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#1 |
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Registered User
Join Date: Nov. 1st, 2009
Posts: 1
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I created an environment in 3ds max and some of the objects I used share texture sheets. I'm wondering how I can crop a texture sheet within Unreal so I can use a specific area of the texture to tile in the environment.
BTW I have a strict number of texture sheets I can use so I cannot just make a new one. |
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#2 | |
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I don't think it's possible to tile only a part of a texture with the options available in Unreal Engine 2.The only way to achieve a similar effect would be to tile multiple surfaces and align the texture on each one separately so only that part you want is visible. I can imagine bad things going on when mipmapping kicks in, though.
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<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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