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Old 28th Mar 2012, 03:14 AM   #41
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When it drops under $6 USD on Steam I'll chance a pickup.
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Old 28th Mar 2012, 10:10 AM   #42
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It should be about that for a four pack.
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Old 29th Mar 2012, 12:57 PM   #43
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I see this is also for consoles according to the official site. Any word on cross platform play? That would be some hilarious pubstomping fun.
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Old 30th Mar 2012, 07:51 AM   #44
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No cross platform play.
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Old 11th May 2012, 12:36 PM   #45
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I noticed this released, has anyone had a chance to play it? Thoughts, first impressions?
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Old 11th May 2012, 01:35 PM   #46
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Not read anything great about it.
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Old 11th May 2012, 02:27 PM   #47
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Are there any improvements over the XBLA version? (which was a waste of ****ing money)
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Old 11th May 2012, 03:36 PM   #48
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No, and it is also a very poor "competitive" shooter. It has too much graphics effects and not enough smooth mouse control.
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Old 12th May 2012, 02:43 AM   #49
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There's still a few of those devs out there that needs to move their marketing solution to F2P and micro-transactions.
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Old 12th May 2012, 02:49 AM   #50
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There's still a few of those devs out there that needs to move their marketing solution to F2P and micro-transactions.
For multiplayer, the game's success hinges almost entirely on community and support.
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Old 12th May 2012, 11:26 AM   #51
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This game wouldn't work as F2P. Microtransactions are not good for a competitive shooter.
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Old 15th May 2012, 06:14 AM   #52
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We're still playing the original ("Classic") Nexuiz at work.
Thanks for the link. Downloading.......
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Old 15th May 2012, 09:02 AM   #53
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This game wouldn't work as F2P. Microtransactions are not good for a competitive shooter.
Tell that to HiRez?
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Old 15th May 2012, 11:41 AM   #54
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Tribes is better but I still think the microtransactions ruin the "competitive" factor.
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Old 15th May 2012, 11:55 AM   #55
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They do indeed, but it doesn't cost too much to unlock only one set of items you want. Want to unlock a pile and it'll set you back a fortune. You can also only rent servers through HiRez, and they aren't cheap.
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Old 15th May 2012, 04:09 PM   #56
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Thanks for the link. Downloading.......
.......... but I can't find the installer in this zip file. Little help with Classic Nexiuz?
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Old 16th May 2012, 09:02 AM   #57
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I've tried the freeware PC version, and it does nothing for me. I'm just so glad we still have UT1999 and it's huge (and ever increasing) range of great mods and levels. Even though I mostly play offline (the bots are great!) it's one of the games I can keep coming back to, and helps me keep cheerful even though FPS games (my favourite genre) are in a real rut right now.

I also really like UT2004, but not as much as the original game. I'm not too keen on UT3, and I don't like UT2003 at all. Bottom of the heap, though, is Unreal Champonship on the XBox. Conversely, Unreal Championship 2 on the XBox is in some ways my favourite Unreal game, as it does so much right, improving even on UT1999 in some areas. Some very poor design decisions stop it from being definitely my favourite though (who thought Overdose or Nali Slaughter would be fun? Why keep the limit of two weapons when using the "Classic UT" mutator? And why can't you alter the speed of the game, or the power of the weapons). And why UC2 was never ported to the PC, I'll never know. The mods for it would have been incredible.



Quote:
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I have one major problem with this game so far: Health regen. That has no place in an arena shooter.
That aside i would love to see this game turn out great and be sucessfull.
Yep, I hate regenerating health. It's just another curse of modern day FPS.
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Old 16th May 2012, 09:28 AM   #58
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Why keep the limit of two weapons when using the "Classic UT" mutator?
Technical limitations. The Xbox had t fit that entire game into 64Mb, whereas machine running UT years before recommended double that to play.
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Old 16th May 2012, 10:59 AM   #59
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Quote:
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And why UC2 was never ported to the PC, I'll never know.
I think because they were running some XBox exclusive shader technology or something? There was a fork of Unreal Engine 2 specifically for the XBox and UC2.

That said, I'm still surprised Epic never bothered to port it to Unreal Engine 2 for PC. However, I'm guessing they didn't want to divide the player base even further.
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Old 16th May 2012, 11:48 AM   #60
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I think because they were running some XBox exclusive shader technology or something?
Garbage. It could have been ported, they just decided not to. Probably exclusivity license.
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