any help please!
|ut2k4 animation unrealed exporting skeleton|