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Old 18th Apr 2010, 04:53 AM   #1
offramp
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Help with exporting model from 3DS MAX

Hi,
i had a model of a road sign made that i need in UnrealEd 3. The guy did it in 3DS Max 2010 and gave me a max file. I downloaded the 3DS Max 2011 trial (because i just need it for this one model), opened the file and exported it to an ASE file. On import in UnrealEd 3 the editor crashes.
I tried to use the ActorX plugin (the version for 3DS Max 2010 is supposed to work with the 2011 version, right?), but the plugin won't load.
Now i don't want to get into this too much, i just need that one model. So could anyone maybe convert the file for me? This should only be a couple minutes for someone who knows what they're doing.
Any help greatly appreciated.
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Old 1st Jul 2010, 01:37 AM   #2
Kraag
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PM me if you still need it.
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Old 16th Dec 2010, 02:20 AM   #3
Mak_Ovemi
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Help with exporting model from 3DS MAX

Uh, Ive got a new problem.

I tried to make a colorizeable version of the recon model but his arms dont change color.

What am I doing wrong?
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Old 13th Feb 2011, 05:09 PM   #4
VendorX
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Quote:
Originally Posted by offramp View Post
Hi,
i had a model of a road sign made that i need in UnrealEd 3. The guy did it in 3DS Max 2010 and gave me a max file. I downloaded the 3DS Max 2011 trial (because i just need it for this one model), opened the file and exported it to an ASE file. On import in UnrealEd 3 the editor crashes.
I tried to use the ActorX plugin (the version for 3DS Max 2010 is supposed to work with the 2011 version, right?), but the plugin won't load.
Now i don't want to get into this too much, i just need that one model. So could anyone maybe convert the file for me? This should only be a couple minutes for someone who knows what they're doing.
Any help greatly appreciated.
Exist two different versions of .ase... Try import to Milkshape and export as .ase - Milkshape .ase format is compatybil with Unreal engine.

Last edited by VendorX; 13th Feb 2011 at 05:10 PM.
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