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#1801 |
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Reminiscent of Quake 3? Yes, but I'd say Q3DM18 (Space Chamber).
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#1802 |
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^ That's the one!
I hated that map xD |
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#1803 |
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Last edited by Vaskadar; 26th Mar 2012 at 05:10 PM. |
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#1804 |
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A new CTF map for UT3 I've been playing with:
![]() Wip lighting, and some textures in the shot need to be aligned, but the idea's there.
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#1805 | |
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Quote:
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#1806 |
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#1807 |
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Love that reflective wood texture, and the glowing red is eye candy. Keep it up!
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Hobbyist SoftImage Artist and UDK Level Designer |
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#1808 |
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Registered User
Join Date: Aug. 31st, 2009
Posts: 173
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Look like another classic will be release
![]() Excellent work so far
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#1810 |
![]() Screenshot from map number 476 of the jailbreak-mappack... |
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#1811 |
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I like the lighting! For such a simply detailed map it makes it looks neat
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#1812 |
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Edit: I write nimp when I receive no fuucking internal feedback!
Last edited by Bloodyboy; 6th Apr 2012 at 03:54 AM. |
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#1813 |
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Moglenog ..mmm ctf? that is cool
bloodyboyh that picture and the lighting is ****ing sexy ( 476 maps ) I will die soon without no seeing finished your maps lol
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The thing is: To be pussificated or not to be pussificated. Frag on! La cuestión es: Ser o No ser coñificado. Liate a tiros! |
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#1814 |
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That reminds me of a custom texture set from UT but I can't remember it's name.
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Last edited by Firefly; 6th Apr 2012 at 02:40 PM. |
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#1815 | |
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Quote:
Bloodyboy, really liking the way the ceiling curves. I'm not sure about the unnatural light sources though, especially the chandelier. It might be more interesting to try balancing multiple natural light sources (ceiling shafts, floor grate, faked bounce light?). Dangling vines and maybe a little denser heightfog would also make it even better ![]() EDIT: oh look a new screenshot
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Last edited by Mclogenog; 6th Apr 2012 at 05:09 PM. |
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#1816 |
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#1817 |
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@Vaskadar: Looking good. I like the pretty basic architecture!
The lack of screenshots in this threads disturbs me. So here's a pretty early screenshot of what I'am working on.
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www.milbenplage.de _______________________________ Sugar coated was the tainted pill. Easy to swallow but it fu*ked my will. |
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#1818 |
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milb goes UE3!
![]() Looks good so far. The brick-texture seems to be scaled a little too small in my opinion. - |
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#1819 |
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didn't that start out as a level for UT1? the architecture looks kinda familiar. but nice to see you working on something UE3
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#1820 |
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Last edited by Vaskadar; 14th Apr 2012 at 03:42 PM. |
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