News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Mapping

Thread Tools Display Modes
Old 28th Dec 2010, 12:46 AM   #1
Registered User
Join Date: Jun. 4th, 2009
Posts: 170
Question Getting rid of a dependency that shouldn't be there

I placed an actor from a certain mod in my map, and after several saves later I took the actor out. Yet for some reason the dependency is still there. If I try to play the map without that mod in my UT folder it won't lauch the map, it gives me a missing file error. I am 100% certain I deleted all actors from the map that depended on that mod. How do I get rid of the dependency from the map?

SilentKoala is offline   Reply With Quote
Old 28th Dec 2010, 06:09 AM   #2
Registered User
Join Date: Mar. 21st, 2010
Posts: 16
It may sound silly, but the map still contains a reference. This could be a property in one of your other actors or maybe you accidently used a texture that is embedded in actor. Also check your actors in the actors-browers (Edit->Search for Actors...)


If you can't find the reference you could try the following fixes:
1. Copy all brushes (without the other actors) to a new map.
2. Build the map
3. Check if the reference is gone (try the TextureCull-command if not).
4. Then do the same for the lights and the other actors untill you've found the reference.

Last edited by Bloeb; 28th Dec 2010 at 06:51 AM.
Bloeb is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 05:18 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2015, vBulletin Solutions, Inc.

Copyright ©1998 - 2015, BeyondUnreal
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer