NewsUnrealEdFilesModsFragBULiandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Content Releases

Reply
 
Thread Tools Display Modes
Old 19th Mar 2012, 06:03 PM   #1801
nELsOn
bSnakeCastShadow = True
 
nELsOn's Avatar
 
Join Date: Aug. 18th, 2005
Location: on a plane
Posts: 1,297
Quote:
Originally Posted by Foufoune_Rose View Post
Quake3? looks like a quake3 map (vertical vengeance?).
Reminiscent of Quake 3? Yes, but I'd say Q3DM18 (Space Chamber).
__________________


nelson's portfolio
nELsOn is offline   Reply With Quote
Old 20th Mar 2012, 05:21 AM   #1802
ambershee
Nimbusfish Rawks
 
ambershee's Avatar
 
Join Date: Apr. 18th, 2006
Location: Nomad
Posts: 4,279
^ That's the one!

I hated that map xD
__________________
Quote:
Originally Posted by m00naY View Post
Please send a platypus to Bite_Me. I think it could give some flare to his porno.
ambershee is offline   Reply With Quote
Old 26th Mar 2012, 05:08 PM   #1803
Vaskadar
It's time I look back from outer space
 
Vaskadar's Avatar
 
Join Date: Feb. 12th, 2008
Location: and face the mirror I still have to face
Posts: 2,454
This image was resized using the screenshot tag.  Click to view the full version

Water! D:
Very WIP

I'm thinking of renaming it from DM-Kinesis to DM-Osmosis

Last edited by Vaskadar; 26th Mar 2012 at 05:10 PM.
Vaskadar is offline   Reply With Quote
Old 29th Mar 2012, 01:03 AM   #1804
Mclogenog
I put the lol in philology
 
Mclogenog's Avatar
 
Join Date: Feb. 8th, 2008
Location: Oregon, U.S.A.
Posts: 645
A new CTF map for UT3 I've been playing with:
This image was resized using the screenshot tag.  Click to view the full version
Wip lighting, and some textures in the shot need to be aligned, but the idea's there.
__________________
Mclogenog is offline   Reply With Quote
Old 29th Mar 2012, 01:28 AM   #1805
Vaskadar
It's time I look back from outer space
 
Vaskadar's Avatar
 
Join Date: Feb. 12th, 2008
Location: and face the mirror I still have to face
Posts: 2,454
Quote:
Originally Posted by Mclogenog View Post
A new CTF map for UT3 I've been playing with:
This image was resized using the screenshot tag.  Click to view the full version
Wip lighting, and some textures in the shot need to be aligned, but the idea's there.
I'm sure I'll get my grubby little fingers on that map soon enough to do some serious movement testing.
Vaskadar is offline   Reply With Quote
Old 30th Mar 2012, 05:07 PM   #1806
Mclogenog
I put the lol in philology
 
Mclogenog's Avatar
 
Join Date: Feb. 8th, 2008
Location: Oregon, U.S.A.
Posts: 645
Derp de lerp:
This image was resized using the screenshot tag.  Click to view the full version
should be releasing soon.
__________________
Mclogenog is offline   Reply With Quote
Old 30th Mar 2012, 05:40 PM   #1807
WedgeBob
XSI Mod Tool User
 
WedgeBob's Avatar
 
Join Date: Nov. 12th, 2008
Location: Cleveland, OH, USA
Posts: 542
Love that reflective wood texture, and the glowing red is eye candy. Keep it up!
__________________

Hobbyist SoftImage Artist and UDK Level Designer
WedgeBob is offline   Reply With Quote
Old 30th Mar 2012, 09:10 PM   #1808
stevelois
Registered User
 
Join Date: Aug. 31st, 2009
Posts: 177
Quote:
Originally Posted by Mclogenog View Post
Derp de lerp:
This image was resized using the screenshot tag.  Click to view the full version
should be releasing soon.
Look like another classic will be release

Excellent work so far
stevelois is offline   Reply With Quote
Old 3rd Apr 2012, 10:09 AM   #1809
Sjosz
(╯°□°)╯︵ ┻━┻
 
Sjosz's Avatar
 
Join Date: Dec. 31st, 2003
Location: Edmonton, AB
Posts: 3,049
Somebody sure seems to be liking their trims. (says the kettle)
__________________
]--[ UCMP ]--[ BioWare ]--[ Portfolio ]--[ HOLP ]--[]--[ Flickr ]-|-[
Sjosz is offline   Reply With Quote
Old 5th Apr 2012, 06:48 AM   #1810
Bloodyboy
UT3 JB Mapper
 
Bloodyboy's Avatar
 
Join Date: Jan. 18th, 2010
Location: France
Posts: 458

Screenshot from map number 476 of the jailbreak-mappack...
__________________
AS-Ballistic
Jailbreak-BK-Mappack-1 Finished
Jailbreak-BK-Mappack-2
WIP
Bloodyboy is offline   Reply With Quote
Old 5th Apr 2012, 10:18 AM   #1811
evilmrfrank
Banned
 
evilmrfrank's Avatar
 
Join Date: Apr. 22nd, 2005
Location: Florida, US
Posts: 1,606
I like the lighting! For such a simply detailed map it makes it looks neat
__________________
www.evilmrfrank.com

-----------------------
evilmrfrank is offline   Reply With Quote
Old 5th Apr 2012, 10:56 AM   #1812
Bloodyboy
UT3 JB Mapper
 
Bloodyboy's Avatar
 
Join Date: Jan. 18th, 2010
Location: France
Posts: 458
Edit: I write nimp when I receive no fuucking internal feedback!
__________________
AS-Ballistic
Jailbreak-BK-Mappack-1 Finished
Jailbreak-BK-Mappack-2
WIP

Last edited by Bloodyboy; 6th Apr 2012 at 03:54 AM.
Bloodyboy is offline   Reply With Quote
Old 6th Apr 2012, 01:22 PM   #1813
DarkSonny
Beware!
 
DarkSonny's Avatar
 
Join Date: Apr. 8th, 2008
Location: Malaga, Spain
Posts: 288
Moglenog ..mmm ctf? that is cool
bloodyboyh that picture and the lighting is ****ing sexy ( 476 maps ) I will die soon without no seeing finished your maps lol
__________________
The thing is: To be pussificated or not to be pussificated. Frag on!


La cuestión es: Ser o No ser coñificado. Liate a tiros!
DarkSonny is offline   Reply With Quote
Old 6th Apr 2012, 02:39 PM   #1814
Firefly
United Kingdom is not a country.
 
Firefly's Avatar
 
Join Date: Feb. 20th, 2000
Location: Bucks, England - Nowhere near Europe
Posts: 4,860
Quote:
Originally Posted by Mclogenog View Post
A new CTF map for UT3 I've been playing with:
This image was resized using the screenshot tag.  Click to view the full version
Wip lighting, and some textures in the shot need to be aligned, but the idea's there.
That reminds me of a custom texture set from UT but I can't remember it's name.

Last edited by Firefly; 6th Apr 2012 at 02:40 PM.
Firefly is offline   Reply With Quote
Old 6th Apr 2012, 02:58 PM   #1815
Mclogenog
I put the lol in philology
 
Mclogenog's Avatar
 
Join Date: Feb. 8th, 2008
Location: Oregon, U.S.A.
Posts: 645
Quote:
Originally Posted by Firefly View Post
That reminds me of a custom texture set from UT but I can't remember it's name.
The textures are Hourences. (That might be why!)

Bloodyboy, really liking the way the ceiling curves. I'm not sure about the unnatural light sources though, especially the chandelier. It might be more interesting to try balancing multiple natural light sources (ceiling shafts, floor grate, faked bounce light?). Dangling vines and maybe a little denser heightfog would also make it even better

EDIT: oh look a new screenshot

This image was resized using the screenshot tag.  Click to view the full version
__________________

Last edited by Mclogenog; 6th Apr 2012 at 05:09 PM.
Mclogenog is offline   Reply With Quote
Old 9th Apr 2012, 08:20 PM   #1816
Vaskadar
It's time I look back from outer space
 
Vaskadar's Avatar
 
Join Date: Feb. 12th, 2008
Location: and face the mirror I still have to face
Posts: 2,454
This image was resized using the screenshot tag.  Click to view the full version
Finally getting around to decorating the bastard.
Vaskadar is offline   Reply With Quote
Old 14th Apr 2012, 02:53 PM   #1817
milb
****** from Teen Arts
 
milb's Avatar
 
Join Date: Feb. 12th, 2004
Location: Germany
Posts: 197
@Vaskadar: Looking good. I like the pretty basic architecture!

The lack of screenshots in this threads disturbs me. So here's a pretty early screenshot of what I'am working on.

This image was resized using the screenshot tag.  Click to view the full version
__________________
www.milbenplage.de
_______________________________
Sugar coated was the tainted pill.
Easy to swallow but it fu*ked my will.
milb is offline   Reply With Quote
Old 14th Apr 2012, 03:02 PM   #1818
Pandemonium
...
 
Pandemonium's Avatar
 
Join Date: Mar. 25th, 2005
Location: Germany, NRW, Siegen
Posts: 86
milb goes UE3!
Looks good so far. The brick-texture seems to be scaled a little too small in my opinion.

-
__________________
bypande.com
photography

-
Pandemonium is offline   Reply With Quote
Old 14th Apr 2012, 03:10 PM   #1819
nELsOn
bSnakeCastShadow = True
 
nELsOn's Avatar
 
Join Date: Aug. 18th, 2005
Location: on a plane
Posts: 1,297
didn't that start out as a level for UT1? the architecture looks kinda familiar. but nice to see you working on something UE3
__________________


nelson's portfolio
nELsOn is offline   Reply With Quote
Old 14th Apr 2012, 03:38 PM   #1820
Vaskadar
It's time I look back from outer space
 
Vaskadar's Avatar
 
Join Date: Feb. 12th, 2008
Location: and face the mirror I still have to face
Posts: 2,454
Quote:
Originally Posted by milb View Post
@Vaskadar: Looking good. I like the pretty basic architecture!
Thanks man! Also, glad to see you finally got working in UT3.
Here's an update of many screenshots.
This image was resized using the screenshot tag.  Click to view the full versionThis image was resized using the screenshot tag.  Click to view the full version

This image was resized using the screenshot tag.  Click to view the full versionThis image was resized using the screenshot tag.  Click to view the full version

Last edited by Vaskadar; 14th Apr 2012 at 03:42 PM.
Vaskadar is offline   Reply With Quote
Reply

Tags
awesome, darkpulse is right, darkpulse is white, darkpulse is write, darkpulse is wrong!, darkpulse is wrong?, door knobs 20% off this week only, japanese girls are amazing, kantham is mad at, monkeys, no it has, no it hasn't, oh look wedgebob just found about textures, pedobear may approve this thread, red is the new brown and yellow is the new brown, sooooooo.... i herd u liek progress???!!!???, srs bsnss, the best thread on bu, this thread has gone uphill, wait, wip, yes it hasn't

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:07 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer