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Old 27th Dec 2010, 11:46 PM   #1
SilentKoala
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Join Date: Jun. 4th, 2009
Posts: 170
Question Getting rid of a dependency that shouldn't be there

I placed an actor from a certain mod in my map, and after several saves later I took the actor out. Yet for some reason the dependency is still there. If I try to play the map without that mod in my UT folder it won't lauch the map, it gives me a missing file error. I am 100% certain I deleted all actors from the map that depended on that mod. How do I get rid of the dependency from the map?

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Old 28th Dec 2010, 05:09 AM   #2
Bloeb
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Join Date: Mar. 21st, 2010
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It may sound silly, but the map still contains a reference. This could be a property in one of your other actors or maybe you accidently used a texture that is embedded in actor. Also check your actors in the actors-browers (Edit->Search for Actors...)

edit:

If you can't find the reference you could try the following fixes:
1. Copy all brushes (without the other actors) to a new map.
2. Build the map
3. Check if the reference is gone (try the TextureCull-command if not).
4. Then do the same for the lights and the other actors untill you've found the reference.

Last edited by Bloeb; 28th Dec 2010 at 05:51 AM.
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