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Old 1st Jul 2004, 09:23 PM   #41
Turret 49
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Meh, it said:

"Failed launching URL
Package 'EDWMutes' version mismatch"

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Old 18th Feb 2005, 08:05 AM   #42
The Punisher
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lol i need this. im making a trials map. i know how to make it compatible with the hi-fhi game mode. lol get it?
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Old 18th Feb 2005, 10:15 PM   #43
-{SC}- Renamon
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Quote:
Originally Posted by Kaithofis
sexually needing skeletons etc.
What do you mean about 'sexually needing' skeletons? Do ya mean they look like their humping the bots when around 20 of them is killing some poor bot who is despratly tying to get away??

Lmao.
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Old 19th Feb 2005, 06:32 AM   #44
Kaithofis
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Yup. First they get close to you, to get intimate, then the do their humping manoeuvre (or however you spell that) of doom, then.. you're like, doomed
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Old 9th Mar 2006, 07:17 AM   #45
come_once
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Rant

Hello, what is your online servers?
By the way my favorite fighter is Damarus to...
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Old 9th Mar 2006, 07:25 AM   #46
come_once
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so what ur servers are?
where to download U4E version non-umod?
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Old 9th Mar 2006, 07:28 AM   #47
come_once
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once i was in the page but i downloaded other version so in 1 server that ive been downloading skins like 3 hours i wana try it...
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Old 1st Jun 2011, 02:05 PM   #48
laferrierejc
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I'm using Fraghouse invasion. I have successfully configured Satore Monster Pack to work with doom 3 monsters in the regular version (non fraghouse) of the game, but when I copy the satore and doom3 stuff over to the fhiv5\system folder, I can see the mutator, and configure it and see my monsters, but there not used in any of the waves.

What am I doing wrong.

Thanks.
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Old 1st Jun 2011, 09:48 PM   #49
laferrierejc
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got it!

I read on another forum that had a weird class structure specification.

The answer is open fhiv5.ini and ensure your section looks similar to this

[FHI.FHI]
WaveConfigMenu=FHI.FHIWaveConfig
FallbackMonsterClass=FHI.Monster_DemonNali
InitialWave=0
FinalWave=16
bAllowNonTeamChat=False
FriendlyFireScale=0.000000
NetWait=5
bForceRespawn=True
bAdjustSkill=False
bAllowTaunts=True
bAllowTrans=False
SpawnProtectionTime=0.166000
LateEntryLives=1
LoginMenuClass=GUI2K4.UT2K4InvasionLoginMenu
bAllowPrivateChat=True
bWeaponStay=True
bAllowWeaponThrowing=True
ResetTimeDelay=0
GoalScore=0
MaxLives=10
TimeLimit=0
GameDifficulty=5
bInvServer=false
bDestroyTurrets=True
bUseExtraMonsters=True
ExtraMonsters=Class'FHI.Monster_Mercenary'
ExtraMonsters=Class'FHI.Monster_Skeleton'
ExtraMonsters=Class'FHI.Monster_ShockSoldier'
ExtraMonsters=Class'FHI.Monster_Behemoth'
ExtraMonsters=Class'DoomMonsterPackv3.Archvile'
ExtraMonsters=Class'DoomMonsterPackv3.Boney'
ExtraMonsters=Class'DoomMonsterPackv3.BoneyHell'
ExtraMonsters=Class'DoomMonsterPackv3.Bruiser'
ExtraMonsters=Class'DoomMonsterPackv3.Cacodemon'
ExtraMonsters=Class'DoomMonsterPackv3.Cherub'
ExtraMonsters=Class'DoomMonsterPackv3.Commando'
ExtraMonsters=Class'DoomMonsterPackv3.Cyberdemon'
ExtraMonsters=Class'DoomMonsterPackv3.FatZombie'
ExtraMonsters=Class'DoomMonsterPackv3.Forgotten'
ExtraMonsters=Class'DoomMonsterPackv3.Guardian'
ExtraMonsters=Class'DoomMonsterPackv3.HellKnight'
ExtraMonsters=Class'DoomMonsterPackv3.HellKnight_Dark'
ExtraMonsters=Class'DoomMonsterPackv3.HunterBerserk'
ExtraMonsters=Class'DoomMonsterPackv3.HunterHellTime'
ExtraMonsters=Class'DoomMonsterPackv3.HunterInvul'
ExtraMonsters=Class'DoomMonsterPackv3.Imp'
ExtraMonsters=Class'DoomMonsterPackv3.Imp_Blue'
ExtraMonsters=Class'DoomMonsterPackv3.Imp_Dark'
ExtraMonsters=Class'DoomMonsterPackv3.Imp_Green'
ExtraMonsters=Class'DoomMonsterPackv3.Imp_Purple'
ExtraMonsters=Class'DoomMonsterPackv3.Imp_Random'
ExtraMonsters=Class'DoomMonsterPackv3.Imp_Red'
ExtraMonsters=Class'DoomMonsterPackv3.LostSoul'
ExtraMonsters=Class'DoomMonsterPackv3.Maggot'
ExtraMonsters=Class'DoomMonsterPackv3.Maledict'
ExtraMonsters=Class'DoomMonsterPackv3.Mancubus'
ExtraMonsters=Class'DoomMonsterPackv3.Mancubus_Slimey'
ExtraMonsters=Class'DoomMonsterPackv3.Pinky'
ExtraMonsters=Class'DoomMonsterPackv3.Revenant'
ExtraMonsters=Class'DoomMonsterPackv3.Sabaoth'
ExtraMonsters=Class'DoomMonsterPackv3.Sawyer'
ExtraMonsters=Class'DoomMonsterPackv3.Sawyer_Skeleton'
ExtraMonsters=Class'DoomMonsterPackv3.Seeker'
ExtraMonsters=Class'DoomMonsterPackv3.Sentry'
ExtraMonsters=Class'DoomMonsterPackv3.Skeleton'
ExtraMonsters=Class'DoomMonsterPackv3.Tick'
ExtraMonsters=Class'DoomMonsterPackv3.Trite'
ExtraMonsters=Class'DoomMonsterPackv3.Vagary'
ExtraMonsters=Class'DoomMonsterPackv3.Vulgar'
ExtraMonsters=Class'DoomMonsterPackv3.Wraith'
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Old 1st Jun 2011, 10:54 PM   #50
laferrierejc
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doing the above screwed up all my waves

I have no control over what spawns in each wave. Though doom monsters do show up, sometimes cyberdemons and maledicts on the 1st wave...
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