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#1 |
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Registered User
Join Date: Aug. 28th, 2011
Posts: 5
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Exiled Minds Section B RECRUITING MOST FIELDS
Description (small resume of the prologue)(still in development)
It is a free-roam zombie/mutant first person shooter. The player starts outside of a city, it was like a normal day, until he saw some rockets heading into the city, they exploded and a green gas was poured through the streets. The force of the blast knocks the player out. When the player awakens he sees the city in ruins. As the player you can go where ever you want and find other survivors. Weapons and ammo are scarce so conserve your rounds. At nightfall things go crazy as different kinds of mutations come out hungering for flesh. Hide in your safe-house until daybreak and complete quests for other humans to help humanity survive. Gameplay First or Third Person Free Roam Addicting gameplay Possible vehicles Post apocalyptic city A lot of abanndoned places A lot of zombies Scary atmosphere Team/Available Positions LEAD LEVEL DESIGNER 0/1 LEVEL DESIGNER 4/5 LEAD UNREAL SCRIPTER 0/1 UNREAL SCRIPTERS 0/2 LEAD GRAPHIC DESIGNER 0/1 GRAPHIC DESIGNERS 2/5 STORY WRITER 0/? SFX SOUND DESIGNER 0/1 COMPOSER 0/2 LEAD ARTIST 0/1 ARTIST 2/3 LEAD ANIMATOR 0/1 ANIMATOR 0/2 TEXTURE ARTIST 0/2 LEAD VFX DESIGNER 0/1 VFX DESIGNER 0/2 UI DESIGNER 0/1 Ask if you want a position and it isn't one of those. PROFILES LEAD POSITIONS You should be a professional in your area or fairly good. You need to be able to help other people and get things done . THE ARTIST Must be pretty good drawing, digital or pencil, depending on the specialty they will be concept artist etc etc UNREAL SCRIPTERS Must know the basics, like adding new weapons, add new pawns.-Must have experience with projectiles and AI.-Must be willing to resolve problems-Must be able to implement systems, one simple example of this is the reload/ammo system. - If you have any skill in scripting still contact me. THE ANIMATORThe same as the artist, free software like blender or must have a license, must be familiar with the setup of anim trees etc VFX DESIGNERMust have experience with unreal cascade. GRAPHIC INTERFACES DESIGNERMust have experience with scaleform and must have flash license or be able to use vectorian gioto & flash develop to replace adove flash to make menus and the HUD. EXTRA INFO When the project is finished you will get royalties and it will depend on how much you have done, but each person will get a decent amount. 40% of the royalties will go back into exiled minds for future projects. Concept Art is on its way, Stay Tuned!!! ![]() ![]() ![]() Models ![]()
Last edited by mwesten1; 3rd Sep 2011 at 04:17 AM. |
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#2 |
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Registered User
Join Date: Aug. 28th, 2011
Posts: 5
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UPDATE. A knife concept is ready. Stay tuned for more.
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#3 |
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So the entire city, including the player directly, was exposed to that green gas. Yet the player didn't become a zombie/mutant?
__________________
Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives Everything you ever wanted to know about replication (but were afraid to ask) [in German] | UnrealScript security considerations <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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#4 |
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Registered User
Join Date: Aug. 28th, 2011
Posts: 5
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We changed plot. Only the final area and most dangerous one has green gas emission. That where it came from. from there infection spread by bites. And at the end player will turn off that thing.
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#5 |
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Registered User
Join Date: Aug. 28th, 2011
Posts: 5
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Post updated. Models added and new concepts.
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#6 |
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I believe I can help with the storyline. If you are interested in my services as a story writer (I see the position is taken, but even so), then PM me.
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Alien Breed 3D Anniversary Project could use some help. |
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