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#41 |
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Meh, it said:
"Failed launching URL Package 'EDWMutes' version mismatch"
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#42 |
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lol i need this. im making a trials map. i know how to make it compatible with the hi-fhi game mode. lol get it?
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#43 | |
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Quote:
Lmao.
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![]() ![]() This is one scary signature!
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#44 |
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Yup. First they get close to you, to get intimate, then the do their humping manoeuvre (or however you spell that) of doom, then.. you're like, doomed
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#45 |
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Registered User
Join Date: Mar. 9th, 2006
Posts: 3
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Hello, what is your online servers?
By the way my favorite fighter is Damarus to...
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#46 |
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Registered User
Join Date: Mar. 9th, 2006
Posts: 3
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so what ur servers are?
where to download U4E version non-umod? |
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#47 |
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Registered User
Join Date: Mar. 9th, 2006
Posts: 3
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once i was in the page but i downloaded other version so in 1 server that ive been downloading skins like 3 hours i wana try it...
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#48 |
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Registered User
Join Date: Jun. 1st, 2011
Posts: 12
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I'm using Fraghouse invasion. I have successfully configured Satore Monster Pack to work with doom 3 monsters in the regular version (non fraghouse) of the game, but when I copy the satore and doom3 stuff over to the fhiv5\system folder, I can see the mutator, and configure it and see my monsters, but there not used in any of the waves.
What am I doing wrong. Thanks. |
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#49 |
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Registered User
Join Date: Jun. 1st, 2011
Posts: 12
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got it!
I read on another forum that had a weird class structure specification.
The answer is open fhiv5.ini and ensure your section looks similar to this [FHI.FHI] WaveConfigMenu=FHI.FHIWaveConfig FallbackMonsterClass=FHI.Monster_DemonNali InitialWave=0 FinalWave=16 bAllowNonTeamChat=False FriendlyFireScale=0.000000 NetWait=5 bForceRespawn=True bAdjustSkill=False bAllowTaunts=True bAllowTrans=False SpawnProtectionTime=0.166000 LateEntryLives=1 LoginMenuClass=GUI2K4.UT2K4InvasionLoginMenu bAllowPrivateChat=True bWeaponStay=True bAllowWeaponThrowing=True ResetTimeDelay=0 GoalScore=0 MaxLives=10 TimeLimit=0 GameDifficulty=5 bInvServer=false bDestroyTurrets=True bUseExtraMonsters=True ExtraMonsters=Class'FHI.Monster_Mercenary' ExtraMonsters=Class'FHI.Monster_Skeleton' ExtraMonsters=Class'FHI.Monster_ShockSoldier' ExtraMonsters=Class'FHI.Monster_Behemoth' ExtraMonsters=Class'DoomMonsterPackv3.Archvile' ExtraMonsters=Class'DoomMonsterPackv3.Boney' ExtraMonsters=Class'DoomMonsterPackv3.BoneyHell' ExtraMonsters=Class'DoomMonsterPackv3.Bruiser' ExtraMonsters=Class'DoomMonsterPackv3.Cacodemon' ExtraMonsters=Class'DoomMonsterPackv3.Cherub' ExtraMonsters=Class'DoomMonsterPackv3.Commando' ExtraMonsters=Class'DoomMonsterPackv3.Cyberdemon' ExtraMonsters=Class'DoomMonsterPackv3.FatZombie' ExtraMonsters=Class'DoomMonsterPackv3.Forgotten' ExtraMonsters=Class'DoomMonsterPackv3.Guardian' ExtraMonsters=Class'DoomMonsterPackv3.HellKnight' ExtraMonsters=Class'DoomMonsterPackv3.HellKnight_Dark' ExtraMonsters=Class'DoomMonsterPackv3.HunterBerserk' ExtraMonsters=Class'DoomMonsterPackv3.HunterHellTime' ExtraMonsters=Class'DoomMonsterPackv3.HunterInvul' ExtraMonsters=Class'DoomMonsterPackv3.Imp' ExtraMonsters=Class'DoomMonsterPackv3.Imp_Blue' ExtraMonsters=Class'DoomMonsterPackv3.Imp_Dark' ExtraMonsters=Class'DoomMonsterPackv3.Imp_Green' ExtraMonsters=Class'DoomMonsterPackv3.Imp_Purple' ExtraMonsters=Class'DoomMonsterPackv3.Imp_Random' ExtraMonsters=Class'DoomMonsterPackv3.Imp_Red' ExtraMonsters=Class'DoomMonsterPackv3.LostSoul' ExtraMonsters=Class'DoomMonsterPackv3.Maggot' ExtraMonsters=Class'DoomMonsterPackv3.Maledict' ExtraMonsters=Class'DoomMonsterPackv3.Mancubus' ExtraMonsters=Class'DoomMonsterPackv3.Mancubus_Slimey' ExtraMonsters=Class'DoomMonsterPackv3.Pinky' ExtraMonsters=Class'DoomMonsterPackv3.Revenant' ExtraMonsters=Class'DoomMonsterPackv3.Sabaoth' ExtraMonsters=Class'DoomMonsterPackv3.Sawyer' ExtraMonsters=Class'DoomMonsterPackv3.Sawyer_Skeleton' ExtraMonsters=Class'DoomMonsterPackv3.Seeker' ExtraMonsters=Class'DoomMonsterPackv3.Sentry' ExtraMonsters=Class'DoomMonsterPackv3.Skeleton' ExtraMonsters=Class'DoomMonsterPackv3.Tick' ExtraMonsters=Class'DoomMonsterPackv3.Trite' ExtraMonsters=Class'DoomMonsterPackv3.Vagary' ExtraMonsters=Class'DoomMonsterPackv3.Vulgar' ExtraMonsters=Class'DoomMonsterPackv3.Wraith' |
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#50 |
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Registered User
Join Date: Jun. 1st, 2011
Posts: 12
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doing the above screwed up all my waves
I have no control over what spawns in each wave. Though doom monsters do show up, sometimes cyberdemons and maledicts on the 1st wave...
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