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Old 22nd Sep 2009, 06:30 PM   #1
Rajada
Registered User
 
Join Date: Jan. 21st, 2008
Posts: 210
Dynamic Tally Scripted Texture

I'm trying to create a new form of scripted texture that when triggered, increases a variable mathematically by one, then reports the number to a scripted texture. My first guess at this compiled, but displayed no numbers. My guess is the problem lies in the fact that I haven't told it WHEN to render (or re-render) the texture, but I can't seem to call that function successfully.

Code:
class ScoreKeeperTexture expands ClientScriptedTexture;

var() Font Font;
var() color FontColor;
var() float YPos[3];
var() float XPos[2];
var string score;
var int scorecount;


simulated function PostBeginPlay()
{
	Super.PreBeginPlay();
	SetTimer( 1.0, true );
	scorecount = 0;
}
	
	
	function Trigger( actor Other, pawn EventInstigator )
{

scorecount++;
SetTimer( 1.0, true );

}
	
	
simulated function Timer()
{


score = string(scorecount);


	
}	
	
	
simulated event RenderTexture(ScriptedTexture Tex)
{

Tex.DrawColoredText( XPos[0], YPos[0], score, Font, FontColor );

}
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