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Old 15th Nov 2009, 07:25 AM   #21
Creavion
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I am looking forward to see what you will do with Antalus...
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Old 15th Nov 2009, 10:18 AM   #22
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Creavion, hehe

Okay, Ill try to make good textures for Antalus.
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Old 20th Nov 2009, 08:43 AM   #23
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So how are you doing this? It isn't really bump mapping, so what are you running these through photoshop filters or something?

edit:
I guess I'll download your demo and find out...


edit^2:
So... um. Can't say anything nice, sorry. The new textures look absolutely terrible up close. You've basically just raised saturation and contrast to absurd levels, and even worse neglected to put in detail textures so everything looks extremely pixelated up-close. I was hoping for maybe some clever shader effects or something, but no. There's no actual bump-mapping or bloom here or any smart coding, just some uglified textures.
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Old 20th Nov 2009, 11:06 AM   #24
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@Jefe, we know that. The Rankin textures (in this version) look very "pixelated", as you said. Further the textures has too much rust on it. But this is not the fial version, only for demonstration and looking how it works (performance).
We found a better method to get better texture-results (look up in roghinery).

I cannot code so far, and I don't rly know if you can do reach sth. with coding, but if you have any hints/suggestions to gain better results, then you can help us.
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Old 21st Nov 2009, 09:39 AM   #25
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Jefe, bloom effect can be swithed ON in UT2004 ONLY as MUTATOR.

Or, only in final versions of some modifications.

The version, that you downloaded is very bad in perfomance(yes, very bad) and very bad in bumps. Please, look up at roughinery screenshots. On the roughinery screenshots there is final version of bumps for this moment. Yes, now I making and testing some new bump method(which must work with ut2004), and I hope that this method will work, if not-this is final version of bumps.

Last edited by HiTekk; 21st Nov 2009 at 09:42 AM.
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Old 22nd Nov 2009, 10:22 AM   #26
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Well, I guess that my new bump method is working...but, bumps are not visible so good, like in prevouce method, because of ut2004 lighting, I mean, lighting system in ut2004 is not like in ut3, so, bumps is visible, but very bad. Oh...how can I explain...I mean, there is not good dynamic lights, which can help in bump testing.

If we will use new method, there will be new problem: anti-aliasing.
Ut2004 not supports AA(so, this is one of the worst game problems), and I don't know how to solve it...
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Old 23rd Nov 2009, 08:06 AM   #27
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Quote:
Originally Posted by HiTekk View Post
If we will use new method, there will be new problem: anti-aliasing.
Ut2004 not supports AA(so, this is one of the worst game problems), and I don't know how to solve it...
Funny. I have been playing UT2004 with anti-aliasing and anisotropic filtering enabled for years.

You just have to force the setting using your video card's software.
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Old 23rd Nov 2009, 08:42 AM   #28
HiTekk
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Jefe, Im talking about UT2004 AA. Not about my graphics card abilities.

UT2004 Does not support it. AA was cutted from ut2004 like bloom, motion blur, dynamic lights/shadows.

Look up at attachment. This screenshot contains new bump method. As you can see, there is terrible effects(like when AA is disabled in some new games). With default textures there is no such effect.

I hope that now you understand what Im talking about.
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File Type: jpg look again.JPG (220.1 KB, 9 views)
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