The WIP Screenshot Thread!

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HedgeMaster

New Member
May 3, 2009
135
0
0
Bloom sucks, so does grey fog.
First of all reduce contrast of trees so they don't look like aliens stranded in a wasteland. Actually adding more color to environment may help.
 

choco

New Member
Oct 30, 2008
14
0
0
[SCREENSHOT]http://img182.imageshack.us/img182/2259/ravendara20000layer4.jpg[/SCREENSHOT][SCREENSHOT]http://img404.imageshack.us/img404/7595/ravendara20001layer3.jpg[/SCREENSHOT]
[SCREENSHOT]http://img104.imageshack.us/img104/6424/ravendara20002layer2.jpg[/SCREENSHOT][SCREENSHOT]http://img404.imageshack.us/img404/7212/ravendara20003layer1.jpg[/SCREENSHOT]

Fap fap?

Edit: I'll be adding volumetric spheres around the poles to make them more believable.


Remove the depth of field completely;
Height fog : try setting the "start distance" to 10000 or 15000 and change the color to a more blueish tone.
Brightness : 1.5
Density : 0.000015


Set Directional light intensity to 2 or 2.5. (color : yellow very desaturated)

Sky light brightness to 0.5 (blueish color) (the lower the brightness the darker the shadows)

Other then that its looking good, I would like to see the same screenshots with the editor view to see how you setup the lights :D
 
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Kantham

Fool.
Sep 17, 2004
18,034
2
38
Still doesn't look right to me. More contrast!

There's more contrast in-game

Bloom sucks, so does grey fog.

Er, it's kinda blue... Also, there's barely any bloom at all. Especially in-game
But I'll try giving it more blue, yeah sure.

You'd have to play it to feel it. The character lighting is just fine the way it is, gears of war never really was about super hardcore contrasts anyway. Their character lighting doesn't like it. The locust turn super bright like light bulbs, and COG has their back completely dark. Odd way to accept lights.

So yeah, that's how I like it.

Choco: That's pretty much how the fog is set up. I've brought up the fog closer to give the background a better appearance in my opinion. I already have a skylight for the sun, it's just that the contrast isn't really all that harsh, especially because of how I set up the lights already, anything higher would give the street lights a lower impact, I wanted that impact.

I also already have a blue skylight to 0.something. :p

Why remove the DOF entirely? It's barely there.
 
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choco

New Member
Oct 30, 2008
14
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0
hmm then the only solution is to tweak the scene color post processing effect.

check the "highlights" settings default value is "1" lower values gives brighter highlights . Higher values gives darker highlights.

Then you got the mid tones it works the same way :p

you might wanna check the desaturated too, because right now it looks too washed out. But I really think it the fog thats messing it up (the start distance) :D
 

MualamaAlien

Giggity Giggity
Mar 1, 2009
106
0
0
Earth
Jumper

This is a map called Jumper i'm working on for fun :)

still a definite WIP ;D



[screenshot]http://img31.imageshack.us/img31/6581/29811921.jpg[/screenshot]

[screenshot]http://img515.imageshack.us/img515/4102/91155879.jpg[/screenshot]

[screenshot]http://img115.imageshack.us/img115/3669/62937308.jpg[/screenshot]
 
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MualamaAlien

Giggity Giggity
Mar 1, 2009
106
0
0
Earth
lol, i'm going to have a yellowish sun and a purpleish sun

except for the fact the editor crashes right off the bat when i open it >:O
 
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Mclogenog

I put the lol in philology
Because an extension of realism is an essential part of any fictional expression! Only partially true, especially in a game titled Unreal ;)

If we can't see purple suns in our vision spectrum, then why would the sun be purple? My real concern is having purple and yellow lighting dominate the environment. It doesn't sound pleasant, or even pleasantly unpleasant.
 

MualamaAlien

Giggity Giggity
Mar 1, 2009
106
0
0
Earth
Because an extension of realism is an essential part of any fictional expression! Only partially true, especially in a game titled Unreal ;)

If we can't see purple suns in our vision spectrum, then why would the sun be purple? My real concern is having purple and yellow lighting dominate the environment. It doesn't sound pleasant, or even pleasantly unpleasant.

rofl, then don't download it :)
 

HedgeMaster

New Member
May 3, 2009
135
0
0
It may give pretty interesting result if only you adjust the skybox, ehm, spacebox. View on the sunny Earth for sure does not match purple sun at all.
 
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Jetfire

New Member
Jul 25, 2005
354
0
0
Nice. However the metal wall material pattern is indelibly in my mind as a floor texture, the pattern being for foot grip 'irl', so strikes me as weirdly odd on the walls.
 
Apr 11, 2006
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Nice. However the metal wall material pattern is indelibly in my mind as a floor texture, the pattern being for foot grip 'irl', so strikes me as weirdly odd on the walls.

Yep. Much more realistic to go with a corrugated metal look there instead of diamond pattern. Also, you should probably give some depth to those support beams.
 

Cr4zyB4st4rd

I make awesome ©
Aug 8, 2008
1,244
0
0
33
P'Boro, UK
But, it's it's. A wall floor! Yes.
Didn't even cross my mind it was a floor texture :D

otoh

[screenshot]http://Cr4zyB4st4rd.youtea.de/Stuff/wtf.png[/screenshot]

I've got nfi either :)
 

brian edge

New Member
Apr 30, 2009
76
0
0
Wow, I'm glad there's other views in the editor to find parts of the map, otherwise it'd take hours trying to select something in that one^^^. :eek:

This is just a quick screencap I took for someone. I've started 2 or 3 maps, but I kept ****ing up the BSP by pressing shortcuts that I use in other programs(ctrl+s, for example). So, I'm saving a lot in this map and trying not to press any keys. It's a remake of a Warsow map, Obey. It's simple, but really fun.

53lh69.jpg
 
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