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Old 3rd Nov 2009, 03:05 PM   #1
Sfi
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Map-generating

Hi,
i have now searched a while to find a way to generate an unreal map from sourcecode using languages as c++. So my question is as following: Is it possible to create a unreal map via programming language and save it in a way that it can be edited by the unreal editor?

My aim: Generate a Indoor map by just using an image, like a blueprint, to generate just the walls and the floor to have a approximate map.

Good day,
Sfi
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Old 3rd Nov 2009, 05:09 PM   #2
evilmrfrank
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Not possible
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Old 3rd Nov 2009, 08:14 PM   #3
[SAS]Solid Snake
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Well ... it is, but you have to know the formats. In this case, unless you reverse engineer the formats which aren't documented or open to the public, you'll have a hard time doing it.
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Old 4th Nov 2009, 11:29 AM   #4
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What about T3D ?
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Old 4th Nov 2009, 12:33 PM   #5
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The T3D format is quite simple and plain text. Just export a small existing map to see how it's structured. It should be possible to generate such a file and import that in UnrealEd, just give it a try.
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Old 4th Nov 2009, 01:02 PM   #6
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Aye, it should be possible to try and programmatically create the T3D files - as well as potentially randomly generate them.
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