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Old 9th Sep 2011, 09:20 AM   #1
hal
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The Ball To Add Custom Level Support

Thumbs up to Teotl Studios for pushing the issue and Epic Games for allowing it to happen. According to a post by Hourences, The Ball will add support for custom levels by the end of the year. Hopefully we'll see the Ued community grind out a few gems for the game and remind the games industry that it's a good thing to support a level editor.

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Old 9th Sep 2011, 10:14 AM   #2
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Like.
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Old 9th Sep 2011, 10:19 AM   #3
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Yeah, so now I'll be able to make levels for The Ball!


Oh, wait...


EDIT: I like this, too. Hopefully that'll result in some nice puzzles/survival maps =)
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Old 9th Sep 2011, 10:38 AM   #4
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I'm anticipating that there sadly will not be any code support for it though
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Old 9th Sep 2011, 03:03 PM   #5
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Quote:
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I'm anticipating that there sadly will not be any code support for it though
I'm sure Kismet is going to be intigrated into Ball-ed, so what code is needed?
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Old 9th Sep 2011, 04:18 PM   #6
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Oh yeah, The Ball. I really should finally play this game. :/
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Old 9th Sep 2011, 09:38 PM   #7
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I'm sure Kismet is going to be intigrated into Ball-ed, so what code is needed?
Don't make me hurt you.

Kismet is not a substitute for code.
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Old 9th Sep 2011, 10:09 PM   #8
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Quote:
Originally Posted by JohnDoe641 View Post
Oh yeah, The Ball. I really should finally play this game. :/
You should, indeed!


Quote:
Originally Posted by ambershee
Don't make me hurt you.

Kismet is not a substitute for code.
I would have put it differently but... yeah, THIS.
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Old 10th Sep 2011, 12:21 AM   #9
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Well, I guess it at least enables it for mappers who don't know anything about programming to do basic scripting.
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Old 10th Sep 2011, 12:03 PM   #10
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Quote:
Originally Posted by ambershee View Post
Don't make me hurt you.

Kismet is not a substitute for code.
I was under the impression Ball-ed was for making additional maps, not game-types, weapons, artifacts, etc... though you could do some of that with Kismet
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Old 10th Sep 2011, 12:33 PM   #11
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