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Old 8th Nov 2009, 09:24 AM   #21
Apathy.
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nah, i think it was called Hazard or something... too lazy to check.
You take different routs, some puzzles are hard, some are easy, but you're not sure if you're ever going the right way to the finish.
Did the readme insist on running it at a really low res so it "looked right"?
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Old 8th Nov 2009, 11:41 AM   #22
SkaarjMaster
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Question

I haven't tried any of the Prometheus versions yet, but plan on doing it soon. Are they all different story lines? Will versions 1, 2 and 3 still work in a fully-patched UT3? Is v4 just a stand-alone v3? For some reason I thought each version was the same but with bug fixes and other stuff ironed out and maybe very little new added. It sounds now like each version is different. Thank you.
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Old 8th Nov 2009, 12:34 PM   #23
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Is this the same as the latest ut3 mod based release or is there any new content?
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Old 8th Nov 2009, 01:19 PM   #24
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Quote:
Originally Posted by Bi()ha2arD View Post
Is this the same as the latest ut3 mod based release or is there any new content?
Quote:
Originally Posted by Sir_Brizz View Post
“Prometheus” Version 4.0 includes:


· A full circle storyline with three new levels

· New awards for tracking progress

· Additional custom textures, meshes and animations

· Bonus original weapon

· New custom layering music system and new voiceovers

· Seamless cutscenes

· New Epimetheus menu with active previews of individual quantum state histories

· Dramatic improvements to the quantum state character movement and firing accuracy
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Old 8th Nov 2009, 02:27 PM   #25
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Quote:
Originally Posted by Bi()ha2arD
Is this the same as the latest ut3 mod based release or is there any new content?
I didn't notice any new content in the UDK release and some stuff may be a bit buggy compared to the v3 Mod one... The uptade will most likely be released for MSUC Grand Finals won't it?
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Old 8th Nov 2009, 03:11 PM   #26
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Did the readme insist on running it at a really low res so it "looked right"?
i think thats the one.
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Old 8th Nov 2009, 04:50 PM   #27
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Epimethius rocks hard. Just when you though Prometheus couldn't get cooler. And the graphical restyling makes the missions feel new (plus I didn't remember the details from my first play-through (v1).
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Old 8th Nov 2009, 06:09 PM   #28
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Quote:
Originally Posted by SkaarjMaster View Post
I haven't tried any of the Prometheus versions yet, but plan on doing it soon. Are they all different story lines? Will versions 1, 2 and 3 still work in a fully-patched UT3? Is v4 just a stand-alone v3? For some reason I thought each version was the same but with bug fixes and other stuff ironed out and maybe very little new added. It sounds now like each version is different. Thank you.
There were major updates from v1 to v2, and then even more from v2 to v3. I wouldn't recommend playing the earlier versions, just v3.
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Is this the same as the latest ut3 mod based release or is there any new content?
It's the same as v3, just ported over.
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Old 9th Nov 2009, 07:56 AM   #29
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Daze, that's exactly why I asked. That changelog looked too familiar.

Ok thanks Angel_Mapper for the reply, I'll wait for the next version then if this is just ported over.
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Old 9th Nov 2009, 08:35 AM   #30
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What's Prometheus about?

After looking at the moddb page, I have no idea if Prometheus is purely a puzzle based game / mod, 3rd person, first person...
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Old 9th Nov 2009, 09:47 AM   #31
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Bravo, Angel_Mapper! Smart move, good timing!
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Old 9th Nov 2009, 10:35 AM   #32
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While I like the premise, there's way too much trial and error. The third level is really difficult in my opinion, and not because it's difficult to keep track off, but you have no idea how the level looks, so you'll have to first fail a couple of times, before you can get the right. I don't like games that work this way.
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Old 9th Nov 2009, 12:02 PM   #33
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Trial and error, good times :P
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Old 9th Nov 2009, 01:07 PM   #34
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Quote:
Originally Posted by Lola Lufnagle View Post
While I like the premise, there's way too much trial and error. The third level is really difficult in my opinion, and not because it's difficult to keep track off, but you have no idea how the level looks, so you'll have to first fail a couple of times, before you can get the right. I don't like games that work this way.
I tend to hate trial and error based games too, but this is not like, for example, Mirror's Edge time-trial where I fall at the same gap again and again... Once you figure out you did something wrong you are not going to commit the same mistake again so your next try should be different from your previous one... Sometimes it may be a bit frustrating to repeat your first 1-2 quantum states all the time, though... A 'map' feature might work, but it kinda takes out the discovering feel you get now every time you manage to go thorugh a door...
Don't stop trying the second part of the game (levels 6-9), it's more based on memory and the puzzles are more obvious...

Quote:
Originally Posted by Hedge-o-Matic
Epimethius rocks hard. Just when you though Prometheus couldn't get cooler.
IMO both modes have lots of potential... Epimetheus maps are cool and a lot more fun to replay... but you can't shoot your other quantum states!
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Old 9th Nov 2009, 08:00 PM   #35
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I can't open any of the Prometheus maps to study them in order to make one of my own. Is there something I'm missing, or is this off-limits, for now?
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Old 9th Nov 2009, 08:03 PM   #36
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Well, great news. I've finally come up with a way to make the clones as close to 100% accurate as humanly possible. The next release should get rid of any remaining inaccuracies.
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Old 10th Nov 2009, 10:30 AM   #37
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Yay! That sounds good. Looking forward to the next release, let me know if you need betatesting.
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