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Old 30th Jul 2011, 09:09 PM   #1
hal
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July UDK Beta Released

Late this week Epic Games released the July beta Unreal Development Kit and, as always, there's quite a few useful additions. I'll direct you to the release notes for all of the details, but we'll cover a few highlights below:


  • Unreal Landscape Improvements
  • Use the new landscape gizmo to copy and paste chunks of terrain. Import and export entire regions.
  • Landscape gizmos can be arbitrarily positioned, rotated and resized.
  • Use the brush tool to mask landscape and selectively paste over it.
  • Each Unreal Landscape layer can now be assigned a physical material.
  • Simplygon Skeletal Mesh Simplification
  • Simplygon can now be used to simplify skeletal meshes the same way it can be used to simplify static geometry in UDK.
  • Generating LODs using Simplygon is also supported.
  • Morph targets are disabled for skeletal mesh LODs that have been simplified.
  • Alternate bone weightings are disabled for skeletal mesh LODs that have been simplified.
  • Post-Process Anti-aliasing
  • FXAA and MLAA post-processing methods have been integrated into the engine. Post-process anti-aliasing is supported on DirectX 9 and DirectX 11.
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Old 30th Jul 2011, 10:53 PM   #2
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the return of demoguy
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Old 30th Jul 2011, 11:58 PM   #3
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bonus points for epic if they can squeeze that AA into GOW3.
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Old 31st Jul 2011, 01:42 AM   #4
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Integrated AA support? Do want. AA is probably the thing that tends to lag UE3 the most.
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Old 31st Jul 2011, 04:48 AM   #5
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Can the UDK be used to create stuff for android?
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Old 31st Jul 2011, 04:55 AM   #6
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AA support about time.
Also DEMOGUY
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Old 31st Jul 2011, 09:42 AM   #7
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Quote:
Originally Posted by Firefly View Post
Can the UDK be used to create stuff for android?
Not yet.
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Old 31st Jul 2011, 10:14 AM   #8
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Not yet.
thx
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Old 31st Jul 2011, 09:21 PM   #9
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I haven't downloaded it yet to take a look at the quality of the MLAA and FXAA, but I'm hopeful that it is a lot nicer than the other post-processing AA attempts I've seen experimented with in the UDK up to this point. They are pretty common industry standards now so I know they'll be decent, but I still worry a bit from that screenshot. The edges look great, but notice the blurriness of the textures on flat surfaces like the sunny side of the stone square structure. Oh well, when multisampling isn't possible, you have to make due.
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Old 1st Aug 2011, 04:14 AM   #10
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It doesn't really blur textures much apart from removing shader aliasing.
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Old 1st Aug 2011, 04:34 AM   #11
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FXAA ain't exactly purdy. In fact, I sometimes wonder if I'd prefer scenes without it because of all the blurring it does. MLAA though, that's much better.
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