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#1 |
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mesh particle emitter lighting
Hi
can i get mesh particles to take lighting? or is it just unlit? are there any tutes out there? Im making a lift shaft with broken machinery raining down, is a mesh particle emitter the best way??? tnx in advance |
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#2 |
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Keeper of Tutorials
Join Date: May. 26th, 2009
Posts: 206
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While I am new at learning emitters, I would presume that they can't be lit (or at least shouldn't be lit). That would take a lot of calculations by the engine, which would slow the game down.
In my tutorial list (see signature), there is a few links that cover emitters. Also, there are some more on the Collector's Edition video tutorials as well. Another presumption, but I think the mesh emitter might be the best and easiest way to do that. I guess you could do it with interpactors and Matinee, but you would have to set up the movement track for each one.
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#3 |
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You could also use KActors. But might be buggy with online replication and might also hit performance without hardware phx acceleration.
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#4 |
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Registered User
Join Date: Mar. 5th, 2009
Posts: 25
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1 Mesh emiters can be lit
2 Particles with masked materials can take lighting too. 3 You can make fake lighting for mesh emitors. |
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#5 |
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Ok Flint, how do you light mesh emitters? At the moment I'm faking it with a material..
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#6 |
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Registered User
Join Date: Mar. 5th, 2009
Posts: 25
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#7 |
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ok cool, thanks Flint! (I must be suffering from brain damage...) ill give it a whirl....
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| Tags |
| emitter, lighting, mesh, particle |
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