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Old 24th Jan 2010, 12:38 PM   #1
Pyronious
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StargateUnreal

This thread will be used to post updates and such
Yes, we are still developing! lol

here is some new stuff
====Movies====
SGU TEASER
SGU Control Center

====Pictures====
Pawns In-Game:





World #2:





Weapons:




Shop:(concept, replication problems)




hope you enjoyed it
cya next time.
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Last edited by Pyronious; 24th Jan 2010 at 12:46 PM.
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Old 24th Jan 2010, 03:22 PM   #2
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amazing.
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Old 24th Jan 2010, 04:06 PM   #3
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Distance Fog is just terrible for this game.
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Old 25th Jan 2010, 01:20 AM   #4
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Quote:
Originally Posted by Exus Tecius View Post

amazing.
Thank you soon new AI will be shown for jaffa.
Quote:
Originally Posted by UBerserker View Post
Distance Fog is just terrible for this game.
lol, it does hide what you shouldn't yet see though
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Old 25th Jan 2010, 01:07 PM   #5
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damn, this is a rather big dissapointment - i expected more replies

feels like weve been working hard last month for nothing ,as nobody cares anymore.. is this true ?
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Old 25th Jan 2010, 01:40 PM   #6
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Its unreal, old and everyone can play ut2k4 now.
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Old 25th Jan 2010, 02:01 PM   #7
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No idea, but of course turddrive isn't right because he mentioned "UT2k4".
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Old 25th Jan 2010, 02:06 PM   #8
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No idea, but of course turddrive isn't right because he mentioned "UT2k4".
Not every one can run UT3 but sure as hell 90% can run Ut/UT2k4
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Old 25th Jan 2010, 02:25 PM   #9
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Because the Unreal series is the only thing we play, sure.
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Old 25th Jan 2010, 02:35 PM   #10
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Because the Unreal series is the only thing we play, sure.
no i didnt mean it like that i meant that if whe where to play an unreal game most would play that
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Old 25th Jan 2010, 03:29 PM   #11
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The problem is that the whole Unreal series is steadly, and slowly, going into a stale status, if it hasn't happened already (and the answer is probably a yes). UT3, UT2k4 and also UT are suffering from this decay, and the original Unreal seems to be doing even worse than those. At least, this is what I'm just experiencing by looking at BU and other certain Unreal websites, but you can quickly realize that the activity isn't as good as some years ago. Now there are only a few Unreal-related websites up, look how much stuff is gone in almost two years from the release of UT3.

Regarding this thread in the BU Forum, posting in this section isn't the right idea, since there's a Content Releases section fully visible in the Forum Mainpage. You may be more lucky there, but know that the care for Unreal 1 and its mods is mediocre around here.
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Old 25th Jan 2010, 05:28 PM   #12
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dont worry pyro.we have many lurkers also here who i believe would like the mod.
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Old 26th Jan 2010, 01:57 AM   #13
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I do not agree with TurdDrive , that is because there are oldskool players coming back cus of our mod, we have over 30 watchers on moddb(probably all unreal players) and when weare beta testing people try to join even though it says "authorized personnel only" and downloads are off. Thanks for the replies though
Could any moderator or admin please move this thread to the suggested section? thanks
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Old 26th Jan 2010, 02:45 AM   #14
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You should promote your project at WWW.UnrealSP.Org for more attention.
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Old 26th Jan 2010, 02:48 AM   #15
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You should promote your project at WWW.UnrealSP.Org for more attention.
oh yes true pyro.unrealSP is the site for sp mappacks.all mappers gods hang out there.btw:..proph is a well known mapper ,he made xidia and stuff

proph? aint this project be promising mate ?
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Old 26th Jan 2010, 02:53 AM   #16
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I like very much the concept of Item drops, reminds me of Mercenaries. I'd be curious to see how that turns out. I can't say I'm a fan of Stargate, but I'll download anything related to Unreal Singleplayer on general principle. From the screenshots, I'd say your weapon and creature design is much better than your humans, but it's always hard to judge without seeing them ingame (generally when I have a model to show from a project, I don't reveal it unless it has a pretty good render ready or is ingame). I see some sharp shapes in there for noses and such, and I can't really be sure but the people look sort of angular somehow. Maybe smooth them out some? I know UT and Unreal 227 can handle for more complex models than that, so don't be shy

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Old 26th Jan 2010, 05:28 AM   #17
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I wouldn't worry about the lack of response here, the forum may as well be called Beyond OffTopic now
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Old 26th Jan 2010, 07:35 AM   #18
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well im the modeler (and "mapper") and project leader along with henry00 and Sm1key
as for the mapping, if i take the time for it i can create good stuff i geuss, i lack time.
this project is multiplayer RPG FPS style , with some adventures/dungeons etc.. travel between worlds that run on different servers etc. we lack mappers maps dont have to be supreme quality, mainly just 'mass mapping' with some village, place for the stargate, and area to level up and train, and some dungeon with some reward worth doing it. as for the nose of the guy, has been fixed xD that was a rather old render
the development team is currently only me and henry00, because smikey is absent(he having internet and RL problems, but hes getting us servers) and surprisingly enough the progress speeded up 500% since only enry and I work on it! strange eh (not really fair to say that though because since we started 4 years back or something i didnt know anything and i leanred it all by myself , i dont follow a course for 3d modelling or sometyhing, im 15 and doing regular school.) Anyways, our files will be installed using a Patcher (which is SAFE, good jesus there are some suspicious people living in this world afraid of anything yet unkown :s) it is created by henry(just as the Public SGUCC where you can follow our latest activities). A patcher because we will have new updates time to time , fixes, new stuff.. all that. The patcher fucntions as a Launcher:

Also it is highly recommended to install SGU on a clean COPY of unreal(copy/paste of you prefer) as some files get replaced (splash images, unreal.unr, entry.unr and some else yet not known) and you wont be able to play on highly protected servers because of some changes in user.ini., and some stated 'unknown packages' loaded. It will be like a standalone game.
UnrealSP.org might be an option, too bad our image has been damaged due to people think its dead cus like a year ago it was announced it was close to completion and we didnt give a heartbeat since then. (back then we didnt have any stuff either. lol)

any questions ?
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Old 28th Jan 2010, 12:45 PM   #19
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Actually replacing files is generally a bad idea. Your mod doesn't really require it after all, just use alternate ini after all with different paths or something.
Have you seen how U4E does things in UT or other mods? Why not using the same?
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Old 29th Jan 2010, 06:24 AM   #20
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good one! was thinking about that in the UT99 mod way, but i didnt think that'd be possible. so how do i do that with alternate ini's ?
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