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#21 |
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Join Date: Jan. 24th, 2008
Posts: 112
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Did the readme insist on running it at a really low res so it "looked right"?
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#22 |
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I haven't tried any of the Prometheus versions yet, but plan on doing it soon. Are they all different story lines? Will versions 1, 2 and 3 still work in a fully-patched UT3? Is v4 just a stand-alone v3? For some reason I thought each version was the same but with bug fixes and other stuff ironed out and maybe very little new added. It sounds now like each version is different. Thank you.
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#23 |
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Is this the same as the latest ut3 mod based release or is there any new content?
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#24 | ||
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Quote:
Quote:
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Iron Sights in UT3 | UT3 Coding Primer Assault Carbine Beta 4.8 (PC and PS3) | BowGun Beta 2 (PC and PS3) | Weapon Arena Mutators UT2D-Ducts 2.0 (for UT2D 2.0) |
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#25 | |
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Quote:
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UT3: | JB-Makoy from UT3 Jailbreak | Grayscaled Loading Screens | UT2004: | VCTF-Antropolis | CTF-Opposite | JB-Fragtion2 | JB-Isolated | Jailbreak: | Info | News | Forum | Join us! | |
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#26 |
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Registered User
Join Date: Sep. 19th, 2008
Posts: 54
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#27 |
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Registered User
Join Date: Dec. 29th, 2000
Posts: 199
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Epimethius rocks hard. Just when you though Prometheus couldn't get cooler. And the graphical restyling makes the missions feel new (plus I didn't remember the details from my first play-through (v1).
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I am the leaf, I am the branch, I am the root. Okay, maybe I'm just the leaf. |
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#28 | |
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Quote:
It's the same as v3, just ported over. |
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#29 |
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Daze, that's exactly why I asked. That changelog looked too familiar.
Ok thanks Angel_Mapper for the reply, I'll wait for the next version then if this is just ported over. |
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#30 |
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Registered User
Join Date: Sep. 18th, 2009
Posts: 29
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What's Prometheus about?
After looking at the moddb page, I have no idea if Prometheus is purely a puzzle based game / mod, 3rd person, first person... |
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#31 |
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Bravo, Angel_Mapper! Smart move, good timing!
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- SuperApe ![]() |
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#32 |
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While I like the premise, there's way too much trial and error. The third level is really difficult in my opinion, and not because it's difficult to keep track off, but you have no idea how the level looks, so you'll have to first fail a couple of times, before you can get the right. I don't like games that work this way.
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#33 |
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Registered User
Join Date: Sep. 19th, 2008
Posts: 54
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Trial and error, good times :P
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#34 | ||
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Once you figure out you did something wrong you are not going to commit the same mistake again so your next try should be different from your previous one... Sometimes it may be a bit frustrating to repeat your first 1-2 quantum states all the time, though... A 'map' feature might work, but it kinda takes out the discovering feel you get now every time you manage to go thorugh a door... ![]() Don't stop trying the second part of the game (levels 6-9), it's more based on memory and the puzzles are more obvious... Quote:
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UT3: | JB-Makoy from UT3 Jailbreak | Grayscaled Loading Screens | UT2004: | VCTF-Antropolis | CTF-Opposite | JB-Fragtion2 | JB-Isolated | Jailbreak: | Info | News | Forum | Join us! | |
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#35 |
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Registered User
Join Date: Dec. 29th, 2000
Posts: 199
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I can't open any of the Prometheus maps to study them in order to make one of my own. Is there something I'm missing, or is this off-limits, for now?
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I am the leaf, I am the branch, I am the root. Okay, maybe I'm just the leaf. |
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#36 |
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Well, great news. I've finally come up with a way to make the clones as close to 100% accurate as humanly possible. The next release should get rid of any remaining inaccuracies.
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#37 |
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Yay! That sounds good. Looking forward to the next release, let me know if you need betatesting.
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