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July UDK Beta Released
Late this week Epic Games released the July beta Unreal Development Kit and, as always, there's quite a few useful additions. I'll direct you to the release notes for all of the details, but we'll cover a few highlights below:
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the return of demoguy
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Registered User
Join Date: Jun. 12th, 2010
Posts: 177
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bonus points for epic if they can squeeze that AA into GOW3.
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Integrated AA support? Do want. AA is probably the thing that tends to lag UE3 the most.
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Can the UDK be used to create stuff for android?
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tricoro
Join Date: Jan. 20th, 2008
Posts: 4,720
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AA support about time.
Also DEMOGUY
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UnrealSP.org Staff Member Sky Town Reduxx Xidia Gold Unreal Beta Guide g59 Quote:
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#7 |
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#9 |
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I haven't downloaded it yet to take a look at the quality of the MLAA and FXAA, but I'm hopeful that it is a lot nicer than the other post-processing AA attempts I've seen experimented with in the UDK up to this point. They are pretty common industry standards now so I know they'll be decent, but I still worry a bit from that screenshot. The edges look great, but notice the blurriness of the textures on flat surfaces like the sunny side of the stone square structure. Oh well, when multisampling isn't possible, you have to make due.
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#10 |
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Registered User
Join Date: Jun. 12th, 2010
Posts: 177
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It doesn't really blur textures much apart from removing shader aliasing.
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| demo guy is back!, udk |
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