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#1 |
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Hi all
![]() This is a conversion of the original assault map HiSpeed. This is my third conversion of assault maps and I still doing testings, but it goes very well. Map Info: - Name: AS-UT99_HiSpeed - Game: Unreal Tournament 3 - Type: Assault (click link to see details) Images (click to link TinyPic) Status of the conversion: - T3D conversion: Done - Package developement: Done - Edit terrain: Done - Add movers: Done - Add textures: Done - Add lights: Done - Add sounds/music: Done - Add actors: Done - Add nodes/AI: Done - Add fluids: Done - Assault configuration: Done - Cinematics: Done - Details: Not started - Beta Testing: In process... - Server mode: Testing... Download beta1 (27/09/2009) - Self-extracting format (recommended, click to download) - Manual format (click to download) Thanks to Cowlike for the Assault Gametype developement, and to Ignotium for his help and advices. I apreciate your support ![]() See you again.
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Regards Xumari Intel Core i7 2,93 Ghz (8 cores, 4 physics) 6Gb RAM (Triple Channel) 1x nVidia GTX295 (Double SLI) Sound Blaster X-Fi Fatal1ty Titanium Windows 7 Home Premium 64 bits ![]() Last edited by Xumari; 20th Nov 2009 at 02:53 PM. Reason: Update status conversion. |
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#2 |
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Known bugs and issues:
- Sometimes dead bodys fly over the terrain - Players can't fall on acid tank, and must suicide Last version fixes (beta1): - First release
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Regards Xumari Intel Core i7 2,93 Ghz (8 cores, 4 physics) 6Gb RAM (Triple Channel) 1x nVidia GTX295 (Double SLI) Sound Blaster X-Fi Fatal1ty Titanium Windows 7 Home Premium 64 bits ![]() Last edited by Xumari; 10th Nov 2009 at 02:53 PM. Reason: Update beta-testing info. |
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#3 |
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Registered User
Join Date: Jun. 19th, 2009
Posts: 43
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awesome dude
mazon ftw after that ! ![]() looking forward /me adores Xumari :P |
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#4 |
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Images is now available
![]() Now you can see previews of the map. Hope you like it
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#5 |
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Registered User
Join Date: Jul. 28th, 2009
Posts: 12
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Looks great so far.
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#6 |
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Out of curiosity, are the maps you converted going to be beefed up in terms of visuals, because i've tried the frigte level and gameplay wiase its spot on. Im just worried of the graphicas are going to be up to UT3 standard.
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#7 | |
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Quote:
Basically consists in add NormalMaps to Materials making it looks like more real. |
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#8 |
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Hi all
![]() I'm pleased to announce the first beta of HiSpeed!! Feel free to download it. This map took me more time than Guardia and Frigate because I found some major bugs (terrain, AI, PlayerStarts...), but now works fine. As you can see, I changed the action on this map: now the attackers spawn on Car 0003 and 0002. By this way on Car 0002 there is a concentrated war which I think you will enjoy ![]() Please enjoy it and report any bug or suggestion. |
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#9 |
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Registered User
Join Date: Jun. 19th, 2009
Posts: 43
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after few weeks, i was finally able to test it myself. pc was for repairation.
map looks really nice onliest bug i noticed so far is, you can't fall into the exit.
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#10 | |
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Quote:
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#11 |
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Registered User
Join Date: Jun. 19th, 2009
Posts: 43
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oh sorry. i mean acid
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#12 |
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No???
![]() OMG... static mesh with collision... sorry. |
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#13 |
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Yea, stuff like that is annoying. The other day I had a NO COLISSION lightcone mesh block weapon fire...
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