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#1 |
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Registered User
Join Date: Oct. 17th, 2009
Posts: 14
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Hello.
For the first, I wanna tell about modification. Realistic UT Modification, is modificatin, which main idea is to make UT2004 more beautiful. Also, there must be new gametypes, maybe new characters, and new weapons(added to default weapon types). About graphics: We(Join Unreal Development) want to use completed graphical effects(mutators), like bloom. Also, we remaking textures, and adding bump maps(or pseudo-bump maps ).Here is the screenshots: Screenshot1 Screenshot2 Screenshot3 --- All screenshots but one(screenshot3) are taken from DM-Rankin technical demoversion(not from mod-version). --------- We searching for: Coders, Modellers, Game/Art Designers Also, for beta-testers. ----------- If anybody interested in screenshots, we can upload technical demo of Rankin, and tell more, later. -------------- We will be very glad, if anyone can help us. ---- P.S: Sorry for my bad english, I hope that anybody can understand me ![]() ---------- To contact me, send me a private message, or message via email: technologybest@hotmail.com Last edited by HiTekk; 18th Oct 2009 at 03:53 AM. Reason: Contacts edited |
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#2 |
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Registered User
Join Date: Sep. 18th, 2009
Posts: 29
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'Wish I had time to help you / join. Good luck with it!
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#3 |
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Registered User
Join Date: Oct. 17th, 2009
Posts: 14
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yougetwhatyouget, heh, thanks
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#4 |
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Registered User
Join Date: May. 25th, 2009
Location: Germany
Posts: 8
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Yeah, we rly need members, but also good hints to create detailed textures (ours are washed up, they only look good in a small scaling...).
![]() Any hints to create good looking, detailed (3D faked) textures in UeD3?? Last edited by Mutant; 27th Oct 2009 at 02:39 PM. |
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#5 |
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Registered User
Join Date: Oct. 17th, 2009
Posts: 14
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Future plans:
1. New Sound effects(weapons, ambient, etc...). 2. New Weapon Skins. 3. New graphical effects and "eye candies"(like emitters and other effects). 4. New Gametypes. 5. New Player skins, and, maybe, new characters. 6. New music themes. 7. New interface(HUD). That's all for this moment. Any questions? |
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#6 |
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Registered User
Join Date: May. 25th, 2009
Location: Germany
Posts: 8
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MAPLIST (The maps which will be improved for RUT so far):
DM/TDM: 1. DM-Rankin 2. DM-DE-Grendelkeep 3. DM-Campgrounds2004-G1E 4. DM-Deck17 5. DM-1on1-Roughinery 6. DM-Plunge 7. DM-Morpheus3 8. DM-Antalus CTF: 1. CTF-FaceClassic 2. CTF-BridgeOfFate 3. CTF-Grassyknoll 4. CTF-Grendelkeep 5. CTF-Citadel Onslaught: 1. ONS-Torlan 2. ONS-Primeval 3. ONS-ArcticStronghold 4. ONS-Crossfire 5. ONS-Severance Assault: 1. AS-Convoy 2. AS-Glacier 3. AS RobotFactory 4. AS-FallenCity Bombing Run: 1. BR-Colossus 2. BR-Anubis Double Domination: 1. DOM-Suntemple 2. DOM-Aswan |
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#7 |
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Registered User
Join Date: Oct. 17th, 2009
Posts: 14
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A little update
We changed bump-maps type. Now it is normal maps. Don't beleive in that? Public UE2 don't support normal-maps? Okay, screenshots tomorrow. |
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#9 |
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Registered User
Join Date: May. 25th, 2009
Location: Germany
Posts: 8
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Okay guys, we gonna freeze the project because of too few members and interests, what really decreased our motivation. That does not mean that RUT is dead and we absolutely stop working on, but we will keep on working with a slow progres (I hope).
Sorry, but we really do NOT want to waste time and make RUT for nothing.
Last edited by Mutant; 7th Nov 2009 at 07:58 AM. |
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#10 |
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There are people interested they just dont know what to say.
__________________
Chuck Norris is so fast, he can run around the world and punch himself in the back of the head. |
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#11 |
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Registered User
Join Date: May. 25th, 2009
Location: Germany
Posts: 8
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@TurdDrive,
we don't really know, we haven't get "real" feedback or sth. like endorsements or support up to know. Only silence and bad feedback from some of the German community. ![]() That's why we are not sure about the sense of our work... ![]() However, I gonna upload our "Rankin.real" demonstration (as *.7z). It uses the bumpmap method, that looks pretty good, but is not up to date, because in the final modpack there will be special normalmaps, which look ways better in a higher scaling. ![]() Rapidshare PS: The file can only be downloaded 10 times, so if there are further interests send a PM to HiTekk or me, Mutant. Last edited by Mutant; 8th Nov 2009 at 10:39 AM. |
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#13 |
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Registered User
Join Date: May. 25th, 2009
Location: Germany
Posts: 8
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@Hitekk, I have put all sounds into myLevel.
So you don't need any files to play Rankin.real. ![]() Have fun, Mutant |
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#14 |
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Registered User
Join Date: Oct. 17th, 2009
Posts: 14
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I see that nobody interested in project.
Awesome. Really, its not interesting mod, when there is ue3 wit ut3 and udk... |
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#15 |
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Registered User
Join Date: Oct. 17th, 2009
Posts: 14
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New bumps in dm-1on1-roughinery(look an attachment).
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#16 |
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Don't let it get you down. Keep doing what you're doing. I downloaded the stuff and will check it out this weekend. Thanks for the effort.
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#17 |
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Registered User
Join Date: Oct. 17th, 2009
Posts: 14
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offramp, thanks.
Now we have not plans to freeze project. |
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#18 | |
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Quote:
Would be also interested to see the stuff. RS link does not work anymore, I would need a freaking premium account. |
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#20 |
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Registered User
Join Date: Oct. 17th, 2009
Posts: 14
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Just a little news.
----------------- Portation of DM-1on1-Roughinery to modification is done! Screenshots: Before(normal ut2004 version) and After(Realistic UT version) |
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| Tags |
| joinunreal, ps filters =/= bump mapping, realistic ut, recrutiment, the horror... |
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