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#1 |
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Registered User
Join Date: Dec. 13th, 2011
Posts: 4
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Lineage 2 Custom Meshes
Hi , i want to ask if someone knows how to insert custom non-static meshes (like armors) in L2 , i've tried to insert .ukx with a .psk(skeletal mesh) and .psa(animations) created in UnrealED , but L2 gives me a critical error , please if someone know a way to do it or a program please help me (i've posted in several forums and mailed several people but nobody answers me T.T)
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#2 |
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Post log...
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#3 | |
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Registered User
Join Date: Dec. 13th, 2011
Posts: 4
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Here it is , that's the error that i recieve
Spoiler Warning! (move mouse over box below to reveal)
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#4 | ||
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Quote:
Quote:
Ps: next time copy/paste log - i don't need to see your desktop... |
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#5 |
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Registered User
Join Date: Dec. 13th, 2011
Posts: 4
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I think Lineage 2 didn't have it's own editor , so i don't know what version of UnrealED can be the correct for editing Lineage 2 files , if someone knows it plz tell me
Now i tried to use UT2004 UnrealED and this happened : 2011.12.18 16:55:09 OS : Windows Vista 6.1 (Build: 7600) CPU : GenuineIntel Pentium(R) Dual-Core CPU E5800 @ 3.20GHz @ 3200 MHz 4094MB RAM Video : NVIDIA GeForce 9400 GT (7533) PosCode : LS1(216) -64:0:-102 2/0 [0] Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 186] History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- TLazyArray<< <- TArray<< <- USkeletalMesh::Serialize <- (SkeletalMesh Eternal_Core.MFighter_m016_u) <- LoadObject <- (SkeletalMesh Eternal_Core.MFighter_m016_u 5291778==5291778/5632406 5229067 403272) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh Eternal_Core.MFighter_m016_u NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain: ispatchWndMsg <- NConsoleWnd: ispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Last edited by DarkRose; 18th Dec 2011 at 12:56 PM. |
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#6 |
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There is some chance that L2 have editor... But this will be very hard to do...
I don't have Lineage 2 and i can just guess... Make .bat file, inside write: ExecName.exe editor pause or: ExecName.exe -editor pause Run bat and look in to commandline... If your lucky... Try google ie. 'Lineage 2 editor' |
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#7 |
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Registered User
Join Date: Dec. 13th, 2011
Posts: 4
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I think L2 has his own editor , because in System folder it has the files Editor.u , Core.dll and other more than i saw in UT2004 System folder , i tried with the .bat that you said but it only opens the game , i think there's some missing file or something
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#8 |
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Go there:
https://github.com/Bigcheese/L2MapExtract and try find something... Google... There is many site web - mostly forums - where you can fin some info. I'm not sure, but i think i've seen somwhere info about models in L2. |
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#9 | |
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as far as i remember all the files in lineage are encrypted, so you will need to use some extraction tools before you will be able to open files with ued, same thing when you try to add new stuff to the game. it must be encrypted
i suggest you to try dstuff: http://dstuff.luftbrandzlung.org/l2.php Quote:
although umodel is mostly for exporting and i'm not sure if it can make ukx files |
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#10 |
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Gildor write special program for peoples like you, but in not free...
http://www.gildor.org/smf/index.php/topic,155.0.html |
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