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#1 |
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Registered User
Join Date: Nov. 3rd, 2009
Posts: 1
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Map-generating
Hi,
i have now searched a while to find a way to generate an unreal map from sourcecode using languages as c++. So my question is as following: Is it possible to create a unreal map via programming language and save it in a way that it can be edited by the unreal editor? My aim: Generate a Indoor map by just using an image, like a blueprint, to generate just the walls and the floor to have a approximate map. Good day, Sfi |
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#2 |
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Not possible
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#3 |
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Well ... it is, but you have to know the formats. In this case, unless you reverse engineer the formats which aren't documented or open to the public, you'll have a hard time doing it.
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#4 |
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What about T3D ?
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#5 | |
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The T3D format is quite simple and plain text. Just export a small existing map to see how it's structured. It should be possible to generate such a file and import that in UnrealEd, just give it a try.
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<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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#6 |
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Aye, it should be possible to try and programmatically create the T3D files - as well as potentially randomly generate them.
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| Tags |
| map, programming |
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