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#1 |
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MapMixer 3.00 for UT3 - Final Release
The final installment of MapMixer for UT3 is now available. If, for some reason, you don't know what MapMixer is, just know that it gives you unprecedented control over the setup of your game and it's an absolute must-have.
Still not sure? Look at the screenshots! |
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#2 |
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Pretty cool; looks like it remedies a horrendous flaw with UT3. Unfortunately, I no longer care enough about this game, and apparently many others feel as I do.
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----------------------- Number of terrorists killed overseas since 9/11: over 20,000. Number of terrorist attacks on American soil since 9/11: correction: one. |
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#3 |
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That's great news. I see on the MapMixer site that someone has done some new loading binks as well.
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#4 |
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Cangrats on the final installment.
Excellent work and an appreciation for all of the work that went into it
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#5 |
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Thank you
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UnrealSP.org Staff Member. Sky Town Reduxx Xidia Gold Unreal Beta Guide Dozey from OU: "how to change this bsp?? what i must click??" |
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#6 |
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You da man sinx!
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My UT3 Maps: DM-MCC-Hangar | DM-MCC-SpaceNoxx (Beta) | DM-MCC-DeathFan (Beta) | DM-MCC-Fith (Beta) |
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#7 |
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Agreed, but its nice to know there's something good waiting in the case for a return. I enjoyed the features a lot, some of which put the standards ones to shame.
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![]() reds4ever
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#8 |
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I have been using MM since, heck, the Nov 2008 beta. Definitely very well made and a must have.
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#9 |
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Congrats to Sinx for his emphasis on this one.
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"No, PC has custom stuff like mouse control, text chat in game, and graphics settings". |
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#10 |
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Registered User
Join Date: Oct. 11th, 2008
Posts: 27
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Thanks guys. Yeah, a lot of people have left and it's a real pity because it didn't have to be that way. If the game was better executed from the beginning then it may still be on the minds of many more gamers. Nevertheless, I think a lot of people missed out. It's my opinion that the strength of the game is its unique combination between sci-fi and strong multiplayer. It makes it so appealing, yet I believe a lot of people just don't get it. Too much 'hardcore' realism in multiplayer games seems to be attracting people, yet at the same time it turns me back to UT3. I don't want to immerse myself in the real world; I'd rather escape to an alien world full of rich story and compelling characters.
I think Epic really missed out with the whole story and the complete lack of 'Tournament' in Unreal Tournament 3 - in that regard it was very half-hearted. It was my hope to bring back the Tournament into UT3 with future versions of MM3 but while I've got some ideas and a small plan, I'm not sure I've got the inclination at this point. With UT3 Epic did a whole lot of things right but they also did some things wrong. I kinda get the feeling that they'd prefer to work on other IPs. At the end of the day, I'm glad others can get use out of MM and it can help them enjoy the game further, because there's no doubt that there's something special at the core of UT3. I like to think of MM as something that helps leverage the possibilities that exist in the game and the great community content that's out there.
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#11 |
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Very well said sinx.
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My UT3 Maps: DM-MCC-Hangar | DM-MCC-SpaceNoxx (Beta) | DM-MCC-DeathFan (Beta) | DM-MCC-Fith (Beta) |
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#12 |
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Cool mod.
Any way to disable the menus fading/scaling in on startup? I'd like them to be there instantly if possible. |
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#13 | |
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Registered User
Join Date: Oct. 11th, 2008
Posts: 27
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Quote:
Open ..\Config\UTMapMixerFrontEndUI.ini This file defines the content on the Main Menu screen and is totally customisable, as everything is 'modular' in nature and divided into objects. Find the section: [MainMenu MapMixerUI_PanelStorage_CommandMenu] In that section find the line beginning with SubListAnim=( On that line, change fAnimSeconds=0.5 to fAnimSeconds=0.0 Done.
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#14 | |
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Registered User
Join Date: May. 12th, 2008
Posts: 178
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Quote:
Anyways, I love mapmixer. It's just impossible to play the game without it now. Not just because of all the big features and endless customizibility it allows, but also because of small minor things. Like at the end of the match you can go back to viewing your character for that victorious screenshot. Everything just adds up. Not to forget it helps you a lot in organising hundreds of maps and characters...Game is one big mess without mapmixer. |
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#15 |
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I've never used anything to organize my files, maps, menu, etc. for any UT game yet, but this looks promising for UT3. I may try it next time I fire up UT3. I have a couple questions though:
1. So I will finally be able to save my game type settings using MM3? 2. Does this have any conflicts with other add-ons/mods/muts? Thank you for all your hard work!
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#16 | ||
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Registered User
Join Date: Oct. 11th, 2008
Posts: 27
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Quote:
Quote:
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#17 |
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Registered User
Join Date: Jan. 24th, 2006
Posts: 3
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sinx is a true legend of the UT community. An old schooler that many of the newer members may not know. It was ppl like sinx that made the UT community what it is (or should I say 'was?) through the voluntary contributions, sacrifices, communal sharing and essentially, for the fun of it all - 'The way it should be played!'
I'm very impressed that you're still going with the MM series after all these years. I commend you're achievement! Congratulations mate! I take my hat off for you.
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OceaniaUT.com - 'Australian Unreal Tournament Series Games Community' |
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#18 | |
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Quote:
So, even though I probably won't use this, thanks!
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----------------------- Number of terrorists killed overseas since 9/11: over 20,000. Number of terrorist attacks on American soil since 9/11: correction: one. |
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#19 |
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Looks awesome. Wish UT3 was like that from start.
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Rarely seen, hardly heard, never caught. ![]() Steam: _Lynx | LIVE Gamertag: AryssSkaHara | Gamespy ID (UT3): AryssSkaHara |
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#20 |
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Комиссар Гробут
Join Date: Oct. 27th, 2004
Location: Soviet Denmark
Posts: 1,263
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If it had been, i would have played it.
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